Stage 15: dual Telegram bots & language-gated variants
Tests · Go / test (push) Successful in 9s
Tests · Integration / integration (push) Successful in 10s
Tests · UI / test (push) Successful in 20s
Tests · Go / test (pull_request) Successful in 8s
Tests · Integration / integration (pull_request) Successful in 11s
Tests · UI / test (pull_request) Successful in 19s
Tests · Go / test (push) Successful in 9s
Tests · Integration / integration (push) Successful in 10s
Tests · UI / test (push) Successful in 20s
Tests · Go / test (pull_request) Successful in 8s
Tests · Integration / integration (pull_request) Successful in 11s
Tests · UI / test (pull_request) Successful in 19s
Service-agnostic refinement of the owner's idea: the sign-in service returns a set of supported game languages with the user identity, and the lobby gates the New Game variant choice by it (en -> English; ru -> Russian + Эрудит). - Connector hosts two bots in one container (one per service language, each its own token + game channel; the same telegram_id spans both). ValidateInitData tries each token and returns the validating bot's service_language + supported_languages. Per-language config (TELEGRAM_BOT_TOKEN_EN/_RU, channels). - supported_languages rides the Session (fbs, session-scoped, not persisted); the UI offers only the matching variants on New Game — gating only the START of a new game (auto-match + friend invite), not accept/open/play; backend does not enforce. - service_language persisted (accounts.service_language, migration 00010, written every login, last-login-wins) and routes the user-facing Notify push back through the right bot (push-target coalesces with preferred_language). - Admin SendToUser/SendToGameChannel gain an operator-chosen language selector in the console (unrelated to ValidateInitData). - Non-Telegram logins carry the gateway default set (GATEWAY_DEFAULT_SUPPORTED_LANGUAGES, all variants). Wire (committed regen): ValidateInitDataResponse +service_language +supported_languages; Session +supported_languages; SendToUser/SendToGameChannel +language. Docs (ARCHITECTURE/FUNCTIONAL/_ru/READMEs) + PLAN updated; stage marked done.
This commit is contained in:
@@ -12,17 +12,36 @@ import (
|
||||
// created before the table that references it, and no two tables/vectors are
|
||||
// under construction at once.
|
||||
|
||||
// encodeSession builds a Session payload.
|
||||
func encodeSession(s backendclient.SessionResp) []byte {
|
||||
// buildSupportedLanguagesVector creates the Session.supported_languages [string]
|
||||
// vector from langs. FlatBuffers is built bottom-up, so the caller must invoke this
|
||||
// (which itself creates the element strings) before SessionStart and with no table
|
||||
// under construction.
|
||||
func buildSupportedLanguagesVector(b *flatbuffers.Builder, langs []string) flatbuffers.UOffsetT {
|
||||
offsets := make([]flatbuffers.UOffsetT, len(langs))
|
||||
for i, lang := range langs {
|
||||
offsets[i] = b.CreateString(lang)
|
||||
}
|
||||
fb.SessionStartSupportedLanguagesVector(b, len(langs))
|
||||
for i := len(offsets) - 1; i >= 0; i-- {
|
||||
b.PrependUOffsetT(offsets[i])
|
||||
}
|
||||
return b.EndVector(len(langs))
|
||||
}
|
||||
|
||||
// encodeSession builds a Session payload. supportedLangs is the service's set of
|
||||
// offered game languages, which the UI gates the New Game variant choice by.
|
||||
func encodeSession(s backendclient.SessionResp, supportedLangs []string) []byte {
|
||||
b := flatbuffers.NewBuilder(128)
|
||||
token := b.CreateString(s.Token)
|
||||
uid := b.CreateString(s.UserID)
|
||||
name := b.CreateString(s.DisplayName)
|
||||
langs := buildSupportedLanguagesVector(b, supportedLangs)
|
||||
fb.SessionStart(b)
|
||||
fb.SessionAddToken(b, token)
|
||||
fb.SessionAddUserId(b, uid)
|
||||
fb.SessionAddIsGuest(b, s.IsGuest)
|
||||
fb.SessionAddDisplayName(b, name)
|
||||
fb.SessionAddSupportedLanguages(b, langs)
|
||||
b.Finish(fb.SessionEnd(b))
|
||||
return b.FinishedBytes()
|
||||
}
|
||||
@@ -63,8 +82,10 @@ func encodeProfile(p backendclient.ProfileResp) []byte {
|
||||
|
||||
// encodeLinkResult builds a LinkResult payload (Stage 11). A switched-session token
|
||||
// (a guest initiator whose durable counterpart won) is carried as a nested Session
|
||||
// for the client to adopt; it is omitted otherwise.
|
||||
func encodeLinkResult(r backendclient.LinkResultResp) []byte {
|
||||
// for the client to adopt; it is omitted otherwise. supportedLangs is the variant
|
||||
// gating set for that switched session — the link flows run on the web, so it is the
|
||||
// gateway's default (non-platform) set.
|
||||
func encodeLinkResult(r backendclient.LinkResultResp, supportedLangs []string) []byte {
|
||||
b := flatbuffers.NewBuilder(256)
|
||||
status := b.CreateString(r.Status)
|
||||
secID := b.CreateString(r.SecondaryUserID)
|
||||
@@ -75,11 +96,13 @@ func encodeLinkResult(r backendclient.LinkResultResp) []byte {
|
||||
token := b.CreateString(r.Token)
|
||||
uid := b.CreateString(r.Profile.UserID)
|
||||
name := b.CreateString(r.Profile.DisplayName)
|
||||
langs := buildSupportedLanguagesVector(b, supportedLangs)
|
||||
fb.SessionStart(b)
|
||||
fb.SessionAddToken(b, token)
|
||||
fb.SessionAddUserId(b, uid)
|
||||
fb.SessionAddIsGuest(b, r.Profile.IsGuest)
|
||||
fb.SessionAddDisplayName(b, name)
|
||||
fb.SessionAddSupportedLanguages(b, langs)
|
||||
sess = fb.SessionEnd(b)
|
||||
}
|
||||
fb.LinkResultStart(b)
|
||||
|
||||
Reference in New Issue
Block a user