Stage 15: dual Telegram bots & language-gated variants
Tests · Go / test (push) Successful in 9s
Tests · Integration / integration (push) Successful in 10s
Tests · UI / test (push) Successful in 20s
Tests · Go / test (pull_request) Successful in 8s
Tests · Integration / integration (pull_request) Successful in 11s
Tests · UI / test (pull_request) Successful in 19s
Tests · Go / test (push) Successful in 9s
Tests · Integration / integration (push) Successful in 10s
Tests · UI / test (push) Successful in 20s
Tests · Go / test (pull_request) Successful in 8s
Tests · Integration / integration (pull_request) Successful in 11s
Tests · UI / test (pull_request) Successful in 19s
Service-agnostic refinement of the owner's idea: the sign-in service returns a set of supported game languages with the user identity, and the lobby gates the New Game variant choice by it (en -> English; ru -> Russian + Эрудит). - Connector hosts two bots in one container (one per service language, each its own token + game channel; the same telegram_id spans both). ValidateInitData tries each token and returns the validating bot's service_language + supported_languages. Per-language config (TELEGRAM_BOT_TOKEN_EN/_RU, channels). - supported_languages rides the Session (fbs, session-scoped, not persisted); the UI offers only the matching variants on New Game — gating only the START of a new game (auto-match + friend invite), not accept/open/play; backend does not enforce. - service_language persisted (accounts.service_language, migration 00010, written every login, last-login-wins) and routes the user-facing Notify push back through the right bot (push-target coalesces with preferred_language). - Admin SendToUser/SendToGameChannel gain an operator-chosen language selector in the console (unrelated to ValidateInitData). - Non-Telegram logins carry the gateway default set (GATEWAY_DEFAULT_SUPPORTED_LANGUAGES, all variants). Wire (committed regen): ValidateInitDataResponse +service_language +supported_languages; Session +supported_languages; SendToUser/SendToGameChannel +language. Docs (ARCHITECTURE/FUNCTIONAL/_ru/READMEs) + PLAN updated; stage marked done.
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@@ -58,12 +58,13 @@ type TelegramClient interface {
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// localized message with a Mini App deep-link button from the FlatBuffers
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// payload; unrenderable kinds are skipped (delivered=false).
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Notify(ctx context.Context, in *NotifyRequest, opts ...grpc.CallOption) (*NotifyResponse, error)
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// SendToUser sends an arbitrary text message to one user (admin use, wired in
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// Stage 10). delivered is false when the user has not started the bot.
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// SendToUser sends an arbitrary text message to one user through the bot the
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// request selects by language (admin use, wired in Stage 10). delivered is false
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// when the user has not started that bot.
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SendToUser(ctx context.Context, in *SendToUserRequest, opts ...grpc.CallOption) (*SendResponse, error)
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// SendToGameChannel posts an arbitrary text message to the bot's configured
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// game channel (admin use, wired in Stage 10); the channel id lives only in the
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// connector configuration.
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// SendToGameChannel posts an arbitrary text message to the game channel of the
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// bot the request selects by language (admin use, wired in Stage 10); the channel
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// ids live only in the connector configuration.
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SendToGameChannel(ctx context.Context, in *SendToGameChannelRequest, opts ...grpc.CallOption) (*SendResponse, error)
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}
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@@ -146,12 +147,13 @@ type TelegramServer interface {
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// localized message with a Mini App deep-link button from the FlatBuffers
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// payload; unrenderable kinds are skipped (delivered=false).
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Notify(context.Context, *NotifyRequest) (*NotifyResponse, error)
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// SendToUser sends an arbitrary text message to one user (admin use, wired in
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// Stage 10). delivered is false when the user has not started the bot.
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// SendToUser sends an arbitrary text message to one user through the bot the
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// request selects by language (admin use, wired in Stage 10). delivered is false
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// when the user has not started that bot.
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SendToUser(context.Context, *SendToUserRequest) (*SendResponse, error)
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// SendToGameChannel posts an arbitrary text message to the bot's configured
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// game channel (admin use, wired in Stage 10); the channel id lives only in the
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// connector configuration.
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// SendToGameChannel posts an arbitrary text message to the game channel of the
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// bot the request selects by language (admin use, wired in Stage 10); the channel
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// ids live only in the connector configuration.
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SendToGameChannel(context.Context, *SendToGameChannelRequest) (*SendResponse, error)
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mustEmbedUnimplementedTelegramServer()
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}
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