Stage 8: UI social/account/history surfaces
Wire the deferred Stage 7 surfaces end-to-end (UI -> gateway transcode -> backend REST -> existing domain services): friends (incl. one-time friend codes), per-user blocks, friend-game invitations, profile editing + email binding, the statistics screen, and the in-game history + GCG export. Friends gain two add paths (interview decision, a deliberate plan change): one-time 6-digit codes (friend_codes table, 12h TTL, single-use, rate-limited redeem); and play-gated requests (shared game required) where an explicit decline is permanent, an ignored request lapses after 30 days, and a code bypasses a decline. Migration 00006 widens friendships_status_chk and adds friend_codes. Lobby notification badge is poll + push: a new generic `notify` event drives it live; the client polls on open/focus. Language stays a single Settings control that writes through to the durable account's preferred_language. GCG export is finished-only (game.ErrGameActive) and shares/downloads the .gcg file. Tests: backend unit + inttest (friend gate/decline/code, ListInvitations, GetStats, GCG gate), gateway transcode round-trips + notify constructor, UI vitest (codecs, win-rate, share choice) + Playwright social specs. Docs: PLAN (Stage 8 done + refinements + TODO-5), ARCHITECTURE, FUNCTIONAL(+ru), UI_DESIGN, TESTING, module READMEs.
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<script lang="ts">
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import { onMount } from 'svelte';
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import Screen from '../components/Screen.svelte';
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import { app, handleError, refreshNotifications, showToast } from '../lib/app.svelte';
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import { gateway } from '../lib/gateway';
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import { t } from '../lib/i18n/index.svelte';
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import type { AccountRef, FriendCode } from '../lib/model';
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let friends = $state<AccountRef[]>([]);
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let incoming = $state<AccountRef[]>([]);
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let blocked = $state<AccountRef[]>([]);
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let code = $state<FriendCode | null>(null);
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let redeemInput = $state('');
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async function load() {
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try {
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[friends, incoming, blocked] = await Promise.all([
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gateway.friendsList(),
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gateway.friendsIncoming(),
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gateway.blocksList(),
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]);
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} catch (e) {
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handleError(e);
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}
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}
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onMount(() => {
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if (!app.profile?.isGuest) void load();
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});
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async function act(fn: () => Promise<unknown>) {
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try {
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await fn();
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await load();
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void refreshNotifications();
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} catch (e) {
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handleError(e);
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}
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}
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const respond = (id: string, accept: boolean) => act(() => gateway.friendRespond(id, accept));
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const remove = (id: string) => act(() => gateway.unfriend(id));
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const blockUser = (id: string) => act(() => gateway.block(id));
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const unblock = (id: string) => act(() => gateway.unblock(id));
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async function getCode() {
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try {
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code = await gateway.friendCodeIssue();
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} catch (e) {
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handleError(e);
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}
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}
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async function redeem() {
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const c = redeemInput.trim();
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if (!c) return;
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try {
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const friend = await gateway.friendCodeRedeem(c);
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redeemInput = '';
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showToast(t('friends.added', { name: friend.displayName }));
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await load();
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} catch (e) {
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handleError(e);
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}
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}
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function codeTime(unix: number): string {
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return new Date(unix * 1000).toLocaleTimeString([], { hour: '2-digit', minute: '2-digit' });
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}
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</script>
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<Screen title={t('friends.title')} back="/">
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<div class="page">
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{#if app.profile?.isGuest}
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<p class="muted">{t('profile.guestLocked')}</p>
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{:else}
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<section>
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<h3>{t('friends.add')}</h3>
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<div class="addrow">
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<input
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class="codein"
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bind:value={redeemInput}
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placeholder={t('friends.codePlaceholder')}
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inputmode="numeric"
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maxlength="6"
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/>
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<button class="btn" onclick={redeem}>{t('friends.redeem')}</button>
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</div>
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{#if code}
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<div class="code" data-testid="friend-code">
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<span class="codeval">{code.code}</span>
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<span class="codehint">
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{t('friends.codeHint')} · {t('friends.codeExpires', { time: codeTime(code.expiresAtUnix) })}
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</span>
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</div>
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{:else}
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<button class="link" onclick={getCode}>{t('friends.getCode')}</button>
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{/if}
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</section>
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{#if incoming.length}
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<section>
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<h3>{t('friends.incoming')}</h3>
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{#each incoming as r (r.accountId)}
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<div class="item">
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<span class="who">{r.displayName}</span>
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<span class="acts">
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<button class="btn" onclick={() => respond(r.accountId, true)}>{t('friends.accept')}</button>
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<button class="ghost" onclick={() => respond(r.accountId, false)}>{t('friends.decline')}</button>
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</span>
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</div>
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{/each}
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</section>
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{/if}
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<section>
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<h3>{t('friends.yours')}</h3>
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{#if friends.length}
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{#each friends as f (f.accountId)}
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<div class="item">
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<span class="who">{f.displayName}</span>
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<span class="acts">
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<button class="ghost" onclick={() => remove(f.accountId)}>{t('friends.unfriend')}</button>
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<button class="ghost danger" onclick={() => blockUser(f.accountId)}>{t('friends.block')}</button>
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</span>
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</div>
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{/each}
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{:else}
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<p class="muted">{t('friends.none')}</p>
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{/if}
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</section>
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{#if blocked.length}
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<section>
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<h3>{t('friends.blockedList')}</h3>
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{#each blocked as b (b.accountId)}
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<div class="item">
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<span class="who">{b.displayName}</span>
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<button class="ghost" onclick={() => unblock(b.accountId)}>{t('friends.unblock')}</button>
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</div>
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{/each}
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</section>
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{/if}
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{/if}
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</div>
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</Screen>
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<style>
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.page {
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padding: var(--pad);
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display: flex;
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flex-direction: column;
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gap: 22px;
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}
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h3 {
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margin: 0 0 10px;
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font-size: 0.95rem;
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color: var(--text-muted);
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}
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.muted {
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color: var(--text-muted);
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margin: 0;
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}
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.addrow {
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display: flex;
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gap: 8px;
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}
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.codein {
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flex: 1;
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padding: 10px 12px;
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border: 1px solid var(--border);
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background: var(--surface);
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color: var(--text);
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border-radius: var(--radius-sm);
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letter-spacing: 0.3em;
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font-size: 1.1rem;
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}
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.code {
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margin-top: 10px;
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padding: 12px 14px;
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border: 1px dashed var(--border);
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border-radius: var(--radius);
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display: flex;
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flex-direction: column;
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gap: 4px;
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}
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.codeval {
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font-size: 1.8rem;
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font-weight: 700;
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letter-spacing: 0.3em;
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}
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.codehint {
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font-size: 0.8rem;
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color: var(--text-muted);
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}
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.link {
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margin-top: 10px;
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background: none;
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border: none;
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color: var(--accent);
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padding: 4px 0;
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text-align: left;
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}
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.item {
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display: flex;
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align-items: center;
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justify-content: space-between;
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gap: 10px;
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padding: 10px 12px;
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border: 1px solid var(--border);
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background: var(--surface);
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border-radius: var(--radius-sm);
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margin-bottom: 8px;
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}
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.who {
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font-weight: 600;
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overflow: hidden;
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text-overflow: ellipsis;
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white-space: nowrap;
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}
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.acts {
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display: flex;
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gap: 8px;
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flex: 0 0 auto;
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}
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.btn {
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padding: 8px 12px;
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border: 1px solid var(--accent);
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background: var(--accent);
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color: var(--accent-text);
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border-radius: var(--radius-sm);
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}
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.ghost {
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padding: 8px 12px;
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border: 1px solid var(--border);
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background: var(--surface);
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color: var(--text);
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border-radius: var(--radius-sm);
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}
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.ghost.danger {
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color: var(--danger, #c0392b);
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}
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</style>
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