feat(icons): rebrand app icon; slice the full set from one master
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The SVG tracer export failed, so the icon was designed collaboratively from
scratch: a wooden «Э» tile with a ✻ score-subscript in Spectral Bold, wood
grain and diagonal light/shadow. Construction is specified in fractions of the
side in docs/ICON_BRANDBOOK.md; the reference generator, pinned Spectral font
and committed masters live in assets/icons/brand/.

One master -> the whole set (assets/icons/brand/build-set.mjs + build-android-res.mjs):
- web (ui/public): favicon.svg (light+dark via prefers-color-scheme), favicon.ico,
  apple-touch, PWA any + maskable (+ dark variants), og-image reskinned to
  «Эрудит» / Игра в слова
- Capacitor layers: ui/assets/{icon,icon-foreground,icon-background}.png
- Android launcher res, all densities, NO inset, + monochrome themed layer
  (anydpi xml: background+foreground+monochrome)
- manual-upload art: assets/icons/brand/{vk,tg,store} (square, no rounding)

Primary variant light; dark where the platform can theme (favicon.svg). The old
LiberationSans generator (assets/icons/build) is removed; docs/ICONS.md retargeted
onto the single master. ANDROID_PLAN icon-rebrand item marked done.
This commit is contained in:
Ilia Denisov
2026-07-13 21:49:29 +02:00
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commit dbe2c4cb94
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# Erudit — site icons + Open Graph card
# Icons
The favicon set and the `og:image` link-preview card for the public landing
(`ui/landing.html`) and the SPA shell (`ui/index.html`). Same design language as the
[VK loading-screen logo](../vk/README.md): the wooden Erudit «Э» tile (score `8`),
with the wordmark on the app's dark board green (`ui/src/app.css` tokens).
| Output (committed to `ui/public/`) | Purpose |
|------|---------|
| `favicon.svg` | Vector favicon, transparent; tile + «Э» only (the score is illegible below ~32 px). |
| `favicon.ico` | 32×32 PNG-in-ICO fallback (also answers the browsers' blind `/favicon.ico` probe). |
| `apple-touch-icon.png` | 180×180 opaque full-bleed tile; iOS masks its own corners. |
| `og-image.png` | 1200×630 card: tile + «Эрудит / Скрэббл — игра в слова». Referenced absolutely as `https://erudit-game.ru/og-image.png`. |
## How it works
`build/extract.js` extracts the needed glyph outlines (tile glyphs + every wordmark
character) from LiberationSans (Arial-metric, the game's font stack) with their
advance widths into `build/glyphs.json` (committed). `build/generate.js` composes
plain SVG from those outlines — no font is needed at generation time — writes
`favicon.svg` and rasterises the PNG/ICO outputs by screenshotting the SVGs with the
`ui` package's Playwright chromium (`@playwright/test`); the `.ico` container is
assembled in-script (a single PNG entry). Raster bytes therefore depend on the
installed chromium version; the SVG sources are deterministic.
## Regenerate
Requirements: Node ≥ 18, `ui` installed (`pnpm install`, provides Playwright).
`extract.js` additionally needs `opentype.js` (`npm i opentype.js`); **`generate.js`
needs no extra packages**.
The whole shipped icon set is sliced from **one master** — see
[`brand/`](brand/) for the reference generator, the pinned font and the committed
outputs, and [`../../docs/ICON_BRANDBOOK.md`](../../docs/ICON_BRANDBOOK.md) for how the
mark is constructed. The per-platform target map (which file goes where) is in
[`../../docs/ICONS.md`](../../docs/ICONS.md).
```sh
cd assets/icons
# 1. (optional) re-extract the glyphs — only if the font or the wordmark changes:
# default font: /usr/share/fonts/truetype/liberation/LiberationSans-Regular.ttf
node build/extract.js [/path/to/font.ttf] # -> build/glyphs.json
# 2. regenerate everything in ui/public/:
node build/generate.js
cd brand
npm i opentype.js
node build-set.mjs # web (ui/public) + Capacitor layers (ui/assets) + vk/ tg/ store/
node build-android-res.mjs # Android launcher resources (all densities + monochrome)
```
> The earlier `build/` pipeline (LiberationSans glyph outlines → favicon/apple-touch/OG)
> was replaced by `brand/` when the icon was rebranded onto the Spectral «Э» master.
> The separate VK loading-screen animation lives in [`../vk/`](../vk/) and is unrelated.
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node_modules/
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# Erudit icon — brand master
The reference construction of the Erudit app icon. The authoritative, human-readable
spec lives in [`docs/ICON_BRANDBOOK.md`](../../../docs/ICON_BRANDBOOK.md); this folder
holds the machine reproduction of exactly what that document describes.
| File | What |
|------|------|
| `build-icon.mjs` | reference generator — every dimension is a fraction of the side, matching the brand book |
| `render-png.mjs` | rasterises an icon SVG to PNG via the `ui` package's Playwright chromium |
| `Spectral-Bold.ttf` | the «Э» typeface (SIL OFL, `Spectral-OFL.txt`) — pinned so the letter never drifts |
| `icon-light.svg` / `.png` | the light master (1024) |
| `icon-dark.svg` / `.png` | the dark master (1024) |
| `icon-construction.svg` / `.png` | the percent-annotated construction scheme (figure in the brand book) |
## Regenerate
```sh
cd assets/icons/brand
npm i opentype.js # the only extra dep; render uses ui's chromium
node build-icon.mjs --variant light > icon-light.svg
node build-icon.mjs --variant dark > icon-dark.svg
node build-icon.mjs --variant light --scheme > icon-construction.svg
node render-png.mjs icon-light.svg icon-light.png 1024
node render-png.mjs icon-dark.svg icon-dark.png 1024
node render-png.mjs icon-construction.svg icon-construction.png 2048
```
The SVGs are resolution-free; render at any size. Downstream slicing (favicon / PWA /
iOS / Android) is a separate step — see [`docs/ICONS.md`](../../../docs/ICONS.md).
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Copyright 2017 The Spectral Project Authors (https://github.com/productiontype/Spectral)
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
https://openfontlicense.org
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.
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'use strict';
// Generate the Android launcher resources from the committed layers, at every
// density, with NO inset (our layers already fill the 108 dp canvas) and a
// monochrome (themed) layer. Run build-set.mjs first (it writes the layer PNGs).
//
// npm i opentype.js # (only build-icon/build-set need it; this reads PNGs)
// node build-set.mjs && node build-android-res.mjs
//
// Writes ui/android/app/src/main/res/mipmap-*/ic_launcher{,_round,_foreground,
// _background,_monochrome}.png. The two mipmap-anydpi-v26/*.xml are committed by hand.
import { readFileSync, writeFileSync } from 'node:fs';
import { fileURLToPath } from 'node:url';
import { dirname, join } from 'node:path';
const DIR = dirname(fileURLToPath(import.meta.url));
const ROOT = join(DIR, '..', '..', '..');
const RES = join(ROOT, 'ui', 'android', 'app', 'src', 'main', 'res');
const uri = p => 'data:image/png;base64,' + readFileSync(p).toString('base64');
const BG = uri(join(ROOT, 'ui', 'assets', 'icon-background.png'));
const FG = uri(join(ROOT, 'ui', 'assets', 'icon-foreground.png'));
const MONO = uri(join(DIR, 'android-monochrome.png'));
// density: [adaptive-layer px (108 dp), legacy launcher px (48 dp)]
const D = { ldpi: [81, 36], mdpi: [108, 48], hdpi: [162, 72], xhdpi: [216, 96], xxhdpi: [324, 144], xxxhdpi: [432, 192] };
const pw = await import(join(ROOT, 'ui', 'node_modules', '@playwright', 'test', 'index.js'));
const { chromium } = pw.default ?? pw;
const browser = await chromium.launch();
const page = await browser.newPage({ deviceScaleFactor: 1 });
const im = (u, s) => `<img src="${u}" width="${s}" height="${s}" style="display:block">`;
async function shot(html, s, transparent) {
await page.setViewportSize({ width: s, height: s });
await page.setContent(`<!doctype html><meta charset=utf8><style>*{margin:0;padding:0}#r{width:${s}px;height:${s}px}</style><div id=r>${html}</div>`, { waitUntil: 'networkidle' });
return page.locator('#r').screenshot({ omitBackground: !!transparent });
}
for (const [d, [fg, lg]] of Object.entries(D)) {
const dir = join(RES, `mipmap-${d}`);
writeFileSync(join(dir, 'ic_launcher_background.png'), await shot(im(BG, fg), fg, false));
writeFileSync(join(dir, 'ic_launcher_foreground.png'), await shot(im(FG, fg), fg, true));
writeFileSync(join(dir, 'ic_launcher_monochrome.png'), await shot(im(MONO, fg), fg, true));
const comp = `<div style="position:relative;width:${lg}px;height:${lg}px">${im(BG, lg)}<div style="position:absolute;inset:0">${im(FG, lg)}</div></div>`;
writeFileSync(join(dir, 'ic_launcher.png'), await shot(comp, lg, false));
const round = `<div style="width:${lg}px;height:${lg}px;border-radius:50%;overflow:hidden;position:relative">${im(BG, lg)}<div style="position:absolute;inset:0">${im(FG, lg)}</div></div>`;
writeFileSync(join(dir, 'ic_launcher_round.png'), await shot(round, lg, true));
console.log('mipmap-' + d, 'ok');
}
await browser.close();
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'use strict';
// Erudit app-icon — the reference generator. Every dimension below is a FRACTION
// of the icon side, so this file reads the same as docs/ICON_BRANDBOOK.md and the
// icon reproduces at any resolution. Emits one variant/layer's SVG to stdout.
//
// node build-icon.mjs --variant light|dark [--layer full|background|foreground] [--scheme] > icon.svg
//
// Layers (for Android adaptive icons):
// full the standalone master (rounded tile + mark) — iOS / PWA / favicon
// background wood + grain + light/shadow, full-bleed square (the OS applies the mask)
// foreground only «Э» + ✻, transparent, re-placed for the round mask (see FG_* below)
//
// Deps: opentype.js (npm i opentype.js). Font: ./Spectral-Bold.ttf (OFL, bundled).
import { readFileSync } from 'node:fs';
import { fileURLToPath } from 'node:url';
import { dirname, join } from 'node:path';
import opentype from 'opentype.js';
const DIR = dirname(fileURLToPath(import.meta.url));
const args = process.argv.slice(2);
const has = f => args.includes('--' + f);
const val = (f, d) => { const i = args.indexOf('--' + f); return i >= 0 ? args[i + 1] : d; };
// ---- the design, in fractions of the side ----
const S = 1024; // reference side (the icon is resolution-free)
const RADIUS = 0.17; // tile corner radius (full master)
const STAR_BULB = 0.22; // spoke-end (and hub) radius, as fraction of star radius
const STAR_SPOKES = 6;
const GRAIN_COLS = 6, GRAIN_W = 1 / 32, GRAIN_SHIFT = 1 / 16, GRAIN_TILT = 4;
const SHEEN = 0.15; // white, transparent bottom-left -> this alpha top-right
const SHADE = 0.15; // black, this alpha bottom-left -> transparent top-right
// The mark, placed for the standalone master (bottom-right biased, full-bleed):
const MASTER = { lh: 0.6055, lc: [0.4814, 0.4922], sd: 0.1729, sc: [0.7881, 0.7881] };
// The mark, placed for the Android foreground layer (centred-ish inside the 61% safe
// zone, nudged right 8% / down 3% for optical balance under the round mask; smaller ✻):
const FOREGROUND = { lh: 0.5391, lc: [0.5234, 0.4951], sd: 0.1318, sc: [0.7627, 0.7266] };
const PALETTE = {
light: { wood: '#e6b053', ink: '#5a3a12', grain: '#d8a54e' },
dark: { wood: '#4a3316', ink: '#f2d9a0', grain: '#432e14' },
};
// Layers:
// full rounded tile + master mark (favicon.svg — browser rounds nothing)
// flat square tile + master mark (apple-touch, PWA "any" — OS rounds)
// background square tile, no mark (Android adaptive background)
// foreground mark only, transparent (Android adaptive foreground)
// maskable square tile + foreground mark (PWA maskable — safe-zone aware)
// monochrome foreground mark only, flat colour (Android 13+ themed layer)
const LAYERS = ['full', 'flat', 'background', 'foreground', 'maskable', 'monochrome'];
const variant = val('variant', 'light');
const layer = val('layer', 'full');
const P = PALETTE[variant];
if (!P) { console.error(`unknown --variant ${variant} (light|dark)`); process.exit(1); }
if (!LAYERS.includes(layer)) { console.error(`unknown --layer ${layer} (${LAYERS.join('|')})`); process.exit(1); }
const usesForegroundPlacement = ['foreground', 'maskable', 'monochrome'].includes(layer);
const drawBg = ['full', 'flat', 'background', 'maskable'].includes(layer);
const drawMark = layer !== 'background';
const MARK = usesForegroundPlacement ? FOREGROUND : MASTER;
const inkColour = layer === 'monochrome' ? val('mono', '#ffffff') : P.ink;
const RX = layer === 'full' ? RADIUS * S : 0; // only the standalone master keeps rounded corners
const font = opentype.parse(readFileSync(join(DIR, 'Spectral-Bold.ttf')).buffer);
// «Э» outline scaled so its ink bounding box is MARK.lh of the side, box centred on MARK.lc.
function letterSvg() {
const g = font.charToGlyph('Э');
const h0 = (() => { const b = g.getPath(0, 0, 1000).getBoundingBox(); return b.y2 - b.y1; })();
const scale = (MARK.lh * S) / h0;
const p = g.getPath(0, 0, 1000 * scale);
const bb = p.getBoundingBox();
const w = bb.x2 - bb.x1, h = bb.y2 - bb.y1;
const tx = MARK.lc[0] * S - (bb.x1 + w / 2);
const ty = MARK.lc[1] * S - (bb.y1 + h / 2);
return { svg: `<path transform="translate(${tx.toFixed(2)} ${ty.toFixed(2)})" d="${p.toPathData(2)}" fill="${inkColour}"/>`,
box: { x: bb.x1 + tx, y: bb.y1 + ty, w, h } };
}
// Teardrop-spoked asterisk ✻: each spoke tapers to a point at the centre and ends
// in a round bulb; a central disc equal to the bulb fuses them.
function starPath() {
const cx = MARK.sc[0] * S, cy = MARK.sc[1] * S, Rout = MARK.sd * S / 2;
const rb = Rout * STAR_BULB, R = Rout - rb;
const L = Math.sqrt(R * R - rb * rb), theta = Math.asin(rb / R);
const rot = (v, t) => [v[0] * Math.cos(t) - v[1] * Math.sin(t), v[0] * Math.sin(t) + v[1] * Math.cos(t)];
let d = '';
for (let k = 0; k < STAR_SPOKES; k++) {
const a = -Math.PI / 2 + k * 2 * Math.PI / STAR_SPOKES;
const u = [Math.cos(a), Math.sin(a)];
const d1 = rot(u, theta), d2 = rot(u, -theta);
const T1 = [cx + L * d1[0], cy + L * d1[1]], T2 = [cx + L * d2[0], cy + L * d2[1]];
d += `M${cx.toFixed(2)} ${cy.toFixed(2)} L${T1[0].toFixed(2)} ${T1[1].toFixed(2)} A${rb.toFixed(2)} ${rb.toFixed(2)} 0 1 0 ${T2[0].toFixed(2)} ${T2[1].toFixed(2)} Z `;
}
d += `M${cx} ${cy} m${-rb} 0 a${rb} ${rb} 0 1 0 ${2 * rb} 0 a${rb} ${rb} 0 1 0 ${-2 * rb} 0 Z`;
return `<path d="${d}" fill="${inkColour}"/>`;
}
function grain() {
const colW = S / GRAIN_COLS, sw = GRAIN_W * S, shift = GRAIN_SHIFT * S;
const yTop = -0.2 * S, yBot = 1.2 * S, cy = S / 2;
let s = '';
for (let i = 1; i <= GRAIN_COLS; i++) {
const xr = i * colW - shift, x = xr - sw, cx = xr - sw / 2;
s += `<rect x="${x.toFixed(2)}" y="${yTop.toFixed(2)}" width="${sw.toFixed(2)}" height="${(yBot - yTop).toFixed(2)}" fill="${P.grain}" transform="rotate(${GRAIN_TILT} ${cx.toFixed(2)} ${cy.toFixed(2)})"/>`;
}
return `<g clip-path="url(#tile)">${s}</g>`;
}
let body = '';
const L = letterSvg();
if (drawBg) { // tile + grain + light/shadow (the background)
body += `<rect width="${S}" height="${S}" rx="${RX}" fill="${P.wood}"/>`
+ `<defs><clipPath id="tile"><rect width="${S}" height="${S}" rx="${RX}"/></clipPath>`
+ `<linearGradient id="sheen" gradientUnits="userSpaceOnUse" x1="0" y1="${S}" x2="${S}" y2="0"><stop offset="0" stop-color="#fff" stop-opacity="0"/><stop offset="1" stop-color="#fff" stop-opacity="${SHEEN}"/></linearGradient>`
+ `<linearGradient id="shade" gradientUnits="userSpaceOnUse" x1="0" y1="${S}" x2="${S}" y2="0"><stop offset="0" stop-color="#000" stop-opacity="${SHADE}"/><stop offset="1" stop-color="#000" stop-opacity="0"/></linearGradient>`
+ `</defs>`
+ grain()
+ `<rect width="${S}" height="${S}" fill="url(#sheen)" clip-path="url(#tile)"/>`
+ `<rect width="${S}" height="${S}" fill="url(#shade)" clip-path="url(#tile)"/>`;
}
if (drawMark) body += L.svg + starPath(); // the mark
if (has('scheme')) body += scheme(L);
process.stdout.write(`<svg xmlns="http://www.w3.org/2000/svg" width="${S}" height="${S}" viewBox="0 0 ${S} ${S}">${body}</svg>\n`);
// Percent-based construction overlay for the brand book (full master only).
function scheme(L) {
const pc = n => (100 * n / S).toFixed(1) + '%';
const GC = '#0f172a', BX = '#d81b60', AC = '#0d9488';
const halo = 'paint-order="stroke" stroke="#fff" stroke-width="4"';
const cx = MARK.sc[0] * S, cy = MARK.sc[1] * S, sd = MARK.sd * S;
let g = `<g font-family="'Helvetica Neue',Arial,sans-serif">`;
for (let f = 1; f <= 3; f++) {
const p = f * S / 4;
g += `<line x1="${p}" y1="0" x2="${p}" y2="${S}" stroke="${GC}" stroke-opacity="0.18" stroke-width="1.2"/>`;
g += `<line x1="0" y1="${p}" x2="${S}" y2="${p}" stroke="${GC}" stroke-opacity="0.18" stroke-width="1.2"/>`;
g += `<text x="${p + 4}" y="20" font-size="17" font-weight="700" fill="${GC}" ${halo}>${f * 25}%</text>`;
g += `<text x="4" y="${p - 4}" font-size="17" font-weight="700" fill="${GC}" ${halo}>${f * 25}%</text>`;
}
g += `<line x1="${0.14 * S}" y1="${0.86 * S}" x2="${0.86 * S}" y2="${0.14 * S}" stroke="${AC}" stroke-width="3" stroke-dasharray="3 8" stroke-linecap="round"/>`;
g += `<circle cx="${0.86 * S}" cy="${0.14 * S}" r="6" fill="${AC}"/><circle cx="${0.14 * S}" cy="${0.86 * S}" r="6" fill="${AC}"/>`;
g += `<text x="${0.86 * S - 6}" y="${0.14 * S - 12}" text-anchor="end" font-size="18" font-weight="700" fill="${AC}" ${halo}>light: white 0%→15%</text>`;
g += `<text x="${0.14 * S + 10}" y="${0.86 * S + 26}" font-size="18" font-weight="700" fill="${AC}" ${halo}>shadow: black 15%→0%</text>`;
const { x, y, w, h } = L.box;
g += `<rect x="${x.toFixed(1)}" y="${y.toFixed(1)}" width="${w.toFixed(1)}" height="${h.toFixed(1)}" fill="none" stroke="${BX}" stroke-width="2.5"/>`;
g += `<line x1="${MARK.lc[0] * S}" y1="${MARK.lc[1] * S - 16}" x2="${MARK.lc[0] * S}" y2="${MARK.lc[1] * S + 16}" stroke="${BX}" stroke-width="2.5"/><line x1="${MARK.lc[0] * S - 16}" y1="${MARK.lc[1] * S}" x2="${MARK.lc[0] * S + 16}" y2="${MARK.lc[1] * S}" stroke="${BX}" stroke-width="2.5"/>`;
g += `<text x="${x.toFixed(1)}" y="${(y - 10).toFixed(1)}" font-size="19" font-weight="700" fill="${BX}" ${halo}>«Э» Spectral Bold · box H ${pc(h)} · W ${pc(w)}</text>`;
g += `<text x="${x.toFixed(1)}" y="${(y + h + 24).toFixed(1)}" font-size="18" font-weight="700" fill="${BX}" ${halo}>box center ${pc(MARK.lc[0] * S)} / ${pc(MARK.lc[1] * S)}</text>`;
g += `<rect x="${cx - sd / 2}" y="${cy - sd / 2}" width="${sd}" height="${sd}" fill="none" stroke="${BX}" stroke-width="2.5"/>`;
g += `<line x1="${cx}" y1="${cy - 14}" x2="${cx}" y2="${cy + 14}" stroke="${BX}" stroke-width="2.5"/><line x1="${cx - 14}" y1="${cy}" x2="${cx + 14}" y2="${cy}" stroke="${BX}" stroke-width="2.5"/>`;
g += `<text x="${(cx + sd / 2).toFixed(1)}" y="${(cy - sd / 2 - 10).toFixed(1)}" text-anchor="end" font-size="18" font-weight="700" fill="${BX}" ${halo}>✻ Ø ${pc(sd)} · center ${pc(cx)} / ${pc(cy)}</text>`;
g += `<text x="${RX + 14}" y="${RX - 6}" font-size="17" font-weight="700" fill="${GC}" ${halo}>corner r = 17%</text>`;
g += `<path d="M4 ${RX} A ${RX} ${RX} 0 0 1 ${RX} 4" fill="none" stroke="${GC}" stroke-width="2" stroke-dasharray="5 5"/>`;
g += `<rect x="${0.03 * S}" y="${S - 96}" width="${0.94 * S}" height="74" rx="12" fill="#0f172a" fill-opacity="0.82"/>`;
g += `<text x="${0.055 * S}" y="${S - 64}" font-size="18" font-weight="600" fill="#fff">Wood grain: 6 equal columns; a vertical stripe on each column's right edge,</text>`;
g += `<text x="${0.055 * S}" y="${S - 40}" font-size="18" font-weight="600" fill="#fff">width 1/32 of side; the whole set shifted left 1/16; every stripe tilted 4°.</text>`;
return g + `</g>`;
}
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'use strict';
// Slice the whole shipped icon set from the brand master (build-icon.mjs). Renders
// with the ui package's Playwright chromium. See docs/ICONS.md for the target map.
//
// npm i opentype.js && node build-set.mjs
//
// Writes: ui/public/* (web), ui/assets/* (Capacitor layers), ./vk/* and ./store/*
// (manual-upload art). Wiring (manifest, html, Android res) is done separately.
import { execFileSync } from 'node:child_process';
import { readFileSync, writeFileSync, mkdirSync } from 'node:fs';
import { fileURLToPath } from 'node:url';
import { dirname, join } from 'node:path';
const DIR = dirname(fileURLToPath(import.meta.url));
const UI = join(DIR, '..', '..', '..', 'ui');
const PUB = join(UI, 'public'), ASSETS = join(UI, 'assets');
const VK = join(DIR, 'vk'), STORE = join(DIR, 'store'), TG = join(DIR, 'tg');
[VK, STORE, TG].forEach(d => mkdirSync(d, { recursive: true }));
// one SVG string for a variant+layer from the reference generator
const svgFor = (variant, layer) =>
execFileSync('node', [join(DIR, 'build-icon.mjs'), '--variant', variant, '--layer', layer], { encoding: 'utf8' });
const pw = await import(join(UI, 'node_modules', '@playwright', 'test', 'index.js'));
const { chromium } = pw.default ?? pw;
const browser = await chromium.launch();
const page = await browser.newPage();
async function pngFromSvg(svg, size, transparent) {
await page.setViewportSize({ width: size, height: size });
await page.setContent(`<!doctype html><meta charset=utf8><style>*{margin:0;padding:0}svg{display:block;width:${size}px;height:${size}px}</style>${svg}`, { waitUntil: 'networkidle' });
return page.locator('svg').screenshot({ omitBackground: !!transparent });
}
async function shootHtml(html, w, h) {
await page.setViewportSize({ width: w, height: h });
await page.setContent(html, { waitUntil: 'networkidle' });
return page.screenshot();
}
function icoFromPNG(png, sizePx) {
const h = Buffer.alloc(22);
h.writeUInt16LE(0, 0); h.writeUInt16LE(1, 2); h.writeUInt16LE(1, 4);
h.writeUInt8(sizePx, 6); h.writeUInt8(sizePx, 7);
h.writeUInt16LE(1, 10); h.writeUInt16LE(32, 12);
h.writeUInt32LE(png.length, 14); h.writeUInt32LE(22, 18);
return Buffer.concat([h, png]);
}
const write = (p, buf) => { writeFileSync(p, buf); console.log('wrote', p.replace(join(DIR, '..', '..', '..'), '.'), buf.length, 'b'); };
// ---- pre-render the SVG sources we need ----
const S = {
fullLight: svgFor('light', 'full'), fullDark: svgFor('dark', 'full'),
flatLight: svgFor('light', 'flat'), flatDark: svgFor('dark', 'flat'),
maskLight: svgFor('light', 'maskable'), maskDark: svgFor('dark', 'maskable'),
bgLight: svgFor('light', 'background'), fgLight: svgFor('light', 'foreground'),
monoLight: svgFor('light', 'monochrome'),
};
// ---- favicon.svg: light + dark in one file, toggled by prefers-color-scheme ----
const inner = svg => svg.replace(/^<svg[^>]*>/, '').replace(/<\/svg>\s*$/, '');
const faviconSvg =
`<svg xmlns="http://www.w3.org/2000/svg" width="1024" height="1024" viewBox="0 0 1024 1024">`
+ `<style>.d{display:none}@media(prefers-color-scheme:dark){.l{display:none}.d{display:inline}}</style>`
+ `<g class="l">${inner(S.fullLight)}</g><g class="d">${inner(S.fullDark)}</g></svg>\n`;
write(join(PUB, 'favicon.svg'), Buffer.from(faviconSvg));
// ---- web rasters ----
write(join(PUB, 'favicon.ico'), icoFromPNG(await pngFromSvg(S.flatLight, 32, false), 32));
write(join(PUB, 'apple-touch-icon.png'), await pngFromSvg(S.flatLight, 180, false));
write(join(PUB, 'icon-192.png'), await pngFromSvg(S.flatLight, 192, false));
write(join(PUB, 'icon-512.png'), await pngFromSvg(S.flatLight, 512, false));
write(join(PUB, 'icon-192-dark.png'), await pngFromSvg(S.flatDark, 192, false));
write(join(PUB, 'icon-512-dark.png'), await pngFromSvg(S.flatDark, 512, false));
write(join(PUB, 'icon-maskable-512.png'), await pngFromSvg(S.maskLight, 512, false));
write(join(PUB, 'icon-maskable-512-dark.png'), await pngFromSvg(S.maskDark, 512, false));
// ---- Capacitor layers (ui/assets) ----
write(join(ASSETS, 'icon.png'), await pngFromSvg(S.flatLight, 1024, false)); // legacy single
write(join(ASSETS, 'icon-foreground.png'), await pngFromSvg(S.fgLight, 1024, true)); // adaptive fg
write(join(ASSETS, 'icon-background.png'), await pngFromSvg(S.bgLight, 1024, false)); // adaptive bg
write(join(DIR, 'android-monochrome.png'), await pngFromSvg(S.monoLight, 1024, true)); // themed layer (wired manually)
// ---- VK (no rounding — flat light) ----
for (const px of [576, 278, 150, 32]) write(join(VK, `vk-${px}.png`), await pngFromSvg(S.flatLight, px, false));
// ---- Telegram bot: square, no rounding (TG crops the avatar to a circle) ----
write(join(TG, 'tg-512.png'), await pngFromSvg(S.flatLight, 512, false)); // bot avatar + Mini App icon
// ---- store art ----
write(join(STORE, 'rustore-512.png'), await pngFromSvg(S.flatLight, 512, false));
// ---- wordmark banner (board-green bg + master tile + «Эрудит» / Игра в слова) ----
const b64 = readFileSync(join(DIR, 'Spectral-Bold.ttf')).toString('base64');
const banner = (w, h, tile, t1, t2, gap, pad) => `<!doctype html><meta charset=utf8><style>
@font-face{font-family:Spectral;src:url(data:font/ttf;base64,${b64});font-weight:700}
*{margin:0;padding:0;box-sizing:border-box}
body{width:${w}px;height:${h}px;background:#2a3330;display:flex;align-items:center;gap:${gap}px;padding:0 ${pad}px;font-family:Spectral}
.tile{width:${tile}px;height:${tile}px;flex:none}.tile svg{width:${tile}px;height:${tile}px;display:block}
.wm{color:#e7ece8;text-align:center}.t1{font-weight:700;font-size:${t1}px;line-height:1.02;letter-spacing:-2px}
.t2{font-weight:700;font-size:${t2}px;line-height:1.1;color:#cdd6cf;margin-top:6px}
</style><div class=tile>${S.fullLight}</div><div class=wm><div class=t1>«Эрудит»</div><div class=t2>Игра в слова</div></div>`;
write(join(PUB, 'og-image.png'), await shootHtml(banner(1200, 630, 300, 150, 74, 64, 96), 1200, 630));
write(join(TG, 'tg-demo-640x360.png'), await shootHtml(banner(640, 360, 150, 72, 38, 30, 44), 640, 360));
await browser.close();
console.log('done');
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{
"name": "erudit-icon-brand",
"private": true,
"type": "module",
"description": "Reference generator for the Erudit app-icon set (see docs/ICON_BRANDBOOK.md).",
"scripts": {
"build": "node build-set.mjs && node build-android-res.mjs"
},
"dependencies": {
"opentype.js": "^1.3.4"
}
}
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'use strict';
// Rasterise an icon SVG to PNG at a given size, using the `ui` package's cached
// Playwright chromium (no extra install). Usage:
// node render-png.mjs <in.svg> <out.png> [size=1024]
import { readFileSync, writeFileSync } from 'node:fs';
import { fileURLToPath } from 'node:url';
import { dirname, join } from 'node:path';
const DIR = dirname(fileURLToPath(import.meta.url));
const pw = await import(join(DIR, '..', '..', '..', 'ui', 'node_modules', '@playwright', 'test', 'index.js'));
const { chromium } = pw.default ?? pw;
const [, , svgPath, pngPath, size] = process.argv;
const S = Number(size) || 1024;
const svg = readFileSync(svgPath, 'utf8');
const b = await chromium.launch();
const pg = await b.newPage({ viewport: { width: S, height: S }, deviceScaleFactor: 1 });
await pg.setContent(`<!doctype html><meta charset=utf8><style>*{margin:0;padding:0}</style>${svg}`, { waitUntil: 'networkidle' });
writeFileSync(pngPath, await pg.locator('svg').screenshot({ omitBackground: true }));
await b.close();
console.log('wrote', pngPath, S + 'px');
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'use strict';
// Extract the glyph outlines the site icons and the og-image wordmark need from a
// grotesque font (LiberationSans = Arial-metric, matching the game's system-ui/Arial
// stack) and emit cubic-bezier contours per character, baseline at y=0, y-down,
// plus the advance width so generate.js can lay out words without the font.
// Same outline conversion as ../../vk/build/extract.js, generalised to a char set.
const opentype = require('opentype.js');
const fs = require('fs');
const FONT = process.argv[2] || '/usr/share/fonts/truetype/liberation/LiberationSans-Regular.ttf';
const b = fs.readFileSync(FONT);
const font = opentype.parse(b.buffer.slice(b.byteOffset, b.byteOffset + b.byteLength));
const FS = 1000; // em scale
// The tile glyphs («Э», «8») + every character of the og-image wordmark lines
// («Эрудит», «Скрэббл — игра в слова»). The space carries only an advance.
const CHARS = [...new Set('Э8рудитСкэббл—игра в слова')];
function glyphData(ch) {
const g = font.charToGlyph(ch);
const p = g.getPath(0, 0, FS); // baseline at y=0, y-down
const contours = [];
let cur = null, prev = null;
for (const c of p.commands) {
if (c.type === 'M') {
if (cur) contours.push(cur);
cur = [{ v: [c.x, c.y], i: [c.x, c.y], o: [c.x, c.y] }];
prev = { x: c.x, y: c.y };
} else if (c.type === 'L') {
cur.push({ v: [c.x, c.y], i: [c.x, c.y], o: [c.x, c.y] });
prev = { x: c.x, y: c.y };
} else if (c.type === 'C') {
cur[cur.length - 1].o = [c.x1, c.y1];
cur.push({ v: [c.x, c.y], i: [c.x2, c.y2], o: [c.x, c.y] });
prev = { x: c.x, y: c.y };
} else if (c.type === 'Q') {
const c1 = [prev.x + 2 / 3 * (c.x1 - prev.x), prev.y + 2 / 3 * (c.y1 - prev.y)];
const c2 = [c.x + 2 / 3 * (c.x1 - c.x), c.y + 2 / 3 * (c.y1 - c.y)];
cur[cur.length - 1].o = c1;
cur.push({ v: [c.x, c.y], i: c2, o: [c.x, c.y] });
prev = { x: c.x, y: c.y };
} else if (c.type === 'Z') {
if (cur && cur.length > 1) {
const last = cur[cur.length - 1], first = cur[0];
if (Math.hypot(last.v[0] - first.v[0], last.v[1] - first.v[1]) < 1e-3) {
first.i = last.i; // fold the duplicate closing point into the first
cur.pop();
}
}
if (cur) { contours.push(cur); cur = null; }
}
}
if (cur) contours.push(cur);
let minx = Infinity, miny = Infinity, maxx = -Infinity, maxy = -Infinity;
const out = contours.map(ct => {
const v = [], i = [], o = [];
ct.forEach(pt => {
v.push(pt.v);
i.push([pt.i[0] - pt.v[0], pt.i[1] - pt.v[1]]);
o.push([pt.o[0] - pt.v[0], pt.o[1] - pt.v[1]]);
minx = Math.min(minx, pt.v[0]); maxx = Math.max(maxx, pt.v[0]);
miny = Math.min(miny, pt.v[1]); maxy = Math.max(maxy, pt.v[1]);
});
return { i, o, v, c: true };
});
const bbox = out.length
? { x: minx, y: miny, w: maxx - minx, h: maxy - miny }
: { x: 0, y: 0, w: 0, h: 0 }; // the space has no outline
return { adv: g.advanceWidth * (FS / font.unitsPerEm), bbox, contours: out };
}
const glyphs = {};
for (const ch of CHARS) glyphs[ch] = glyphData(ch);
const out = __dirname + '/glyphs.json';
fs.writeFileSync(out, JSON.stringify({ em: FS, glyphs }));
console.log('wrote', out, fs.statSync(out).size, 'bytes;', CHARS.length, 'glyphs:', CHARS.join(''));
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'use strict';
// Site icons + the Open Graph card for the public landing, drawn from the same
// design as ../../vk (the wooden Erudit tile: face «Э», score «8») and the app's
// board palette (ui/src/app.css). Everything is composed as SVG from the committed
// glyph outlines (build/extract.js -> glyphs.json), so no font is needed at build
// time; the PNG/ICO rasters are screenshots taken with the ui package's Playwright
// chromium (@playwright/test re-exports the browser API). Outputs go straight to
// ui/public/:
// favicon.svg 96 viewBox, transparent, tile + «Э» (the score is illegible small)
// favicon.ico 32x32 PNG-in-ICO render of the same
// apple-touch-icon.png 180x180 opaque full-bleed tile (iOS masks its own corners)
// og-image.png 1200x630 card: tile + wordmark on the board green
const fs = require('fs');
const path = require('path');
const G = JSON.parse(fs.readFileSync(path.join(__dirname, 'glyphs.json'), 'utf8'));
const UI = path.resolve(__dirname, '../../../ui');
const OUT = path.join(UI, 'public');
// ---- palette (vk loader tile + app.css board tokens) ------------------------
const FACE = '#D9B978', BORDER = '#B49559', GLYPH = '#1A1A1A';
const BOARD_DARK = '#2a3330', TEXT = '#e7ece8', TEXT_MUTED = '#cdd6cf';
// ---- glyph outlines -> SVG path data ----------------------------------------
const r2 = n => Math.round(n * 100) / 100;
// pathD renders one glyph's contours scaled by sc and translated by (tx, ty).
function pathD(g, sc, tx, ty) {
const pt = (v, d) => `${r2(v[0] * sc + tx + d[0] * sc)} ${r2(v[1] * sc + ty + d[1] * sc)}`;
const Z = [0, 0];
return g.contours.map(ct => {
const n = ct.v.length;
let d = `M${pt(ct.v[0], Z)}`;
for (let k = 1; k <= n; k++) {
const a = k - 1, b = k % n;
d += `C${pt(ct.v[a], ct.o[a])} ${pt(ct.v[b], ct.i[b])} ${pt(ct.v[b], Z)}`;
}
return d + 'Z';
}).join('');
}
// glyphAt centres a glyph's bbox at (cx, cy) with the given pixel cap height, the
// same placement rule as the vk loader's glyph(). stroke fattens it slightly.
function glyphAt(ch, capPx, cx, cy, stroke, colour) {
const g = G.glyphs[ch], sc = capPx / g.bbox.h;
const d = pathD(g, sc, cx - (g.bbox.x + g.bbox.w / 2) * sc, cy - (g.bbox.y + g.bbox.h / 2) * sc);
return `<path d="${d}" fill="${colour}" stroke="${colour}" stroke-width="${r2(stroke)}"/>`;
}
// textLine lays out a string on a baseline from the per-glyph advances; capPx sets
// the capital height (measured on «Э»). Returns the combined path + the width.
function textLine(str, capPx, x, y, colour) {
const sc = capPx / G.glyphs['Э'].bbox.h;
let d = '', w = 0;
for (const ch of str) {
const g = G.glyphs[ch];
if (g.contours.length) d += pathD(g, sc, x + w, y);
w += g.adv * sc;
}
return { svg: `<path d="${d}" fill="${colour}"/>`, width: w };
}
// tile draws the rounded wooden tile centred at (cx, cy): size px wide/high, with
// the vk loader's corner (6/52) and rim proportions, «Э» and optionally the «8».
function tile(cx, cy, size, withScore) {
const h = size / 2, rx = size * (6 / 52), rim = size * (1.8 / 52);
let s = `<rect x="${r2(cx - h + rim / 2)}" y="${r2(cy - h + rim / 2)}" width="${r2(size - rim)}" height="${r2(size - rim)}" rx="${r2(rx)}" fill="${FACE}" stroke="${BORDER}" stroke-width="${r2(rim)}"/>`;
s += glyphAt('Э', size * (32 / 52), cx, cy - size * (1 / 52), size * (1 / 52), GLYPH);
if (withScore) s += glyphAt('8', size * (8.5 / 52), cx + size * (19.5 / 52), cy + size * (18.5 / 52), size * (0.5 / 52), GLYPH);
return s;
}
const svg = (w, h, body) => `<svg xmlns="http://www.w3.org/2000/svg" width="${w}" height="${h}" viewBox="0 0 ${w} ${h}">${body}</svg>`;
// ---- favicon.svg (the committed vector master) -------------------------------
const favicon = svg(96, 96, tile(48, 48, 88, false)) + '\n';
// ---- apple-touch-icon: opaque full bleed, iOS applies its own corner mask ----
const appleTouch = svg(180, 180,
`<rect width="180" height="180" fill="${FACE}"/>` +
`<rect x="8" y="8" width="164" height="164" rx="18" fill="none" stroke="${BORDER}" stroke-width="4"/>` +
glyphAt('Э', 100, 90, 88, 3, GLYPH) +
glyphAt('8', 26, 146, 142, 1.5, GLYPH));
// ---- og-image: tile + wordmark, centred as one group on the board green ------
function ogImage() {
const W = 1200, H = 630, tileSize = 340, gap = 84;
const l1 = textLine('Эрудит', 112, 0, 0, TEXT);
const l2 = textLine('Скрэббл — игра в слова', 44, 0, 0, TEXT_MUTED);
const textW = Math.max(l1.width, l2.width);
const left = (W - (tileSize + gap + textW)) / 2;
const tx = left + tileSize + gap;
// Two baselines around the vertical centre; the tile centre sits between them.
const b1 = 295, b2 = 408;
const body =
`<rect width="${W}" height="${H}" fill="${BOARD_DARK}"/>` +
tile(left + tileSize / 2, H / 2, tileSize, true) +
textLine('Эрудит', 112, tx, b1, TEXT).svg +
textLine('Скрэббл — игра в слова', 44, tx, b2, TEXT_MUTED).svg;
console.log(`og-image: text ${Math.round(textW)}px wide, group left ${Math.round(left)}px`);
return svg(W, H, body);
}
// ---- rasterisation (Playwright chromium from ui/node_modules) ----------------
async function shoot(page, markup, w, h, transparent) {
await page.setViewportSize({ width: w, height: h });
await page.setContent(`<body style="margin:0">${markup}</body>`);
return page.screenshot({ omitBackground: transparent });
}
// icoFromPNG wraps one PNG as a single-entry .ico (ICONDIR + ICONDIRENTRY + PNG).
function icoFromPNG(png, sizePx) {
const h = Buffer.alloc(22);
h.writeUInt16LE(0, 0); h.writeUInt16LE(1, 2); h.writeUInt16LE(1, 4); // icon, 1 image
h.writeUInt8(sizePx, 6); h.writeUInt8(sizePx, 7); // 32x32
h.writeUInt16LE(1, 10); h.writeUInt16LE(32, 12); // planes, 32bpp
h.writeUInt32LE(png.length, 14); h.writeUInt32LE(22, 18); // size, offset
return Buffer.concat([h, png]);
}
(async () => {
fs.writeFileSync(path.join(OUT, 'favicon.svg'), favicon);
const { chromium } = require(path.join(UI, 'node_modules', '@playwright/test'));
const browser = await chromium.launch();
const page = await browser.newPage();
const fav32 = await shoot(page, svg(32, 32, tile(16, 16, 29.33, false)), 32, 32, true);
fs.writeFileSync(path.join(OUT, 'favicon.ico'), icoFromPNG(fav32, 32));
fs.writeFileSync(path.join(OUT, 'apple-touch-icon.png'), await shoot(page, appleTouch, 180, 180, false));
fs.writeFileSync(path.join(OUT, 'og-image.png'), await shoot(page, ogImage(), 1200, 630, false));
await browser.close();
for (const f of ['favicon.svg', 'favicon.ico', 'apple-touch-icon.png', 'og-image.png']) {
console.log('wrote', path.join(OUT, f), fs.statSync(path.join(OUT, f)).size, 'bytes');
}
})();
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