Stage 17 round 6 (#16-20): landing page, /app/ move, cache + stream fixes
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Close out Stage 17 round 6: - Landing page at / — one Vite build with two entries (index.html = game SPA, landing.html = a lightweight landing reusing the theme/i18n/ aboutContent leaf modules, not the app store). - Move the web game SPA to /app/; the Telegram Mini App stays at /telegram/ (gateway webui.Handler(stripPrefix, indexName): landing at /, SPA at /app/ + /telegram/). Per-language "Play in Telegram" link via new VITE_TELEGRAM_LINK_EN/_RU build vars (button hides when unset). - Cache headers: hash-named /assets/* immutable, HTML shells no-cache (the go:embed zero modtime emitted no validators, so the client re-downloaded the whole bundle every launch). - Live-stream 15s abort fix: an immediate heartbeat on open + a 10s default interval (the first tick at 15s raced the edge idle timeout -> reconnect storm). PLAN/ARCHITECTURE(§13)/FUNCTIONAL(+ru)/gateway+ui+deploy READMEs updated; round 6 closed. Tests: gateway webui/connectsrv units, ui landing unit + e2e, full e2e (60) green.
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@@ -21,6 +21,9 @@ email, the statistics screen, and the in-game history viewer with GCG export.
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Settings also pick the board's bonus-label style (beginner / classic / none). A hint **lays the suggested tiles on the board** for the player to confirm and
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costs nothing when the rack has no legal move. The word-check accepts only the
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variant's alphabet, remembers answers within the session and rate-limits repeats.
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A public **landing page** at the site root introduces the game, switches language and
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theme, and links into the web app or the matching Telegram bot; the game itself runs at
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`/app/` (web) and `/telegram/` (the Telegram Mini App).
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### Identity & sessions *(Stage 1 / 6 / 9 / 15)*
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A player arrives from a platform (Telegram first), via email login, or as an
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@@ -83,7 +86,11 @@ the other player and the leaver keeps their score. In a game with three or four
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players the leaver's seat is dropped and the others play on, the game ending when a
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single active player remains; the disposition of the leaver's tiles (returned to
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the bag or removed from play) is chosen when the game is created, and the leaver's
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rack is never shown to the others.
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rack is never shown to the others. A player's **board composition is kept per game**:
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the rack arrangement and the tiles laid but not yet submitted are saved as they compose
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and restored on return (including on another device); a player may **arrange tiles during
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the opponent's turn**, but that draft is position-only — the score preview and submission
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stay available only on the player's own turn.
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### Robot opponent *(Stage 5)*
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When auto-match finds no human within ten seconds, a robot opponent takes the empty
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