Stage 8: UI social/account/history surfaces
Wire the deferred Stage 7 surfaces end-to-end (UI -> gateway transcode -> backend REST -> existing domain services): friends (incl. one-time friend codes), per-user blocks, friend-game invitations, profile editing + email binding, the statistics screen, and the in-game history + GCG export. Friends gain two add paths (interview decision, a deliberate plan change): one-time 6-digit codes (friend_codes table, 12h TTL, single-use, rate-limited redeem); and play-gated requests (shared game required) where an explicit decline is permanent, an ignored request lapses after 30 days, and a code bypasses a decline. Migration 00006 widens friendships_status_chk and adds friend_codes. Lobby notification badge is poll + push: a new generic `notify` event drives it live; the client polls on open/focus. Language stays a single Settings control that writes through to the durable account's preferred_language. GCG export is finished-only (game.ErrGameActive) and shares/downloads the .gcg file. Tests: backend unit + inttest (friend gate/decline/code, ListInvitations, GetStats, GCG gate), gateway transcode round-trips + notify constructor, UI vitest (codecs, win-rate, share choice) + Playwright social specs. Docs: PLAN (Stage 8 done + refinements + TODO-5), ARCHITECTURE, FUNCTIONAL(+ru), UI_DESIGN, TESTING, module READMEs.
This commit is contained in:
+162
-10
@@ -1,18 +1,28 @@
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<script lang="ts">
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import { onDestroy } from 'svelte';
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import { onDestroy, onMount } from 'svelte';
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import Screen from '../components/Screen.svelte';
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import { gateway } from '../lib/gateway';
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import { handleError } from '../lib/app.svelte';
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import { app, handleError, showToast } from '../lib/app.svelte';
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import { navigate } from '../lib/router.svelte';
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import { t, type MessageKey } from '../lib/i18n/index.svelte';
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import type { Variant } from '../lib/model';
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import type { AccountRef, Variant } from '../lib/model';
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const variants: { id: Variant; label: MessageKey }[] = [
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{ id: 'english', label: 'new.english' },
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{ id: 'russian', label: 'new.russian' },
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{ id: 'erudit', label: 'new.erudit' },
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];
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const timeouts = [
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{ secs: 300, key: 'time.minutes' as MessageKey, n: 5 },
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{ secs: 1800, key: 'time.minutes' as MessageKey, n: 30 },
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{ secs: 3600, key: 'time.hours' as MessageKey, n: 1 },
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{ secs: 86400, key: 'time.hours' as MessageKey, n: 24 },
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];
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const guest = $derived(app.profile?.isGuest ?? true);
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let mode = $state<'auto' | 'friends'>('auto');
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// --- auto-match ---
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let searching = $state(false);
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let poll: ReturnType<typeof setInterval> | null = null;
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@@ -48,6 +58,43 @@
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}
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}
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// --- friend game ---
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let friends = $state<AccountRef[]>([]);
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let selected = $state<string[]>([]);
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let inviteVariant = $state<Variant>('english');
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let timeoutSecs = $state(86400);
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let hints = $state(1);
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onMount(async () => {
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if (guest) return;
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try {
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friends = await gateway.friendsList();
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} catch (e) {
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handleError(e);
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}
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});
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function toggle(id: string) {
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selected = selected.includes(id) ? selected.filter((x) => x !== id) : [...selected, id];
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}
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async function sendInvite() {
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if (selected.length === 0 || selected.length > 3) return;
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try {
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await gateway.invitationCreate(selected, {
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variant: inviteVariant,
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turnTimeoutSecs: timeoutSecs,
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hintsAllowed: hints > 0,
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hintsPerPlayer: hints,
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dropoutTiles: 'remove',
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});
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showToast(t('new.invited'));
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navigate('/');
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} catch (e) {
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handleError(e);
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}
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}
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onDestroy(stop);
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</script>
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@@ -60,12 +107,60 @@
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<button class="cancel" onclick={() => { stop(); navigate('/'); }}>{t('common.cancel')}</button>
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</div>
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{:else}
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<p class="subtitle">{t('new.subtitle')}</p>
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<div class="variants">
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{#each variants as v (v.id)}
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<button class="variant" onclick={() => find(v.id)}>{t(v.label)}</button>
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{/each}
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</div>
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{#if !guest}
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<div class="seg modes">
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<button class="opt" class:active={mode === 'auto'} onclick={() => (mode = 'auto')}>{t('new.auto')}</button>
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<button class="opt" class:active={mode === 'friends'} onclick={() => (mode = 'friends')}>{t('new.withFriends')}</button>
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</div>
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{/if}
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{#if mode === 'auto'}
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<p class="subtitle">{t('new.subtitle')}</p>
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<div class="variants">
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{#each variants as v (v.id)}
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<button class="variant" onclick={() => find(v.id)}>{t(v.label)}</button>
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{/each}
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</div>
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{:else}
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{#if friends.length === 0}
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<p class="subtitle">{t('new.noFriends')}</p>
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{:else}
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<h3>{t('new.pickFriends')}</h3>
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<div class="friends">
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{#each friends as f (f.accountId)}
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<label class="friend">
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<input type="checkbox" checked={selected.includes(f.accountId)} onchange={() => toggle(f.accountId)} />
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<span>{f.displayName}</span>
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</label>
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{/each}
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</div>
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<h3>{t('new.title')}</h3>
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<div class="seg">
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{#each variants as v (v.id)}
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<button class="opt" class:active={inviteVariant === v.id} onclick={() => (inviteVariant = v.id)}>{t(v.label)}</button>
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{/each}
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</div>
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<h3>{t('new.moveTime')}</h3>
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<div class="seg">
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{#each timeouts as to (to.secs)}
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<button class="opt" class:active={timeoutSecs === to.secs} onclick={() => (timeoutSecs = to.secs)}>
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{t(to.key, { n: to.n })}
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</button>
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{/each}
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</div>
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<h3>{t('new.hintsPerPlayer')}</h3>
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<div class="seg">
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{#each [0, 1, 2] as h (h)}
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<button class="opt" class:active={hints === h} onclick={() => (hints = h)}>{h}</button>
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{/each}
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</div>
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<button class="invite" disabled={selected.length === 0} onclick={sendInvite}>{t('new.invite')}</button>
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{/if}
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{/if}
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{/if}
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</div>
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</Screen>
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@@ -73,15 +168,23 @@
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<style>
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.page {
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padding: var(--pad);
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display: flex;
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flex-direction: column;
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gap: 14px;
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}
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.subtitle {
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color: var(--text-muted);
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margin: 0;
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}
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h3 {
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margin: 6px 0 0;
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font-size: 0.9rem;
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color: var(--text-muted);
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}
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.variants {
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display: flex;
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flex-direction: column;
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gap: 10px;
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margin-top: 12px;
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}
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.variant {
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padding: 16px;
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@@ -93,6 +196,55 @@
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font-weight: 600;
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user-select: none;
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}
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.seg {
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display: flex;
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gap: 8px;
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flex-wrap: wrap;
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}
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.modes {
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margin-bottom: 4px;
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}
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.opt {
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flex: 1;
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min-width: 64px;
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padding: 10px;
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border: 1px solid var(--border);
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background: var(--surface);
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color: var(--text);
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border-radius: var(--radius-sm);
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user-select: none;
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}
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.opt.active {
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background: var(--accent);
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color: var(--accent-text);
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border-color: var(--accent);
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}
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.friends {
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display: flex;
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flex-direction: column;
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gap: 6px;
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}
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.friend {
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display: flex;
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align-items: center;
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gap: 10px;
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padding: 10px 12px;
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border: 1px solid var(--border);
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background: var(--surface);
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border-radius: var(--radius-sm);
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}
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.invite {
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margin-top: 8px;
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padding: 14px;
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border: 1px solid var(--accent);
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background: var(--accent);
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color: var(--accent-text);
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border-radius: var(--radius);
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font-weight: 600;
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}
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.invite:disabled {
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opacity: 0.5;
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}
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.searching {
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display: grid;
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place-items: center;
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