Stage 8: UI social/account/history surfaces
Tests · Go / test (push) Successful in 7s
Tests · Integration / integration (push) Successful in 13s
Tests · UI / test (push) Successful in 16s

Wire the deferred Stage 7 surfaces end-to-end (UI -> gateway transcode ->
backend REST -> existing domain services): friends (incl. one-time friend
codes), per-user blocks, friend-game invitations, profile editing + email
binding, the statistics screen, and the in-game history + GCG export.

Friends gain two add paths (interview decision, a deliberate plan change):
one-time 6-digit codes (friend_codes table, 12h TTL, single-use, rate-limited
redeem); and play-gated requests (shared game required) where an explicit
decline is permanent, an ignored request lapses after 30 days, and a code
bypasses a decline. Migration 00006 widens friendships_status_chk and adds
friend_codes.

Lobby notification badge is poll + push: a new generic `notify` event drives
it live; the client polls on open/focus. Language stays a single Settings
control that writes through to the durable account's preferred_language. GCG
export is finished-only (game.ErrGameActive) and shares/downloads the .gcg file.

Tests: backend unit + inttest (friend gate/decline/code, ListInvitations,
GetStats, GCG gate), gateway transcode round-trips + notify constructor, UI
vitest (codecs, win-rate, share choice) + Playwright social specs. Docs: PLAN
(Stage 8 done + refinements + TODO-5), ARCHITECTURE, FUNCTIONAL(+ru), UI_DESIGN,
TESTING, module READMEs.
This commit is contained in:
Ilia Denisov
2026-06-03 19:47:40 +02:00
parent 539e24fba1
commit d733ce3119
114 changed files with 8210 additions and 149 deletions
+26
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import { describe, expect, it } from 'vitest';
import { gamesPlayed, winRate } from './stats';
import type { Stats } from './model';
const s = (wins: number, losses: number, draws: number): Stats => ({
wins,
losses,
draws,
maxGamePoints: 0,
maxWordPoints: 0,
});
describe('stats', () => {
it('sums games played', () => {
expect(gamesPlayed(s(7, 4, 1))).toBe(12);
});
it('computes a rounded win rate', () => {
expect(winRate(s(7, 4, 1))).toBe(58); // 7/12 = 58.33 -> 58
expect(winRate(s(1, 1, 0))).toBe(50);
});
it('win rate is 0 with no games', () => {
expect(winRate(s(0, 0, 0))).toBe(0);
});
});