Stage 8: UI social/account/history surfaces
Wire the deferred Stage 7 surfaces end-to-end (UI -> gateway transcode -> backend REST -> existing domain services): friends (incl. one-time friend codes), per-user blocks, friend-game invitations, profile editing + email binding, the statistics screen, and the in-game history + GCG export. Friends gain two add paths (interview decision, a deliberate plan change): one-time 6-digit codes (friend_codes table, 12h TTL, single-use, rate-limited redeem); and play-gated requests (shared game required) where an explicit decline is permanent, an ignored request lapses after 30 days, and a code bypasses a decline. Migration 00006 widens friendships_status_chk and adds friend_codes. Lobby notification badge is poll + push: a new generic `notify` event drives it live; the client polls on open/focus. Language stays a single Settings control that writes through to the durable account's preferred_language. GCG export is finished-only (game.ErrGameActive) and shares/downloads the .gcg file. Tests: backend unit + inttest (friend gate/decline/code, ListInvitations, GetStats, GCG gate), gateway transcode round-trips + notify constructor, UI vitest (codecs, win-rate, share choice) + Playwright social specs. Docs: PLAN (Stage 8 done + refinements + TODO-5), ARCHITECTURE, FUNCTIONAL(+ru), UI_DESIGN, TESTING, module READMEs.
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@@ -68,8 +68,22 @@ isGuest():boolean {
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return offset ? !!this.bb!.readInt8(this.bb_pos + offset) : false;
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}
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awayStart():string|null
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awayStart(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
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awayStart(optionalEncoding?:any):string|Uint8Array|null {
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const offset = this.bb!.__offset(this.bb_pos, 20);
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return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
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}
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awayEnd():string|null
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awayEnd(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
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awayEnd(optionalEncoding?:any):string|Uint8Array|null {
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const offset = this.bb!.__offset(this.bb_pos, 22);
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return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
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}
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static startProfile(builder:flatbuffers.Builder) {
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builder.startObject(8);
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builder.startObject(10);
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}
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static addUserId(builder:flatbuffers.Builder, userIdOffset:flatbuffers.Offset) {
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@@ -104,12 +118,20 @@ static addIsGuest(builder:flatbuffers.Builder, isGuest:boolean) {
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builder.addFieldInt8(7, +isGuest, +false);
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}
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static addAwayStart(builder:flatbuffers.Builder, awayStartOffset:flatbuffers.Offset) {
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builder.addFieldOffset(8, awayStartOffset, 0);
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}
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static addAwayEnd(builder:flatbuffers.Builder, awayEndOffset:flatbuffers.Offset) {
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builder.addFieldOffset(9, awayEndOffset, 0);
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}
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static endProfile(builder:flatbuffers.Builder):flatbuffers.Offset {
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const offset = builder.endObject();
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return offset;
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}
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static createProfile(builder:flatbuffers.Builder, userIdOffset:flatbuffers.Offset, displayNameOffset:flatbuffers.Offset, preferredLanguageOffset:flatbuffers.Offset, timeZoneOffset:flatbuffers.Offset, hintBalance:number, blockChat:boolean, blockFriendRequests:boolean, isGuest:boolean):flatbuffers.Offset {
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static createProfile(builder:flatbuffers.Builder, userIdOffset:flatbuffers.Offset, displayNameOffset:flatbuffers.Offset, preferredLanguageOffset:flatbuffers.Offset, timeZoneOffset:flatbuffers.Offset, hintBalance:number, blockChat:boolean, blockFriendRequests:boolean, isGuest:boolean, awayStartOffset:flatbuffers.Offset, awayEndOffset:flatbuffers.Offset):flatbuffers.Offset {
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Profile.startProfile(builder);
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Profile.addUserId(builder, userIdOffset);
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Profile.addDisplayName(builder, displayNameOffset);
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@@ -119,6 +141,8 @@ static createProfile(builder:flatbuffers.Builder, userIdOffset:flatbuffers.Offse
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Profile.addBlockChat(builder, blockChat);
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Profile.addBlockFriendRequests(builder, blockFriendRequests);
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Profile.addIsGuest(builder, isGuest);
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Profile.addAwayStart(builder, awayStartOffset);
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Profile.addAwayEnd(builder, awayEndOffset);
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return Profile.endProfile(builder);
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}
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}
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