Stage 8: UI social/account/history surfaces
Tests · Go / test (push) Successful in 7s
Tests · Integration / integration (push) Successful in 13s
Tests · UI / test (push) Successful in 16s

Wire the deferred Stage 7 surfaces end-to-end (UI -> gateway transcode ->
backend REST -> existing domain services): friends (incl. one-time friend
codes), per-user blocks, friend-game invitations, profile editing + email
binding, the statistics screen, and the in-game history + GCG export.

Friends gain two add paths (interview decision, a deliberate plan change):
one-time 6-digit codes (friend_codes table, 12h TTL, single-use, rate-limited
redeem); and play-gated requests (shared game required) where an explicit
decline is permanent, an ignored request lapses after 30 days, and a code
bypasses a decline. Migration 00006 widens friendships_status_chk and adds
friend_codes.

Lobby notification badge is poll + push: a new generic `notify` event drives
it live; the client polls on open/focus. Language stays a single Settings
control that writes through to the durable account's preferred_language. GCG
export is finished-only (game.ErrGameActive) and shares/downloads the .gcg file.

Tests: backend unit + inttest (friend gate/decline/code, ListInvitations,
GetStats, GCG gate), gateway transcode round-trips + notify constructor, UI
vitest (codecs, win-rate, share choice) + Playwright social specs. Docs: PLAN
(Stage 8 done + refinements + TODO-5), ARCHITECTURE, FUNCTIONAL(+ru), UI_DESIGN,
TESTING, module READMEs.
This commit is contained in:
Ilia Denisov
2026-06-03 19:47:40 +02:00
parent 539e24fba1
commit d733ce3119
114 changed files with 8210 additions and 149 deletions
+206
View File
@@ -0,0 +1,206 @@
// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package scrabblefb
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type Invitation struct {
_tab flatbuffers.Table
}
func GetRootAsInvitation(buf []byte, offset flatbuffers.UOffsetT) *Invitation {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &Invitation{}
x.Init(buf, n+offset)
return x
}
func FinishInvitationBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsInvitation(buf []byte, offset flatbuffers.UOffsetT) *Invitation {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &Invitation{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedInvitationBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *Invitation) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *Invitation) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *Invitation) Id() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *Invitation) Inviter(obj *AccountRef) *AccountRef {
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
if o != 0 {
x := rcv._tab.Indirect(o + rcv._tab.Pos)
if obj == nil {
obj = new(AccountRef)
}
obj.Init(rcv._tab.Bytes, x)
return obj
}
return nil
}
func (rcv *Invitation) Invitees(obj *InvitationInvitee, j int) bool {
o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
if o != 0 {
x := rcv._tab.Vector(o)
x += flatbuffers.UOffsetT(j) * 4
x = rcv._tab.Indirect(x)
obj.Init(rcv._tab.Bytes, x)
return true
}
return false
}
func (rcv *Invitation) InviteesLength() int {
o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
if o != 0 {
return rcv._tab.VectorLen(o)
}
return 0
}
func (rcv *Invitation) Variant() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(10))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *Invitation) TurnTimeoutSecs() int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(12))
if o != 0 {
return rcv._tab.GetInt32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *Invitation) MutateTurnTimeoutSecs(n int32) bool {
return rcv._tab.MutateInt32Slot(12, n)
}
func (rcv *Invitation) HintsAllowed() bool {
o := flatbuffers.UOffsetT(rcv._tab.Offset(14))
if o != 0 {
return rcv._tab.GetBool(o + rcv._tab.Pos)
}
return false
}
func (rcv *Invitation) MutateHintsAllowed(n bool) bool {
return rcv._tab.MutateBoolSlot(14, n)
}
func (rcv *Invitation) HintsPerPlayer() int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(16))
if o != 0 {
return rcv._tab.GetInt32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *Invitation) MutateHintsPerPlayer(n int32) bool {
return rcv._tab.MutateInt32Slot(16, n)
}
func (rcv *Invitation) DropoutTiles() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(18))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *Invitation) Status() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(20))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *Invitation) GameId() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(22))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *Invitation) ExpiresAtUnix() int64 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(24))
if o != 0 {
return rcv._tab.GetInt64(o + rcv._tab.Pos)
}
return 0
}
func (rcv *Invitation) MutateExpiresAtUnix(n int64) bool {
return rcv._tab.MutateInt64Slot(24, n)
}
func InvitationStart(builder *flatbuffers.Builder) {
builder.StartObject(11)
}
func InvitationAddId(builder *flatbuffers.Builder, id flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(id), 0)
}
func InvitationAddInviter(builder *flatbuffers.Builder, inviter flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(inviter), 0)
}
func InvitationAddInvitees(builder *flatbuffers.Builder, invitees flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(2, flatbuffers.UOffsetT(invitees), 0)
}
func InvitationStartInviteesVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT {
return builder.StartVector(4, numElems, 4)
}
func InvitationAddVariant(builder *flatbuffers.Builder, variant flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(3, flatbuffers.UOffsetT(variant), 0)
}
func InvitationAddTurnTimeoutSecs(builder *flatbuffers.Builder, turnTimeoutSecs int32) {
builder.PrependInt32Slot(4, turnTimeoutSecs, 0)
}
func InvitationAddHintsAllowed(builder *flatbuffers.Builder, hintsAllowed bool) {
builder.PrependBoolSlot(5, hintsAllowed, false)
}
func InvitationAddHintsPerPlayer(builder *flatbuffers.Builder, hintsPerPlayer int32) {
builder.PrependInt32Slot(6, hintsPerPlayer, 0)
}
func InvitationAddDropoutTiles(builder *flatbuffers.Builder, dropoutTiles flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(7, flatbuffers.UOffsetT(dropoutTiles), 0)
}
func InvitationAddStatus(builder *flatbuffers.Builder, status flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(8, flatbuffers.UOffsetT(status), 0)
}
func InvitationAddGameId(builder *flatbuffers.Builder, gameId flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(9, flatbuffers.UOffsetT(gameId), 0)
}
func InvitationAddExpiresAtUnix(builder *flatbuffers.Builder, expiresAtUnix int64) {
builder.PrependInt64Slot(10, expiresAtUnix, 0)
}
func InvitationEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}