Stage 8: UI social/account/history surfaces
Wire the deferred Stage 7 surfaces end-to-end (UI -> gateway transcode -> backend REST -> existing domain services): friends (incl. one-time friend codes), per-user blocks, friend-game invitations, profile editing + email binding, the statistics screen, and the in-game history + GCG export. Friends gain two add paths (interview decision, a deliberate plan change): one-time 6-digit codes (friend_codes table, 12h TTL, single-use, rate-limited redeem); and play-gated requests (shared game required) where an explicit decline is permanent, an ignored request lapses after 30 days, and a code bypasses a decline. Migration 00006 widens friendships_status_chk and adds friend_codes. Lobby notification badge is poll + push: a new generic `notify` event drives it live; the client polls on open/focus. Language stays a single Settings control that writes through to the durable account's preferred_language. GCG export is finished-only (game.ErrGameActive) and shares/downloads the .gcg file. Tests: backend unit + inttest (friend gate/decline/code, ListInvitations, GetStats, GCG gate), gateway transcode round-trips + notify constructor, UI vitest (codecs, win-rate, share choice) + Playwright social specs. Docs: PLAN (Stage 8 done + refinements + TODO-5), ARCHITECTURE, FUNCTIONAL(+ru), UI_DESIGN, TESTING, module READMEs.
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import { describe, expect, it } from 'vitest';
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import { gamesPlayed, winRate } from './stats';
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import type { Stats } from './model';
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const s = (wins: number, losses: number, draws: number): Stats => ({
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wins,
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losses,
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draws,
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maxGamePoints: 0,
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maxWordPoints: 0,
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});
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describe('stats', () => {
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it('sums games played', () => {
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expect(gamesPlayed(s(7, 4, 1))).toBe(12);
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});
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it('computes a rounded win rate', () => {
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expect(winRate(s(7, 4, 1))).toBe(58); // 7/12 = 58.33 -> 58
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expect(winRate(s(1, 1, 0))).toBe(50);
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});
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it('win rate is 0 with no games', () => {
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expect(winRate(s(0, 0, 0))).toBe(0);
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});
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});
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