Stage 17 round 6 (#16-20): landing page, /app/ move, cache + stream fixes
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Close out Stage 17 round 6: - Landing page at / — one Vite build with two entries (index.html = game SPA, landing.html = a lightweight landing reusing the theme/i18n/ aboutContent leaf modules, not the app store). - Move the web game SPA to /app/; the Telegram Mini App stays at /telegram/ (gateway webui.Handler(stripPrefix, indexName): landing at /, SPA at /app/ + /telegram/). Per-language "Play in Telegram" link via new VITE_TELEGRAM_LINK_EN/_RU build vars (button hides when unset). - Cache headers: hash-named /assets/* immutable, HTML shells no-cache (the go:embed zero modtime emitted no validators, so the client re-downloaded the whole bundle every launch). - Live-stream 15s abort fix: an immediate heartbeat on open + a 10s default interval (the first tick at 15s raced the edge idle timeout -> reconnect storm). PLAN/ARCHITECTURE(§13)/FUNCTIONAL(+ru)/gateway+ui+deploy READMEs updated; round 6 closed. Tests: gateway webui/connectsrv units, ui landing unit + e2e, full e2e (60) green.
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@@ -573,13 +573,16 @@ a dedicated redeem sub-limit or a longer code is the hardening step if abuse app
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## 13. Deployment (informational)
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Single public origin, path-routed. The gateway **embeds** the static UI build
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(`go:embed`, baked in by a node stage in `gateway/Dockerfile`) and serves the one
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SPA at both `/` (web) and `/telegram/` (the Telegram Mini App; outside Telegram that
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path redirects to the root — the client-side guard). An in-compose **caddy** is the
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(`go:embed`, baked in by a node stage in `gateway/Dockerfile`). The Vite build has two
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entries: a lightweight **landing page** served at `/`, and the game **SPA** served at
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`/app/` (web) and `/telegram/` (the Telegram Mini App; outside Telegram that path
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redirects to the root — the client-side guard). Hash-named `/assets/*` are served
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`immutable` (a relaunch is a cache hit, not a re-download); the HTML shells are
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`no-cache` so a new deploy is picked up. An in-compose **caddy** is the
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contour's edge: it owns a single `/_gm` Basic-Auth and routes `/_gm/grafana/*` to
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**Grafana** (anonymous-admin, so the one shared login gates it with no per-user
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Grafana accounts) and the rest of `/_gm/*` to the backend-rendered **admin console**;
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everything else (`/`, `/telegram/`, the Connect edge) goes to the gateway. The
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everything else (`/`, `/app/`, `/telegram/`, the Connect edge) goes to the gateway. The
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**Telegram connector** runs as a separate container with **no public ingress** — it
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long-polls Telegram and egresses through a VPN sidecar, answering only internal gRPC.
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+8
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@@ -21,6 +21,9 @@ email, the statistics screen, and the in-game history viewer with GCG export.
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Settings also pick the board's bonus-label style (beginner / classic / none). A hint **lays the suggested tiles on the board** for the player to confirm and
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costs nothing when the rack has no legal move. The word-check accepts only the
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variant's alphabet, remembers answers within the session and rate-limits repeats.
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A public **landing page** at the site root introduces the game, switches language and
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theme, and links into the web app or the matching Telegram bot; the game itself runs at
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`/app/` (web) and `/telegram/` (the Telegram Mini App).
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### Identity & sessions *(Stage 1 / 6 / 9 / 15)*
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A player arrives from a platform (Telegram first), via email login, or as an
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@@ -83,7 +86,11 @@ the other player and the leaver keeps their score. In a game with three or four
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players the leaver's seat is dropped and the others play on, the game ending when a
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single active player remains; the disposition of the leaver's tiles (returned to
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the bag or removed from play) is chosen when the game is created, and the leaver's
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rack is never shown to the others.
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rack is never shown to the others. A player's **board composition is kept per game**:
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the rack arrangement and the tiles laid but not yet submitted are saved as they compose
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and restored on return (including on another device); a player may **arrange tiles during
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the opponent's turn**, but that draft is position-only — the score preview and submission
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stay available only on the player's own turn.
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### Robot opponent *(Stage 5)*
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When auto-match finds no human within ten seconds, a robot opponent takes the empty
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@@ -22,6 +22,9 @@ top-1 подсказку, безлимитную проверку слова с
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доску** — игрок сам решает сделать ход, и подсказка не тратится, если ходов нет.
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Проверка слова принимает только алфавит варианта, запоминает ответы в рамках сессии
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и ограничивает частоту повторов.
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Публичная **посадочная страница** в корне сайта представляет игру, переключает язык и
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тему и ведёт в веб-приложение или в соответствующего Telegram-бота; сама игра живёт по
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адресам `/app/` (веб) и `/telegram/` (Telegram Mini App).
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### Личность и сессии *(Stage 1 / 6 / 9 / 15)*
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Игрок приходит с платформы (сначала Telegram), через email-вход или как
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@@ -85,7 +88,11 @@ Mini App** авторизует по подписанным `initData` плат
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место вышедшего убирается, остальные играют дальше, и партия завершается, когда
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остаётся один активный игрок; что делать с фишками вышедшего (вернуть в мешок или
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убрать из игры) выбирается при создании партии, а его стойка никогда не
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показывается остальным.
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показывается остальным. **Композиция на доске сохраняется по партии**: расположение
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фишек на стойке и выложенные, но не отправленные фишки сохраняются по мере составления
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хода и восстанавливаются при возврате (в том числе на другом устройстве); игрок может
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**раскладывать фишки и в ход соперника**, но такой черновик только позиционный —
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предпросмотр счёта и отправка доступны лишь в собственный ход.
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### Робот-соперник *(Stage 5)*
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Если авто-подбор не находит человека за десять секунд, свободное место занимает
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