Stage 15: dual Telegram bots & language-gated variants
Tests · Go / test (push) Successful in 9s
Tests · Integration / integration (push) Successful in 10s
Tests · UI / test (push) Successful in 20s
Tests · Go / test (pull_request) Successful in 8s
Tests · Integration / integration (pull_request) Successful in 11s
Tests · UI / test (pull_request) Successful in 19s
Tests · Go / test (push) Successful in 9s
Tests · Integration / integration (push) Successful in 10s
Tests · UI / test (push) Successful in 20s
Tests · Go / test (pull_request) Successful in 8s
Tests · Integration / integration (pull_request) Successful in 11s
Tests · UI / test (pull_request) Successful in 19s
Service-agnostic refinement of the owner's idea: the sign-in service returns a set of supported game languages with the user identity, and the lobby gates the New Game variant choice by it (en -> English; ru -> Russian + Эрудит). - Connector hosts two bots in one container (one per service language, each its own token + game channel; the same telegram_id spans both). ValidateInitData tries each token and returns the validating bot's service_language + supported_languages. Per-language config (TELEGRAM_BOT_TOKEN_EN/_RU, channels). - supported_languages rides the Session (fbs, session-scoped, not persisted); the UI offers only the matching variants on New Game — gating only the START of a new game (auto-match + friend invite), not accept/open/play; backend does not enforce. - service_language persisted (accounts.service_language, migration 00010, written every login, last-login-wins) and routes the user-facing Notify push back through the right bot (push-target coalesces with preferred_language). - Admin SendToUser/SendToGameChannel gain an operator-chosen language selector in the console (unrelated to ValidateInitData). - Non-Telegram logins carry the gateway default set (GATEWAY_DEFAULT_SUPPORTED_LANGUAGES, all variants). Wire (committed regen): ValidateInitDataResponse +service_language +supported_languages; Session +supported_languages; SendToUser/SendToGameChannel +language. Docs (ARCHITECTURE/FUNCTIONAL/_ru/READMEs) + PLAN updated; stage marked done.
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@@ -155,6 +155,46 @@ func TestProvisionTelegramUnknownLanguageDefaults(t *testing.T) {
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}
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}
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// TestServiceLanguageRoundTrip checks SetServiceLanguage persists the push-routing
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// language (the bot a Telegram user last signed in through): a fresh account has
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// none, a set value reads back, a later login overwrites it (last-login-wins), and
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// an empty value is a no-op. The push-target route coalesces it with the preferred
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// language.
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func TestServiceLanguageRoundTrip(t *testing.T) {
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ctx := context.Background()
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store := account.NewStore(testDB)
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acc, err := store.ProvisionTelegram(ctx, "tg-"+uuid.NewString(), "en", "", "Player")
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if err != nil {
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t.Fatalf("provision telegram: %v", err)
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}
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if acc.ServiceLanguage != "" {
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t.Errorf("fresh ServiceLanguage = %q, want empty", acc.ServiceLanguage)
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}
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if err := store.SetServiceLanguage(ctx, acc.ID, "ru"); err != nil {
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t.Fatalf("set service language: %v", err)
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}
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if got, err := store.GetByID(ctx, acc.ID); err != nil {
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t.Fatalf("get by id: %v", err)
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} else if got.ServiceLanguage != "ru" {
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t.Errorf("ServiceLanguage = %q, want ru", got.ServiceLanguage)
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}
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// A later login through the other bot updates it; a subsequent empty value
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// (a non-Telegram login) leaves it unchanged.
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if err := store.SetServiceLanguage(ctx, acc.ID, "en"); err != nil {
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t.Fatalf("update service language: %v", err)
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}
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if err := store.SetServiceLanguage(ctx, acc.ID, ""); err != nil {
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t.Fatalf("noop service language: %v", err)
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}
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if got, err := store.GetByID(ctx, acc.ID); err != nil {
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t.Fatalf("get by id: %v", err)
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} else if got.ServiceLanguage != "en" {
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t.Errorf("ServiceLanguage after update+noop = %q, want en", got.ServiceLanguage)
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}
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}
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// TestIdentityExternalID covers the reverse identity lookup the push-target route
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// uses: it returns the external_id for the matching kind and ErrNotFound otherwise,
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// including for a guest that carries no identity.
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