Stage 8: UI social/account/history surfaces
Wire the deferred Stage 7 surfaces end-to-end (UI -> gateway transcode -> backend REST -> existing domain services): friends (incl. one-time friend codes), per-user blocks, friend-game invitations, profile editing + email binding, the statistics screen, and the in-game history + GCG export. Friends gain two add paths (interview decision, a deliberate plan change): one-time 6-digit codes (friend_codes table, 12h TTL, single-use, rate-limited redeem); and play-gated requests (shared game required) where an explicit decline is permanent, an ignored request lapses after 30 days, and a code bypasses a decline. Migration 00006 widens friendships_status_chk and adds friend_codes. Lobby notification badge is poll + push: a new generic `notify` event drives it live; the client polls on open/focus. Language stays a single Settings control that writes through to the durable account's preferred_language. GCG export is finished-only (game.ErrGameActive) and shares/downloads the .gcg file. Tests: backend unit + inttest (friend gate/decline/code, ListInvitations, GetStats, GCG gate), gateway transcode round-trips + notify constructor, UI vitest (codecs, win-rate, share choice) + Playwright social specs. Docs: PLAN (Stage 8 done + refinements + TODO-5), ARCHITECTURE, FUNCTIONAL(+ru), UI_DESIGN, TESTING, module READMEs.
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// automatically generated by the FlatBuffers compiler, do not modify
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import * as flatbuffers from 'flatbuffers';
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import { AccountRef } from '../scrabblefb/account-ref.js';
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import { InvitationInvitee } from '../scrabblefb/invitation-invitee.js';
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export class Invitation {
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bb: flatbuffers.ByteBuffer|null = null;
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bb_pos = 0;
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__init(i:number, bb:flatbuffers.ByteBuffer):Invitation {
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this.bb_pos = i;
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this.bb = bb;
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return this;
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}
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static getRootAsInvitation(bb:flatbuffers.ByteBuffer, obj?:Invitation):Invitation {
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return (obj || new Invitation()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
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}
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static getSizePrefixedRootAsInvitation(bb:flatbuffers.ByteBuffer, obj?:Invitation):Invitation {
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bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
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return (obj || new Invitation()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
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}
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id():string|null
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id(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
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id(optionalEncoding?:any):string|Uint8Array|null {
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const offset = this.bb!.__offset(this.bb_pos, 4);
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return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
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}
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inviter(obj?:AccountRef):AccountRef|null {
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const offset = this.bb!.__offset(this.bb_pos, 6);
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return offset ? (obj || new AccountRef()).__init(this.bb!.__indirect(this.bb_pos + offset), this.bb!) : null;
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}
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invitees(index: number, obj?:InvitationInvitee):InvitationInvitee|null {
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const offset = this.bb!.__offset(this.bb_pos, 8);
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return offset ? (obj || new InvitationInvitee()).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null;
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}
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inviteesLength():number {
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const offset = this.bb!.__offset(this.bb_pos, 8);
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return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
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}
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variant():string|null
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variant(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
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variant(optionalEncoding?:any):string|Uint8Array|null {
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const offset = this.bb!.__offset(this.bb_pos, 10);
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return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
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}
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turnTimeoutSecs():number {
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const offset = this.bb!.__offset(this.bb_pos, 12);
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return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
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}
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hintsAllowed():boolean {
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const offset = this.bb!.__offset(this.bb_pos, 14);
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return offset ? !!this.bb!.readInt8(this.bb_pos + offset) : false;
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}
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hintsPerPlayer():number {
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const offset = this.bb!.__offset(this.bb_pos, 16);
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return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
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}
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dropoutTiles():string|null
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dropoutTiles(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
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dropoutTiles(optionalEncoding?:any):string|Uint8Array|null {
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const offset = this.bb!.__offset(this.bb_pos, 18);
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return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
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}
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status():string|null
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status(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
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status(optionalEncoding?:any):string|Uint8Array|null {
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const offset = this.bb!.__offset(this.bb_pos, 20);
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return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
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}
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gameId():string|null
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gameId(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
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gameId(optionalEncoding?:any):string|Uint8Array|null {
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const offset = this.bb!.__offset(this.bb_pos, 22);
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return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
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}
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expiresAtUnix():bigint {
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const offset = this.bb!.__offset(this.bb_pos, 24);
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return offset ? this.bb!.readInt64(this.bb_pos + offset) : BigInt('0');
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}
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static startInvitation(builder:flatbuffers.Builder) {
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builder.startObject(11);
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}
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static addId(builder:flatbuffers.Builder, idOffset:flatbuffers.Offset) {
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builder.addFieldOffset(0, idOffset, 0);
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}
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static addInviter(builder:flatbuffers.Builder, inviterOffset:flatbuffers.Offset) {
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builder.addFieldOffset(1, inviterOffset, 0);
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}
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static addInvitees(builder:flatbuffers.Builder, inviteesOffset:flatbuffers.Offset) {
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builder.addFieldOffset(2, inviteesOffset, 0);
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}
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static createInviteesVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
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builder.startVector(4, data.length, 4);
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for (let i = data.length - 1; i >= 0; i--) {
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builder.addOffset(data[i]!);
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}
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return builder.endVector();
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}
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static startInviteesVector(builder:flatbuffers.Builder, numElems:number) {
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builder.startVector(4, numElems, 4);
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}
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static addVariant(builder:flatbuffers.Builder, variantOffset:flatbuffers.Offset) {
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builder.addFieldOffset(3, variantOffset, 0);
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}
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static addTurnTimeoutSecs(builder:flatbuffers.Builder, turnTimeoutSecs:number) {
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builder.addFieldInt32(4, turnTimeoutSecs, 0);
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}
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static addHintsAllowed(builder:flatbuffers.Builder, hintsAllowed:boolean) {
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builder.addFieldInt8(5, +hintsAllowed, +false);
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}
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static addHintsPerPlayer(builder:flatbuffers.Builder, hintsPerPlayer:number) {
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builder.addFieldInt32(6, hintsPerPlayer, 0);
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}
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static addDropoutTiles(builder:flatbuffers.Builder, dropoutTilesOffset:flatbuffers.Offset) {
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builder.addFieldOffset(7, dropoutTilesOffset, 0);
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}
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static addStatus(builder:flatbuffers.Builder, statusOffset:flatbuffers.Offset) {
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builder.addFieldOffset(8, statusOffset, 0);
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}
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static addGameId(builder:flatbuffers.Builder, gameIdOffset:flatbuffers.Offset) {
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builder.addFieldOffset(9, gameIdOffset, 0);
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}
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static addExpiresAtUnix(builder:flatbuffers.Builder, expiresAtUnix:bigint) {
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builder.addFieldInt64(10, expiresAtUnix, BigInt('0'));
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}
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static endInvitation(builder:flatbuffers.Builder):flatbuffers.Offset {
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const offset = builder.endObject();
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return offset;
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}
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}
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