Stage 15: dual Telegram bots & language-gated variants
Tests · Go / test (push) Successful in 9s
Tests · Integration / integration (push) Successful in 10s
Tests · UI / test (push) Successful in 20s
Tests · Go / test (pull_request) Successful in 8s
Tests · Integration / integration (pull_request) Successful in 11s
Tests · UI / test (pull_request) Successful in 19s
Tests · Go / test (push) Successful in 9s
Tests · Integration / integration (push) Successful in 10s
Tests · UI / test (push) Successful in 20s
Tests · Go / test (pull_request) Successful in 8s
Tests · Integration / integration (pull_request) Successful in 11s
Tests · UI / test (pull_request) Successful in 19s
Service-agnostic refinement of the owner's idea: the sign-in service returns a set of supported game languages with the user identity, and the lobby gates the New Game variant choice by it (en -> English; ru -> Russian + Эрудит). - Connector hosts two bots in one container (one per service language, each its own token + game channel; the same telegram_id spans both). ValidateInitData tries each token and returns the validating bot's service_language + supported_languages. Per-language config (TELEGRAM_BOT_TOKEN_EN/_RU, channels). - supported_languages rides the Session (fbs, session-scoped, not persisted); the UI offers only the matching variants on New Game — gating only the START of a new game (auto-match + friend invite), not accept/open/play; backend does not enforce. - service_language persisted (accounts.service_language, migration 00010, written every login, last-login-wins) and routes the user-facing Notify push back through the right bot (push-target coalesces with preferred_language). - Admin SendToUser/SendToGameChannel gain an operator-chosen language selector in the console (unrelated to ValidateInitData). - Non-Telegram logins carry the gateway default set (GATEWAY_DEFAULT_SUPPORTED_LANGUAGES, all variants). Wire (committed regen): ValidateInitDataResponse +service_language +supported_languages; Session +supported_languages; SendToUser/SendToGameChannel +language. Docs (ARCHITECTURE/FUNCTIONAL/_ru/READMEs) + PLAN updated; stage marked done.
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@@ -80,8 +80,12 @@ the gateway fronts it with Basic-Auth and a same-origin guard protects its POSTs
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`resolved_at`/`applied_in_version` + the `status` CHECK) feeding a dictionary-change
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pipeline, dictionary **hot-reload** from `BACKEND_DICT_DIR/<version>/`
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(`engine.OpenWithVersions` / `Registry.LoadAvailable`), and operator **broadcasts** via a
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backend Telegram-connector client (`internal/connector`, `BACKEND_CONNECTOR_ADDR`). The
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shared wire contracts live in the sibling [`../pkg`](../pkg) module.
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backend Telegram-connector client (`internal/connector`, `BACKEND_CONNECTOR_ADDR`) — each
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broadcast picks the delivering bot by an operator-chosen language. **Stage 15** adds
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migration `00010` (`accounts.service_language`): the language tag of the bot a Telegram
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user last signed in through, written on every login and returned by
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`/internal/push-target` (falling back to `preferred_language`) so out-of-app push routes
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to the right bot. The shared wire contracts live in the sibling [`../pkg`](../pkg) module.
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Stage 11 adds **account linking & merge** (`/api/v1/user/link/*`). `internal/link`
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orchestrates it: an email confirm-code or a gateway-validated Telegram identity is
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