Stage 8: UI social/account/history surfaces
Wire the deferred Stage 7 surfaces end-to-end (UI -> gateway transcode -> backend REST -> existing domain services): friends (incl. one-time friend codes), per-user blocks, friend-game invitations, profile editing + email binding, the statistics screen, and the in-game history + GCG export. Friends gain two add paths (interview decision, a deliberate plan change): one-time 6-digit codes (friend_codes table, 12h TTL, single-use, rate-limited redeem); and play-gated requests (shared game required) where an explicit decline is permanent, an ignored request lapses after 30 days, and a code bypasses a decline. Migration 00006 widens friendships_status_chk and adds friend_codes. Lobby notification badge is poll + push: a new generic `notify` event drives it live; the client polls on open/focus. Language stays a single Settings control that writes through to the durable account's preferred_language. GCG export is finished-only (game.ErrGameActive) and shares/downloads the .gcg file. Tests: backend unit + inttest (friend gate/decline/code, ListInvitations, GetStats, GCG gate), gateway transcode round-trips + notify constructor, UI vitest (codecs, win-rate, share choice) + Playwright social specs. Docs: PLAN (Stage 8 done + refinements + TODO-5), ARCHITECTURE, FUNCTIONAL(+ru), UI_DESIGN, TESTING, module READMEs.
This commit is contained in:
@@ -10,6 +10,8 @@ export type RouteName =
|
||||
| 'profile'
|
||||
| 'settings'
|
||||
| 'about'
|
||||
| 'friends'
|
||||
| 'stats'
|
||||
| 'notfound';
|
||||
|
||||
export interface Route {
|
||||
@@ -34,6 +36,10 @@ function parse(hash: string): Route {
|
||||
return { name: 'settings', params: {} };
|
||||
case 'about':
|
||||
return { name: 'about', params: {} };
|
||||
case 'friends':
|
||||
return { name: 'friends', params: {} };
|
||||
case 'stats':
|
||||
return { name: 'stats', params: {} };
|
||||
default:
|
||||
return { name: 'notfound', params: {} };
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user