Stage 8: UI social/account/history surfaces
Tests · Go / test (push) Successful in 7s
Tests · Integration / integration (push) Successful in 13s
Tests · UI / test (push) Successful in 16s

Wire the deferred Stage 7 surfaces end-to-end (UI -> gateway transcode ->
backend REST -> existing domain services): friends (incl. one-time friend
codes), per-user blocks, friend-game invitations, profile editing + email
binding, the statistics screen, and the in-game history + GCG export.

Friends gain two add paths (interview decision, a deliberate plan change):
one-time 6-digit codes (friend_codes table, 12h TTL, single-use, rate-limited
redeem); and play-gated requests (shared game required) where an explicit
decline is permanent, an ignored request lapses after 30 days, and a code
bypasses a decline. Migration 00006 widens friendships_status_chk and adds
friend_codes.

Lobby notification badge is poll + push: a new generic `notify` event drives
it live; the client polls on open/focus. Language stays a single Settings
control that writes through to the durable account's preferred_language. GCG
export is finished-only (game.ErrGameActive) and shares/downloads the .gcg file.

Tests: backend unit + inttest (friend gate/decline/code, ListInvitations,
GetStats, GCG gate), gateway transcode round-trips + notify constructor, UI
vitest (codecs, win-rate, share choice) + Playwright social specs. Docs: PLAN
(Stage 8 done + refinements + TODO-5), ARCHITECTURE, FUNCTIONAL(+ru), UI_DESIGN,
TESTING, module READMEs.
This commit is contained in:
Ilia Denisov
2026-06-03 19:47:40 +02:00
parent 539e24fba1
commit d733ce3119
114 changed files with 8210 additions and 149 deletions
+124
View File
@@ -0,0 +1,124 @@
// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package scrabblefb
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type StatsView struct {
_tab flatbuffers.Table
}
func GetRootAsStatsView(buf []byte, offset flatbuffers.UOffsetT) *StatsView {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &StatsView{}
x.Init(buf, n+offset)
return x
}
func FinishStatsViewBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsStatsView(buf []byte, offset flatbuffers.UOffsetT) *StatsView {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &StatsView{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedStatsViewBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *StatsView) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *StatsView) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *StatsView) Wins() int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.GetInt32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *StatsView) MutateWins(n int32) bool {
return rcv._tab.MutateInt32Slot(4, n)
}
func (rcv *StatsView) Losses() int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
if o != 0 {
return rcv._tab.GetInt32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *StatsView) MutateLosses(n int32) bool {
return rcv._tab.MutateInt32Slot(6, n)
}
func (rcv *StatsView) Draws() int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
if o != 0 {
return rcv._tab.GetInt32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *StatsView) MutateDraws(n int32) bool {
return rcv._tab.MutateInt32Slot(8, n)
}
func (rcv *StatsView) MaxGamePoints() int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(10))
if o != 0 {
return rcv._tab.GetInt32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *StatsView) MutateMaxGamePoints(n int32) bool {
return rcv._tab.MutateInt32Slot(10, n)
}
func (rcv *StatsView) MaxWordPoints() int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(12))
if o != 0 {
return rcv._tab.GetInt32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *StatsView) MutateMaxWordPoints(n int32) bool {
return rcv._tab.MutateInt32Slot(12, n)
}
func StatsViewStart(builder *flatbuffers.Builder) {
builder.StartObject(5)
}
func StatsViewAddWins(builder *flatbuffers.Builder, wins int32) {
builder.PrependInt32Slot(0, wins, 0)
}
func StatsViewAddLosses(builder *flatbuffers.Builder, losses int32) {
builder.PrependInt32Slot(1, losses, 0)
}
func StatsViewAddDraws(builder *flatbuffers.Builder, draws int32) {
builder.PrependInt32Slot(2, draws, 0)
}
func StatsViewAddMaxGamePoints(builder *flatbuffers.Builder, maxGamePoints int32) {
builder.PrependInt32Slot(3, maxGamePoints, 0)
}
func StatsViewAddMaxWordPoints(builder *flatbuffers.Builder, maxWordPoints int32) {
builder.PrependInt32Slot(4, maxWordPoints, 0)
}
func StatsViewEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}