Stage 8: UI social/account/history surfaces
Wire the deferred Stage 7 surfaces end-to-end (UI -> gateway transcode -> backend REST -> existing domain services): friends (incl. one-time friend codes), per-user blocks, friend-game invitations, profile editing + email binding, the statistics screen, and the in-game history + GCG export. Friends gain two add paths (interview decision, a deliberate plan change): one-time 6-digit codes (friend_codes table, 12h TTL, single-use, rate-limited redeem); and play-gated requests (shared game required) where an explicit decline is permanent, an ignored request lapses after 30 days, and a code bypasses a decline. Migration 00006 widens friendships_status_chk and adds friend_codes. Lobby notification badge is poll + push: a new generic `notify` event drives it live; the client polls on open/focus. Language stays a single Settings control that writes through to the durable account's preferred_language. GCG export is finished-only (game.ErrGameActive) and shares/downloads the .gcg file. Tests: backend unit + inttest (friend gate/decline/code, ListInvitations, GetStats, GCG gate), gateway transcode round-trips + notify constructor, UI vitest (codecs, win-rate, share choice) + Playwright social specs. Docs: PLAN (Stage 8 done + refinements + TODO-5), ARCHITECTURE, FUNCTIONAL(+ru), UI_DESIGN, TESTING, module READMEs.
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@@ -10,6 +10,8 @@
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import Profile from './screens/Profile.svelte';
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import Settings from './screens/Settings.svelte';
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import About from './screens/About.svelte';
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import Friends from './screens/Friends.svelte';
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import Stats from './screens/Stats.svelte';
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import Game from './game/Game.svelte';
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onMount(() => {
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@@ -31,6 +33,10 @@
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<Settings />
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{:else if router.route.name === 'about'}
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<About />
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{:else if router.route.name === 'friends'}
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<Friends />
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{:else if router.route.name === 'stats'}
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<Stats />
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{:else}
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<Lobby />
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{/if}
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