Stage 15: dual Telegram bots & language-gated variants
Tests · Go / test (push) Successful in 9s
Tests · Integration / integration (push) Successful in 10s
Tests · UI / test (push) Successful in 20s
Tests · Go / test (pull_request) Successful in 8s
Tests · Integration / integration (pull_request) Successful in 11s
Tests · UI / test (pull_request) Successful in 19s
Tests · Go / test (push) Successful in 9s
Tests · Integration / integration (push) Successful in 10s
Tests · UI / test (push) Successful in 20s
Tests · Go / test (pull_request) Successful in 8s
Tests · Integration / integration (pull_request) Successful in 11s
Tests · UI / test (pull_request) Successful in 19s
Service-agnostic refinement of the owner's idea: the sign-in service returns a set of supported game languages with the user identity, and the lobby gates the New Game variant choice by it (en -> English; ru -> Russian + Эрудит). - Connector hosts two bots in one container (one per service language, each its own token + game channel; the same telegram_id spans both). ValidateInitData tries each token and returns the validating bot's service_language + supported_languages. Per-language config (TELEGRAM_BOT_TOKEN_EN/_RU, channels). - supported_languages rides the Session (fbs, session-scoped, not persisted); the UI offers only the matching variants on New Game — gating only the START of a new game (auto-match + friend invite), not accept/open/play; backend does not enforce. - service_language persisted (accounts.service_language, migration 00010, written every login, last-login-wins) and routes the user-facing Notify push back through the right bot (push-target coalesces with preferred_language). - Admin SendToUser/SendToGameChannel gain an operator-chosen language selector in the console (unrelated to ValidateInitData). - Non-Telegram logins carry the gateway default set (GATEWAY_DEFAULT_SUPPORTED_LANGUAGES, all variants). Wire (committed regen): ValidateInitDataResponse +service_language +supported_languages; Session +supported_languages; SendToUser/SendToGameChannel +language. Docs (ARCHITECTURE/FUNCTIONAL/_ru/READMEs) + PLAN updated; stage marked done.
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@@ -44,14 +44,18 @@ services:
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- vpn
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network_mode: "service:vpn"
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environment:
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# The bot token lives ONLY in this container (ARCHITECTURE.md §12).
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TELEGRAM_BOT_TOKEN: ${TELEGRAM_BOT_TOKEN:?set TELEGRAM_BOT_TOKEN}
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# The bot tokens live ONLY in this container (ARCHITECTURE.md §12). One bot per
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# service language (en/ru); at least one token is required (the connector
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# validates this at boot — compose cannot express "one of").
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TELEGRAM_BOT_TOKEN_EN: ${TELEGRAM_BOT_TOKEN_EN:-}
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TELEGRAM_BOT_TOKEN_RU: ${TELEGRAM_BOT_TOKEN_RU:-}
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TELEGRAM_GAME_CHANNEL_ID_EN: ${TELEGRAM_GAME_CHANNEL_ID_EN:-}
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TELEGRAM_GAME_CHANNEL_ID_RU: ${TELEGRAM_GAME_CHANNEL_ID_RU:-}
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TELEGRAM_MINIAPP_URL: ${TELEGRAM_MINIAPP_URL:?set TELEGRAM_MINIAPP_URL}
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TELEGRAM_GRPC_ADDR: ${TELEGRAM_GRPC_ADDR:-:9091}
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# Set to true when deploying into Telegram's test environment.
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TELEGRAM_TEST_ENV: ${TELEGRAM_TEST_ENV:-false}
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TELEGRAM_API_BASE_URL: ${TELEGRAM_API_BASE_URL:-}
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TELEGRAM_GAME_CHANNEL_ID: ${TELEGRAM_GAME_CHANNEL_ID:-}
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networks:
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edge:
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