Stage 8: UI social/account/history surfaces
Wire the deferred Stage 7 surfaces end-to-end (UI -> gateway transcode -> backend REST -> existing domain services): friends (incl. one-time friend codes), per-user blocks, friend-game invitations, profile editing + email binding, the statistics screen, and the in-game history + GCG export. Friends gain two add paths (interview decision, a deliberate plan change): one-time 6-digit codes (friend_codes table, 12h TTL, single-use, rate-limited redeem); and play-gated requests (shared game required) where an explicit decline is permanent, an ignored request lapses after 30 days, and a code bypasses a decline. Migration 00006 widens friendships_status_chk and adds friend_codes. Lobby notification badge is poll + push: a new generic `notify` event drives it live; the client polls on open/focus. Language stays a single Settings control that writes through to the durable account's preferred_language. GCG export is finished-only (game.ErrGameActive) and shares/downloads the .gcg file. Tests: backend unit + inttest (friend gate/decline/code, ListInvitations, GetStats, GCG gate), gateway transcode round-trips + notify constructor, UI vitest (codecs, win-rate, share choice) + Playwright social specs. Docs: PLAN (Stage 8 done + refinements + TODO-5), ARCHITECTURE, FUNCTIONAL(+ru), UI_DESIGN, TESTING, module READMEs.
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@@ -7,8 +7,10 @@ platform webviews and packageable to native via Capacitor.
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Stage 7 ships the **playable slice**: sign in (guest / email), the "my games" lobby,
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auto-match, the board (place tiles by drag or tap, pass, exchange, resign), hint,
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word-check + complaint, per-game chat and nudge, the live in-app stream, i18n (en/ru),
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theme, and a read-only profile. Friends/blocks, friend-game invitations, profile
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editing, the stats screen and the history/GCG viewer are Stage 8.
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theme, and the profile. **Stage 8** adds friends/blocks (with one-time friend codes),
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friend-game invitations, profile editing + email binding, the statistics screen, the
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lobby notification badge, and the in-game history + GCG export (share or download,
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finished games only).
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## Scripts
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@@ -60,10 +62,10 @@ runtime; the Telegram SDK itself is wired in the Telegram stage.
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```
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src/
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lib/ model, client facade, transport (+ mock), codec, board replay,
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placement state machine, premiums, i18n, theme, session, router, app store
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components/ Header, Modal, Toast
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screens/ Login, Lobby, NewGame, Profile, Settings, About
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placement state machine, premiums, stats, share, i18n, theme, session, router, app store
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components/ Header, Menu (+ badge), Modal, Toast, TabBar, Screen
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screens/ Login, Lobby, NewGame, Profile, Settings, About, Friends, Stats
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game/ Game, Board, Rack, Controls, MakeMove, Chat
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gen/ committed edge codegen (FlatBuffers + Connect)
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e2e/ Playwright smoke (mock)
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e2e/ Playwright smoke + social specs (mock)
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```
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