Stage 15: dual Telegram bots & language-gated variants
Tests · Go / test (push) Successful in 9s
Tests · Integration / integration (push) Successful in 10s
Tests · UI / test (push) Successful in 20s
Tests · Go / test (pull_request) Successful in 8s
Tests · Integration / integration (pull_request) Successful in 11s
Tests · UI / test (pull_request) Successful in 19s
Tests · Go / test (push) Successful in 9s
Tests · Integration / integration (push) Successful in 10s
Tests · UI / test (push) Successful in 20s
Tests · Go / test (pull_request) Successful in 8s
Tests · Integration / integration (pull_request) Successful in 11s
Tests · UI / test (pull_request) Successful in 19s
Service-agnostic refinement of the owner's idea: the sign-in service returns a set of supported game languages with the user identity, and the lobby gates the New Game variant choice by it (en -> English; ru -> Russian + Эрудит). - Connector hosts two bots in one container (one per service language, each its own token + game channel; the same telegram_id spans both). ValidateInitData tries each token and returns the validating bot's service_language + supported_languages. Per-language config (TELEGRAM_BOT_TOKEN_EN/_RU, channels). - supported_languages rides the Session (fbs, session-scoped, not persisted); the UI offers only the matching variants on New Game — gating only the START of a new game (auto-match + friend invite), not accept/open/play; backend does not enforce. - service_language persisted (accounts.service_language, migration 00010, written every login, last-login-wins) and routes the user-facing Notify push back through the right bot (push-target coalesces with preferred_language). - Admin SendToUser/SendToGameChannel gain an operator-chosen language selector in the console (unrelated to ValidateInitData). - Non-Telegram logins carry the gateway default set (GATEWAY_DEFAULT_SUPPORTED_LANGUAGES, all variants). Wire (committed regen): ValidateInitDataResponse +service_language +supported_languages; Session +supported_languages; SendToUser/SendToGameChannel +language. Docs (ARCHITECTURE/FUNCTIONAL/_ru/READMEs) + PLAN updated; stage marked done.
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@@ -146,15 +146,18 @@ type ChatResp struct {
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}
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// TelegramAuth provisions/finds the Telegram account and mints a session, seeding a
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// brand-new account's display name and language from the validated launch fields.
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func (c *Client) TelegramAuth(ctx context.Context, externalID, languageCode, username, firstName string) (SessionResp, error) {
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// brand-new account's display name and language from the validated launch fields and
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// recording the validating bot's serviceLanguage (which routes the account's later
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// out-of-app push).
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func (c *Client) TelegramAuth(ctx context.Context, externalID, languageCode, username, firstName, serviceLanguage string) (SessionResp, error) {
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var out SessionResp
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err := c.do(ctx, http.MethodPost, "/api/v1/internal/sessions/telegram", "", "",
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map[string]string{
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"external_id": externalID,
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"language_code": languageCode,
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"username": username,
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"first_name": firstName,
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"external_id": externalID,
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"language_code": languageCode,
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"username": username,
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"first_name": firstName,
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"service_language": serviceLanguage,
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}, &out)
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return out, err
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}
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