Merge pull request 'Release: development → master' (#125) from development into master

This commit was merged in pull request #125.
This commit is contained in:
2026-06-22 22:36:42 +00:00
8 changed files with 265 additions and 44 deletions
+3 -1
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@@ -150,7 +150,9 @@ Re-run `ansible/` after a host resize — it is idempotent.
workflow manually (Gitea → Actions → prod-deploy → run from `master`, input workflow manually (Gitea → Actions → prod-deploy → run from `master`, input
`confirm=deploy`). It builds + pushes the images to the registry, ships the `confirm=deploy`). It builds + pushes the images to the registry, ships the
compose/config/certs/env over SSH, deploys the main host with `prod-deploy.sh` (rolling, compose/config/certs/env over SSH, deploys the main host with `prod-deploy.sh` (rolling,
health-gated, **auto-rollback to the previous tag**), then the bot host, then probes the health-gated, **auto-rollback to the previous tag**; caddy is force-recreated on its roll so
a bind-mounted `Caddyfile` change applies — its image is pinned and admin is off, so neither a
new tag nor a hot reload would pick it up), then the bot host, then probes the
public site. After `master` is green this workflow is the **only** thing that touches public site. After `master` is green this workflow is the **only** thing that touches
prod — nothing auto-deploys there. It runs four visible jobs: **build → deploy-main → prod — nothing auto-deploys there. It runs four visible jobs: **build → deploy-main →
deploy-bot → verify** (the per-service rolling shows in the deploy-main log). deploy-bot → verify** (the per-service rolling shows in the deploy-main log).
+7 -1
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@@ -74,7 +74,13 @@ health_running() { # health_running <container>: running, not restarting, stable
roll() { # roll <service> <health-cmd...> roll() { # roll <service> <health-cmd...>
local svc="$1"; shift local svc="$1"; shift
echo ">>> rolling $svc -> $TAG" echo ">>> rolling $svc -> $TAG"
dc up -d --no-build --no-deps "$svc" || return 1 # caddy's image is pinned (caddy:2-alpine, no $TAG) and its Caddyfile is bind-mounted, so a
# config-only change leaves the compose definition unchanged: `up -d` treats the container as
# current and does not recreate it, and admin is off so there is no hot reload — the new
# Caddyfile would never load. Force a recreate for caddy so config changes always apply; every
# other service already recreates on its new $TAG image.
local recreate=(); [ "$svc" = caddy ] && recreate=(--force-recreate)
dc up -d --no-build --no-deps "${recreate[@]}" "$svc" || return 1
"$@" || { echo "!!! $svc failed health check"; return 1; } "$@" || { echo "!!! $svc failed health check"; return 1; }
echo "<<< $svc healthy" echo "<<< $svc healthy"
} }
+3
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@@ -213,6 +213,9 @@ block **overrides but does not delete** an existing friendship (so you may block
they keep seeing you as one); active games are never interrupted — you can finish them, with they keep seeing you as one); active games are never interrupted — you can finish them, with
the blocked opponent's chat composer hidden (only the log remains). Blocking from a game card the blocked opponent's chat composer hidden (only the log remains). Blocking from a game card
mirrors the block in **Settings → Friends**; **unblock** and **unfriend** live there only. mirrors the block in **Settings → Friends**; **unblock** and **unfriend** live there only.
On Settings → Friends each friend is a one-line row whose right-hand kebab (⋮) slides open
**block 🚫** and **remove ✖️** icon actions, and each action is gated by a confirmation
that names the friend (*Block this player?* / *Remove from friends?*).
Blocking an **auto-match opponent who is secretly a robot** behaves the same in that game Blocking an **auto-match opponent who is secretly a robot** behaves the same in that game
(struck name, hidden composer) and lists the blocked opponent under the name you saw, but is (struck name, hidden composer) and lists the blocked opponent under the name you saw, but is
recorded only against that game — the disguise holds, the shared robot is never globally recorded only against that game — the disguise holds, the shared robot is never globally
+3
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@@ -218,6 +218,9 @@ _Вход сейчас только через провайдера, поэто
заблокированного соперника «подвал» чата скрыт (остаётся только лог). Блокировка с карточки в заблокированного соперника «подвал» чата скрыт (остаётся только лог). Блокировка с карточки в
партии повторяет блокировку в **Настройках → Друзья**; **разблокировка** и **удаление из друзей** партии повторяет блокировку в **Настройках → Друзья**; **разблокировка** и **удаление из друзей**
есть только там. есть только там.
В **Настройках → Друзья** каждый друг — однострочник, чей правый кебаб (⋮) выдвигает
иконки-действия **заблокировать 🚫** и **удалить ✖️**, и каждое действие подтверждается
диалогом с именем друга (*Заблокировать?* / *Удалить из друзей?*).
Блокировка **авто-матч соперника, который втайне робот**, в этой партии ведёт себя так же Блокировка **авто-матч соперника, который втайне робот**, в этой партии ведёт себя так же
(зачёркнутое имя, скрытый «подвал») и в списке заблокированных показывается под тем именем, (зачёркнутое имя, скрытый «подвал») и в списке заблокированных показывается под тем именем,
которое ты видел, но записывается только для этой партии — маскировка сохраняется, общий которое ты видел, но записывается только для этой партии — маскировка сохраняется, общий
+54
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@@ -44,6 +44,60 @@ test('friends: issue a code, accept an incoming request, redeem a code', async (
await expect(page.locator('.who', { hasText: 'Friend 111111' })).toBeVisible(); await expect(page.locator('.who', { hasText: 'Friend 111111' })).toBeVisible();
}); });
test('friends: the row kebab reveals block/remove and an outside tap closes it', async ({ page }) => {
await loginLobby(page);
await openFriends(page);
// A friend row slides open on its kebab (like the lobby), exposing two icon actions.
const kaya = page.locator('.rowwrap', { hasText: 'Kaya' });
await kaya.locator('.kebab').click();
await expect(kaya).toHaveClass(/revealed/);
await expect(kaya.locator('.acts').getByRole('button', { name: 'Block' })).toBeVisible();
await expect(kaya.locator('.acts').getByRole('button', { name: 'Remove' })).toBeVisible();
// A tap anywhere outside the action buttons collapses the row again.
await page.getByRole('heading', { name: 'Your friends' }).click();
await expect(kaya).not.toHaveClass(/revealed/);
});
test('friends: blocking from the list confirms (naming the friend) and moves them to Blocked', async ({ page }) => {
await loginLobby(page);
await openFriends(page);
const kaya = page.locator('.rowwrap', { hasText: 'Kaya' });
await kaya.locator('.kebab').click();
await kaya.locator('.acts').getByRole('button', { name: 'Block' }).click();
// The confirmation keeps a generic title and names the friend in the body.
const dialog = page.getByRole('dialog');
await expect(dialog.getByText('Block this player?')).toBeVisible();
await expect(dialog.locator('.confirm-name')).toHaveText('Kaya');
await dialog.getByRole('button', { name: 'Block' }).click();
// The block applied: Kaya leaves the friends list and shows under Blocked players.
await expect(page.getByText('No friends yet.')).toBeVisible();
const blocked = page.locator('.rowwrap', { hasText: 'Kaya' });
await expect(blocked.getByRole('button', { name: 'Unblock' })).toBeVisible();
});
test('friends: removing from the list confirms (naming the friend) and drops them', async ({ page }) => {
await loginLobby(page);
await openFriends(page);
const kaya = page.locator('.rowwrap', { hasText: 'Kaya' });
await kaya.locator('.kebab').click();
await kaya.locator('.acts').getByRole('button', { name: 'Remove' }).click();
const dialog = page.getByRole('dialog');
await expect(dialog.getByText('Remove from friends?')).toBeVisible();
await expect(dialog.locator('.confirm-name')).toHaveText('Kaya');
await dialog.getByRole('button', { name: 'Remove' }).click();
// Unfriending just drops the friendship — Kaya is gone and not blocked.
await expect(page.getByText('No friends yet.')).toBeVisible();
await expect(page.locator('.rowwrap', { hasText: 'Kaya' })).toHaveCount(0);
});
test('invitations: the lobby shows an invitation and accepting clears it', async ({ page }) => { test('invitations: the lobby shows an invitation and accepting clears it', async ({ page }) => {
await loginLobby(page); await loginLobby(page);
await expect(page.getByText('Invitations')).toBeVisible(); await expect(page.getByText('Invitations')).toBeVisible();
+3
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@@ -227,6 +227,9 @@ export const en = {
'friends.decline': 'Decline', 'friends.decline': 'Decline',
'friends.unfriend': 'Remove', 'friends.unfriend': 'Remove',
'friends.block': 'Block', 'friends.block': 'Block',
'friends.actions': 'Actions',
'friends.blockConfirm': 'Block this player?',
'friends.unfriendConfirm': 'Remove from friends?',
'friends.add': 'Add a friend', 'friends.add': 'Add a friend',
'friends.addFromGame': 'Add to friends', 'friends.addFromGame': 'Add to friends',
'friends.blockFromGame': 'Block player', 'friends.blockFromGame': 'Block player',
+3
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@@ -228,6 +228,9 @@ export const ru: Record<MessageKey, string> = {
'friends.decline': 'Отклонить', 'friends.decline': 'Отклонить',
'friends.unfriend': 'Удалить', 'friends.unfriend': 'Удалить',
'friends.block': 'Заблокировать', 'friends.block': 'Заблокировать',
'friends.actions': 'Действия',
'friends.blockConfirm': 'Заблокировать?',
'friends.unfriendConfirm': 'Удалить из друзей?',
'friends.add': 'Добавить друга', 'friends.add': 'Добавить друга',
'friends.addFromGame': 'В друзья', 'friends.addFromGame': 'В друзья',
'friends.blockFromGame': 'Заблокировать', 'friends.blockFromGame': 'Заблокировать',
+189 -42
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@@ -1,5 +1,6 @@
<script lang="ts"> <script lang="ts">
import { onMount } from 'svelte'; import { onMount } from 'svelte';
import Modal from '../components/Modal.svelte';
import { app, handleError, refreshNotifications, showToast } from '../lib/app.svelte'; import { app, handleError, refreshNotifications, showToast } from '../lib/app.svelte';
import { connection } from '../lib/connection.svelte'; import { connection } from '../lib/connection.svelte';
import { gateway } from '../lib/gateway'; import { gateway } from '../lib/gateway';
@@ -16,6 +17,11 @@
let robotBlocks = $state<RobotBlockEntry[]>([]); let robotBlocks = $state<RobotBlockEntry[]>([]);
let code = $state<FriendCode | null>(null); let code = $state<FriendCode | null>(null);
let redeemInput = $state(''); let redeemInput = $state('');
// The friend row whose kebab actions are slid open, like the lobby list.
let revealedId = $state<string | null>(null);
// Pending confirmation targets: the friend account awaiting a block / unfriend confirm.
let blockTarget = $state<AccountRef | null>(null);
let unfriendTarget = $state<AccountRef | null>(null);
async function load() { async function load() {
try { try {
@@ -52,6 +58,41 @@
const blockUser = (id: string) => act(() => gateway.block(id)); const blockUser = (id: string) => act(() => gateway.block(id));
const unblock = (id: string) => act(() => gateway.unblock(id)); const unblock = (id: string) => act(() => gateway.unblock(id));
// toggleReveal slides one friend row open (closing any other), exposing its
// block / unfriend icon actions; tapping the same kebab again closes it.
function toggleReveal(id: string): void {
revealedId = revealedId === id ? null : id;
}
// confirmBlock / confirmUnfriend run the pending action once its modal is
// accepted, then clear the target and the revealed row.
function confirmBlock(): void {
const target = blockTarget;
blockTarget = null;
revealedId = null;
if (target) void blockUser(target.accountId);
}
function confirmUnfriend(): void {
const target = unfriendTarget;
unfriendTarget = null;
revealedId = null;
if (target) void remove(target.accountId);
}
// While a friend row is slid open, a tap anywhere outside its action buttons
// closes it again. Taps on a kebab are skipped so its own toggle stays in charge.
$effect(() => {
if (revealedId === null) return;
function onDown(e: PointerEvent) {
const el = e.target as Element | null;
if (el?.closest('.acts') || el?.closest('.kebab')) return;
revealedId = null;
}
window.addEventListener('pointerdown', onDown, true);
return () => window.removeEventListener('pointerdown', onDown, true);
});
async function getCode() { async function getCode() {
try { try {
code = await gateway.friendCodeIssue(); code = await gateway.friendCodeIssue();
@@ -152,30 +193,39 @@
{#if incoming.length} {#if incoming.length}
<section> <section>
<h3>{t('friends.incoming')}</h3> <h3>{t('friends.incoming')}</h3>
{#each incoming as r (r.accountId)} <div class="list">
<div class="item"> {#each incoming as r (r.accountId)}
<span class="who">{r.displayName}</span> <div class="rowwrap">
<span class="acts"> <div class="row">
<button class="btn" onclick={() => respond(r.accountId, true)} disabled={!connection.online}>{t('friends.accept')}</button> <span class="who">{r.displayName}</span>
<button class="ghost" onclick={() => respond(r.accountId, false)} disabled={!connection.online}>{t('friends.decline')}</button> <span class="btns">
</span> <button class="btn" onclick={() => respond(r.accountId, true)} disabled={!connection.online}>{t('friends.accept')}</button>
</div> <button class="ghost" onclick={() => respond(r.accountId, false)} disabled={!connection.online}>{t('friends.decline')}</button>
{/each} </span>
</div>
</div>
{/each}
</div>
</section> </section>
{/if} {/if}
<section> <section>
<h3>{t('friends.yours')}</h3> <h3>{t('friends.yours')}</h3>
{#if friends.length} {#if friends.length}
{#each friends as f (f.accountId)} <div class="list">
<div class="item"> {#each friends as f (f.accountId)}
<span class="who">{f.displayName}</span> <div class="rowwrap" class:revealed={revealedId === f.accountId}>
<span class="acts"> <div class="acts">
<button class="ghost" onclick={() => remove(f.accountId)} disabled={!connection.online}>{t('friends.unfriend')}</button> <button class="iconbtn" onclick={() => (blockTarget = f)} disabled={!connection.online} aria-label={t('friends.block')}>🚫</button>
<button class="ghost danger" onclick={() => blockUser(f.accountId)} disabled={!connection.online}>{t('friends.block')}</button> <button class="iconbtn" onclick={() => (unfriendTarget = f)} disabled={!connection.online} aria-label={t('friends.unfriend')}>✖️</button>
</span> </div>
</div> <div class="row">
{/each} <span class="who">{f.displayName}</span>
<button class="kebab" onclick={() => toggleReveal(f.accountId)} aria-label={t('friends.actions')}></button>
</div>
</div>
{/each}
</div>
{:else} {:else}
<p class="muted">{t('friends.none')}</p> <p class="muted">{t('friends.none')}</p>
{/if} {/if}
@@ -184,20 +234,49 @@
{#if blocked.length || robotBlocks.length} {#if blocked.length || robotBlocks.length}
<section> <section>
<h3>{t('friends.blockedList')}</h3> <h3>{t('friends.blockedList')}</h3>
{#each blocked as b (b.accountId)} <div class="list">
<div class="item"> {#each blocked as b (b.accountId)}
<span class="who">{b.displayName}</span> <div class="rowwrap">
<button class="ghost" onclick={() => unblock(b.accountId)} disabled={!connection.online}>{t('friends.unblock')}</button> <div class="row">
</div> <span class="who">{b.displayName}</span>
{/each} <span class="btns">
{#each robotBlocks as r (r.id)} <button class="ghost" onclick={() => unblock(b.accountId)} disabled={!connection.online}>{t('friends.unblock')}</button>
<div class="item"> </span>
<span class="who">{r.displayName}</span> </div>
<button class="ghost" onclick={() => unblock(r.id)} disabled={!connection.online}>{t('friends.unblock')}</button> </div>
</div> {/each}
{/each} {#each robotBlocks as r (r.id)}
<div class="rowwrap">
<div class="row">
<span class="who">{r.displayName}</span>
<span class="btns">
<button class="ghost" onclick={() => unblock(r.id)} disabled={!connection.online}>{t('friends.unblock')}</button>
</span>
</div>
</div>
{/each}
</div>
</section> </section>
{/if} {/if}
{#if blockTarget}
<Modal title={t('friends.blockConfirm')} onclose={() => (blockTarget = null)}>
<p class="confirm-name">{blockTarget.displayName}</p>
<div class="confirm-row">
<button class="cancel" onclick={() => (blockTarget = null)}>{t('common.cancel')}</button>
<button class="danger" onclick={confirmBlock} disabled={!connection.online}>{t('friends.block')}</button>
</div>
</Modal>
{/if}
{#if unfriendTarget}
<Modal title={t('friends.unfriendConfirm')} onclose={() => (unfriendTarget = null)}>
<p class="confirm-name">{unfriendTarget.displayName}</p>
<div class="confirm-row">
<button class="cancel" onclick={() => (unfriendTarget = null)}>{t('common.cancel')}</button>
<button class="danger" onclick={confirmUnfriend} disabled={!connection.online}>{t('friends.unfriend')}</button>
</div>
</Modal>
{/if}
{/if} {/if}
</div> </div>
@@ -279,28 +358,76 @@
padding: 4px 0; padding: 4px 0;
text-align: left; text-align: left;
} }
.item { .list {
display: flex;
flex-direction: column;
}
/* One-line rows split by hairlines, mirroring the lobby list. */
.rowwrap {
position: relative;
overflow: hidden;
}
.rowwrap + .rowwrap {
border-top: 1px solid var(--border);
}
/* Block / unfriend icon actions sit behind the friend row, exposed when it slides left. */
.acts {
position: absolute;
inset: 0 0 0 auto;
display: flex;
align-items: stretch;
}
.iconbtn {
flex: 0 0 auto;
width: 48px;
border: none;
background: var(--bg-elev);
color: var(--text);
font-size: 1.1rem;
display: flex;
align-items: center;
justify-content: center;
}
.iconbtn + .iconbtn {
border-left: 1px solid var(--border); /* the vertical divider between 🚫 and ✖️ */
}
.row {
position: relative;
display: flex; display: flex;
align-items: center; align-items: center;
justify-content: space-between; justify-content: space-between;
gap: 10px; gap: 10px;
padding: 10px 12px; padding: 10px 12px;
border: 1px solid var(--border); background: var(--bg);
background: var(--surface); transform: translateX(0);
border-radius: var(--radius-sm); transition: transform 0.18s ease;
margin-bottom: 8px; }
.rowwrap.revealed .row {
transform: translateX(-96px); /* 2 × 48px icon buttons */
}
.kebab {
flex: 0 0 auto;
width: 30px;
padding: 6px 0;
border: none;
background: none;
color: var(--text-muted);
font-size: 1.4rem;
line-height: 1;
}
.btns {
display: flex;
gap: 8px;
flex: 0 0 auto;
} }
.who { .who {
flex: 1;
min-width: 0;
font-weight: 600; font-weight: 600;
overflow: hidden; overflow: hidden;
text-overflow: ellipsis; text-overflow: ellipsis;
white-space: nowrap; white-space: nowrap;
} }
.acts {
display: flex;
gap: 8px;
flex: 0 0 auto;
}
.btn { .btn {
padding: 8px 12px; padding: 8px 12px;
border: 1px solid var(--accent); border: 1px solid var(--accent);
@@ -315,7 +442,27 @@
color: var(--text); color: var(--text);
border-radius: var(--radius-sm); border-radius: var(--radius-sm);
} }
.ghost.danger { .confirm-name {
color: var(--danger, #c0392b); margin: 0 0 12px;
font-weight: 600;
overflow-wrap: anywhere; /* a long display name wraps instead of stretching the sheet */
}
.confirm-row {
display: flex;
gap: 8px;
}
.confirm-row button {
flex: 1;
padding: 11px;
border-radius: var(--radius-sm);
border: 1px solid var(--border);
background: var(--surface);
color: var(--text);
font-weight: 600;
}
.confirm-row .danger {
background: var(--danger);
color: #fff;
border-color: var(--danger);
} }
</style> </style>