Stage 15: dual Telegram bots & language-gated variants
Tests · Go / test (push) Successful in 9s
Tests · Integration / integration (push) Successful in 10s
Tests · UI / test (push) Successful in 20s
Tests · Go / test (pull_request) Successful in 8s
Tests · Integration / integration (pull_request) Successful in 11s
Tests · UI / test (pull_request) Successful in 19s
Tests · Go / test (push) Successful in 9s
Tests · Integration / integration (push) Successful in 10s
Tests · UI / test (push) Successful in 20s
Tests · Go / test (pull_request) Successful in 8s
Tests · Integration / integration (pull_request) Successful in 11s
Tests · UI / test (pull_request) Successful in 19s
Service-agnostic refinement of the owner's idea: the sign-in service returns a set of supported game languages with the user identity, and the lobby gates the New Game variant choice by it (en -> English; ru -> Russian + Эрудит). - Connector hosts two bots in one container (one per service language, each its own token + game channel; the same telegram_id spans both). ValidateInitData tries each token and returns the validating bot's service_language + supported_languages. Per-language config (TELEGRAM_BOT_TOKEN_EN/_RU, channels). - supported_languages rides the Session (fbs, session-scoped, not persisted); the UI offers only the matching variants on New Game — gating only the START of a new game (auto-match + friend invite), not accept/open/play; backend does not enforce. - service_language persisted (accounts.service_language, migration 00010, written every login, last-login-wins) and routes the user-facing Notify push back through the right bot (push-target coalesces with preferred_language). - Admin SendToUser/SendToGameChannel gain an operator-chosen language selector in the console (unrelated to ValidateInitData). - Non-Telegram logins carry the gateway default set (GATEWAY_DEFAULT_SUPPORTED_LANGUAGES, all variants). Wire (committed regen): ValidateInitDataResponse +service_language +supported_languages; Session +supported_languages; SendToUser/SendToGameChannel +language. Docs (ARCHITECTURE/FUNCTIONAL/_ru/READMEs) + PLAN updated; stage marked done.
This commit is contained in:
@@ -1,8 +1,9 @@
|
||||
// Package connector is the backend's gRPC client for the Telegram platform
|
||||
// connector side-service. The admin console uses it to send operator broadcasts:
|
||||
// a direct message to one user, or a post to the connector's configured game
|
||||
// channel. The connector lives on the trusted internal network, so the
|
||||
// connection uses insecure (plaintext) transport credentials
|
||||
// a direct message to one user, or a post to a game channel. Each broadcast
|
||||
// selects the delivering bot by language (an operator choice, since the connector
|
||||
// hosts one bot per service language). The connector lives on the trusted internal
|
||||
// network, so the connection uses insecure (plaintext) transport credentials
|
||||
// (docs/ARCHITECTURE.md §12). It mirrors gateway/internal/connector, narrowed to
|
||||
// the two broadcast methods the admin surface needs.
|
||||
package connector
|
||||
@@ -36,21 +37,22 @@ func New(addr string) (*Client, error) {
|
||||
func (c *Client) Close() error { return c.conn.Close() }
|
||||
|
||||
// SendToUser sends an operator text message to one user, addressed by their
|
||||
// platform external_id. delivered reports whether the connector actually sent it
|
||||
// (false when the user has not started the bot).
|
||||
func (c *Client) SendToUser(ctx context.Context, externalID, text string) (bool, error) {
|
||||
resp, err := c.c.SendToUser(ctx, &telegramv1.SendToUserRequest{ExternalId: externalID, Text: text})
|
||||
// platform external_id, through the bot for the given language. delivered reports
|
||||
// whether the connector actually sent it (false when the user has not started that
|
||||
// bot).
|
||||
func (c *Client) SendToUser(ctx context.Context, externalID, text, language string) (bool, error) {
|
||||
resp, err := c.c.SendToUser(ctx, &telegramv1.SendToUserRequest{ExternalId: externalID, Text: text, Language: language})
|
||||
if err != nil {
|
||||
return false, err
|
||||
}
|
||||
return resp.GetDelivered(), nil
|
||||
}
|
||||
|
||||
// SendToGameChannel posts an operator text message to the connector's configured
|
||||
// game channel. delivered reports whether the connector sent it (false when no
|
||||
// channel is configured).
|
||||
func (c *Client) SendToGameChannel(ctx context.Context, text string) (bool, error) {
|
||||
resp, err := c.c.SendToGameChannel(ctx, &telegramv1.SendToGameChannelRequest{Text: text})
|
||||
// SendToGameChannel posts an operator text message to the game channel of the bot
|
||||
// for the given language. delivered reports whether the connector sent it (false
|
||||
// when that bot has no channel configured).
|
||||
func (c *Client) SendToGameChannel(ctx context.Context, text, language string) (bool, error) {
|
||||
resp, err := c.c.SendToGameChannel(ctx, &telegramv1.SendToGameChannelRequest{Text: text, Language: language})
|
||||
if err != nil {
|
||||
return false, err
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user