Stage 8: UI social/account/history surfaces
Tests · Go / test (push) Successful in 7s
Tests · Integration / integration (push) Successful in 13s
Tests · UI / test (push) Successful in 16s

Wire the deferred Stage 7 surfaces end-to-end (UI -> gateway transcode ->
backend REST -> existing domain services): friends (incl. one-time friend
codes), per-user blocks, friend-game invitations, profile editing + email
binding, the statistics screen, and the in-game history + GCG export.

Friends gain two add paths (interview decision, a deliberate plan change):
one-time 6-digit codes (friend_codes table, 12h TTL, single-use, rate-limited
redeem); and play-gated requests (shared game required) where an explicit
decline is permanent, an ignored request lapses after 30 days, and a code
bypasses a decline. Migration 00006 widens friendships_status_chk and adds
friend_codes.

Lobby notification badge is poll + push: a new generic `notify` event drives
it live; the client polls on open/focus. Language stays a single Settings
control that writes through to the durable account's preferred_language. GCG
export is finished-only (game.ErrGameActive) and shares/downloads the .gcg file.

Tests: backend unit + inttest (friend gate/decline/code, ListInvitations,
GetStats, GCG gate), gateway transcode round-trips + notify constructor, UI
vitest (codecs, win-rate, share choice) + Playwright social specs. Docs: PLAN
(Stage 8 done + refinements + TODO-5), ARCHITECTURE, FUNCTIONAL(+ru), UI_DESIGN,
TESTING, module READMEs.
This commit is contained in:
Ilia Denisov
2026-06-03 19:47:40 +02:00
parent 539e24fba1
commit d733ce3119
114 changed files with 8210 additions and 149 deletions
+91 -8
View File
@@ -6,15 +6,23 @@
import { app, handleError, showToast } from '../lib/app.svelte';
import { gateway } from '../lib/gateway';
import { navigate } from '../lib/router.svelte';
import { t } from '../lib/i18n/index.svelte';
import { t, type MessageKey } from '../lib/i18n/index.svelte';
import { resultBadge } from '../lib/result';
import type { GameView } from '../lib/model';
import type { AccountRef, GameView, Invitation } from '../lib/model';
let games = $state<GameView[]>([]);
let invitations = $state<Invitation[]>([]);
let incoming = $state<AccountRef[]>([]);
const guest = $derived(app.profile?.isGuest ?? true);
async function load() {
try {
games = (await gateway.gamesList()).games;
if (!guest) {
[invitations, incoming] = await Promise.all([gateway.invitationsList(), gateway.friendsIncoming()]);
app.notifications = invitations.length + incoming.length;
}
} catch (e) {
handleError(e);
}
@@ -42,18 +50,73 @@
}
const menuItems = $derived([
...(guest ? [] : [{ label: t('lobby.friends'), onclick: () => navigate('/friends'), badge: incoming.length }]),
{ label: t('lobby.profile'), onclick: () => navigate('/profile') },
{ label: t('lobby.settings'), onclick: () => navigate('/settings') },
{ label: t('lobby.about'), onclick: () => navigate('/about') },
]);
async function acceptInvite(inv: Invitation) {
try {
const r = await gateway.invitationAccept(inv.id);
if (r.gameId) navigate(`/game/${r.gameId}`);
else await load();
} catch (e) {
handleError(e);
}
}
const declineInvite = (inv: Invitation) => act(() => gateway.invitationDecline(inv.id));
const cancelInvite = (inv: Invitation) => act(() => gateway.invitationCancel(inv.id));
async function act(fn: () => Promise<unknown>) {
try {
await fn();
await load();
} catch (e) {
handleError(e);
}
}
const variantKey: Record<string, MessageKey> = {
english: 'new.english',
russian: 'new.russian',
erudit: 'new.erudit',
};
</script>
<Screen title={app.profile?.displayName ?? t('app.title')}>
{#snippet menu()}
<Menu items={menuItems} />
<Menu items={menuItems} badge={app.notifications} />
{/snippet}
<div class="lobby">
{#if invitations.length}
<section>
<h2>{t('lobby.invitations')}</h2>
{#each invitations as inv (inv.id)}
<div class="invite">
<span class="emoji">💌</span>
<span class="info">
{#if inv.inviter.accountId === myId}
<span class="who">{t('invitations.with', { names: inv.invitees.map((i) => i.displayName).join(', ') })}</span>
<span class="sub">{t('invitations.waiting')}</span>
{:else}
<span class="who">{t('invitations.from', { name: inv.inviter.displayName })}</span>
<span class="sub">{t(variantKey[inv.variant] ?? 'new.english')}</span>
{/if}
</span>
<span class="acts">
{#if inv.inviter.accountId === myId}
<button class="ghost" onclick={() => cancelInvite(inv)}>{t('invitations.cancel')}</button>
{:else}
<button class="btn" onclick={() => acceptInvite(inv)}>{t('invitations.accept')}</button>
<button class="ghost" onclick={() => declineInvite(inv)}>{t('invitations.decline')}</button>
{/if}
</span>
</div>
{/each}
</section>
{/if}
{#each [{ h: 'lobby.activeGames', list: active }, { h: 'lobby.finishedGames', list: finished }] as group (group.h)}
{#if group.list.length}
<section>
@@ -72,7 +135,7 @@
{/if}
{/each}
{#if !active.length && !finished.length}
{#if !active.length && !finished.length && !invitations.length}
<p class="empty">{t('lobby.noActive')}</p>
{/if}
</div>
@@ -82,11 +145,11 @@
<button class="tab" onclick={() => navigate('/new')}>
<span class="sq">🎲</span><span class="lbl">{t('lobby.new')}</span>
</button>
<button class="tab" onclick={() => showToast(t('lobby.soon'))}>
<span class="sq">⚔️</span><span class="lbl">{t('lobby.tournaments')}</span>
<button class="tab" onclick={() => navigate('/stats')}>
<span class="sq">📊</span><span class="lbl">{t('lobby.stats')}</span>
</button>
<button class="tab" onclick={() => showToast(t('lobby.soon'))}>
<span class="sq">🧮</span><span class="lbl">{t('lobby.stats')}</span>
<span class="sq">🏆</span><span class="lbl">{t('lobby.tournaments')}</span>
</button>
</TabBar>
{/snippet}
@@ -111,7 +174,8 @@
font-size: 0.9rem;
margin: 0;
}
.row {
.row,
.invite {
display: flex;
align-items: center;
justify-content: space-between;
@@ -147,4 +211,23 @@
line-height: 1;
flex: 0 0 auto;
}
.acts {
display: flex;
gap: 8px;
flex: 0 0 auto;
}
.btn {
padding: 8px 12px;
border: 1px solid var(--accent);
background: var(--accent);
color: var(--accent-text);
border-radius: var(--radius-sm);
}
.ghost {
padding: 8px 12px;
border: 1px solid var(--border);
background: var(--surface);
color: var(--text);
border-radius: var(--radius-sm);
}
</style>