feat(telegram): promo bot + channel-chat moderation gate
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Add a second standalone promo bot to the bot container (answers /start with a
localized message + a URL button into the main bot's Mini App) and gate write
access in a channel's linked discussion chat: grant on join when the Telegram
user is registered and neither admin-suspended nor holding a new chat_muted
role, and revoke/grant on the matching moderation change for a member currently
in the chat.

Eligibility (registered AND NOT suspended AND NOT chat_muted; the game
suspension dominates) is resolved once in the backend and reached two ways: the
bot's join-time unary ResolveChatEligibility over the existing mTLS bot-link,
and a backend chat_access_changed event -> gateway -> ChatGate command
(idempotent; a temporary-block-expiry sweeper may over-emit). The bot guards the
block/unblock path with getChatMember, since bots cannot list members.

A web_app button cannot open another bot's Mini App (it signs initData with the
sending bot's token), so the promo button is a t.me ?startapp URL reusing the
UI's VITE_TELEGRAM_LINK. The bot must be a chat admin with the restrict-members
right and chat_member in its allowed updates.

No schema change: chat_muted reuses the data-driven account_roles table.
This commit is contained in:
Ilia Denisov
2026-06-21 14:46:51 +02:00
parent 41d21f3f6f
commit e71e40eef5
42 changed files with 2082 additions and 68 deletions
@@ -987,6 +987,9 @@ func (s *Server) consoleBlockUser(c *gin.Context) {
s.consoleError(c, err)
return
}
// Re-evaluate the player's moderated-chat write access: a block mutes them in
// the discussion chat if they are currently in it.
s.publishChatAccessChange(id)
s.renderConsoleMessage(c, "Blocked", fmt.Sprintf("account blocked; %d game(s) forfeited", forfeited), back)
}
@@ -1001,6 +1004,9 @@ func (s *Server) consoleUnblockUser(c *gin.Context) {
s.consoleError(c, err)
return
}
// Re-evaluate the player's moderated-chat write access: an unblock restores it
// (unless they are still chat-muted) for a member currently in the chat.
s.publishChatAccessChange(id)
s.renderConsoleMessage(c, "Unblocked", "the block was lifted; lost games are not restored", "/_gm/users/"+id.String())
}