Stage 8: UI social/account/history surfaces
Wire the deferred Stage 7 surfaces end-to-end (UI -> gateway transcode -> backend REST -> existing domain services): friends (incl. one-time friend codes), per-user blocks, friend-game invitations, profile editing + email binding, the statistics screen, and the in-game history + GCG export. Friends gain two add paths (interview decision, a deliberate plan change): one-time 6-digit codes (friend_codes table, 12h TTL, single-use, rate-limited redeem); and play-gated requests (shared game required) where an explicit decline is permanent, an ignored request lapses after 30 days, and a code bypasses a decline. Migration 00006 widens friendships_status_chk and adds friend_codes. Lobby notification badge is poll + push: a new generic `notify` event drives it live; the client polls on open/focus. Language stays a single Settings control that writes through to the durable account's preferred_language. GCG export is finished-only (game.ErrGameActive) and shares/downloads the .gcg file. Tests: backend unit + inttest (friend gate/decline/code, ListInvitations, GetStats, GCG gate), gateway transcode round-trips + notify constructor, UI vitest (codecs, win-rate, share choice) + Playwright social specs. Docs: PLAN (Stage 8 done + refinements + TODO-5), ARCHITECTURE, FUNCTIONAL(+ru), UI_DESIGN, TESTING, module READMEs.
This commit is contained in:
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// Code generated by the FlatBuffers compiler. DO NOT EDIT.
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package scrabblefb
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import (
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flatbuffers "github.com/google/flatbuffers/go"
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)
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type Invitation struct {
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_tab flatbuffers.Table
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}
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func GetRootAsInvitation(buf []byte, offset flatbuffers.UOffsetT) *Invitation {
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n := flatbuffers.GetUOffsetT(buf[offset:])
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x := &Invitation{}
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x.Init(buf, n+offset)
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return x
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}
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func FinishInvitationBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
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builder.Finish(offset)
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}
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func GetSizePrefixedRootAsInvitation(buf []byte, offset flatbuffers.UOffsetT) *Invitation {
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n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
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x := &Invitation{}
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x.Init(buf, n+offset+flatbuffers.SizeUint32)
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return x
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}
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func FinishSizePrefixedInvitationBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
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builder.FinishSizePrefixed(offset)
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}
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func (rcv *Invitation) Init(buf []byte, i flatbuffers.UOffsetT) {
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rcv._tab.Bytes = buf
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rcv._tab.Pos = i
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}
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func (rcv *Invitation) Table() flatbuffers.Table {
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return rcv._tab
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}
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func (rcv *Invitation) Id() []byte {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
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if o != 0 {
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return rcv._tab.ByteVector(o + rcv._tab.Pos)
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}
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return nil
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}
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func (rcv *Invitation) Inviter(obj *AccountRef) *AccountRef {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
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if o != 0 {
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x := rcv._tab.Indirect(o + rcv._tab.Pos)
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if obj == nil {
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obj = new(AccountRef)
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}
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obj.Init(rcv._tab.Bytes, x)
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return obj
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}
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return nil
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}
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func (rcv *Invitation) Invitees(obj *InvitationInvitee, j int) bool {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
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if o != 0 {
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x := rcv._tab.Vector(o)
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x += flatbuffers.UOffsetT(j) * 4
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x = rcv._tab.Indirect(x)
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obj.Init(rcv._tab.Bytes, x)
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return true
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}
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return false
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}
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func (rcv *Invitation) InviteesLength() int {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
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if o != 0 {
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return rcv._tab.VectorLen(o)
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}
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return 0
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}
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func (rcv *Invitation) Variant() []byte {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(10))
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if o != 0 {
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return rcv._tab.ByteVector(o + rcv._tab.Pos)
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}
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return nil
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}
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func (rcv *Invitation) TurnTimeoutSecs() int32 {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(12))
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if o != 0 {
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return rcv._tab.GetInt32(o + rcv._tab.Pos)
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}
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return 0
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}
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func (rcv *Invitation) MutateTurnTimeoutSecs(n int32) bool {
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return rcv._tab.MutateInt32Slot(12, n)
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}
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func (rcv *Invitation) HintsAllowed() bool {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(14))
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if o != 0 {
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return rcv._tab.GetBool(o + rcv._tab.Pos)
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}
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return false
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}
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func (rcv *Invitation) MutateHintsAllowed(n bool) bool {
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return rcv._tab.MutateBoolSlot(14, n)
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}
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func (rcv *Invitation) HintsPerPlayer() int32 {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(16))
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if o != 0 {
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return rcv._tab.GetInt32(o + rcv._tab.Pos)
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}
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return 0
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}
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func (rcv *Invitation) MutateHintsPerPlayer(n int32) bool {
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return rcv._tab.MutateInt32Slot(16, n)
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}
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func (rcv *Invitation) DropoutTiles() []byte {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(18))
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if o != 0 {
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return rcv._tab.ByteVector(o + rcv._tab.Pos)
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}
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return nil
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}
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func (rcv *Invitation) Status() []byte {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(20))
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if o != 0 {
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return rcv._tab.ByteVector(o + rcv._tab.Pos)
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}
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return nil
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}
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func (rcv *Invitation) GameId() []byte {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(22))
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if o != 0 {
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return rcv._tab.ByteVector(o + rcv._tab.Pos)
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}
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return nil
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}
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func (rcv *Invitation) ExpiresAtUnix() int64 {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(24))
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if o != 0 {
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return rcv._tab.GetInt64(o + rcv._tab.Pos)
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}
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return 0
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}
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func (rcv *Invitation) MutateExpiresAtUnix(n int64) bool {
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return rcv._tab.MutateInt64Slot(24, n)
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}
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func InvitationStart(builder *flatbuffers.Builder) {
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builder.StartObject(11)
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}
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func InvitationAddId(builder *flatbuffers.Builder, id flatbuffers.UOffsetT) {
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builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(id), 0)
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}
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func InvitationAddInviter(builder *flatbuffers.Builder, inviter flatbuffers.UOffsetT) {
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builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(inviter), 0)
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}
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func InvitationAddInvitees(builder *flatbuffers.Builder, invitees flatbuffers.UOffsetT) {
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builder.PrependUOffsetTSlot(2, flatbuffers.UOffsetT(invitees), 0)
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}
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func InvitationStartInviteesVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT {
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return builder.StartVector(4, numElems, 4)
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}
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func InvitationAddVariant(builder *flatbuffers.Builder, variant flatbuffers.UOffsetT) {
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builder.PrependUOffsetTSlot(3, flatbuffers.UOffsetT(variant), 0)
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}
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func InvitationAddTurnTimeoutSecs(builder *flatbuffers.Builder, turnTimeoutSecs int32) {
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builder.PrependInt32Slot(4, turnTimeoutSecs, 0)
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}
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func InvitationAddHintsAllowed(builder *flatbuffers.Builder, hintsAllowed bool) {
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builder.PrependBoolSlot(5, hintsAllowed, false)
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}
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func InvitationAddHintsPerPlayer(builder *flatbuffers.Builder, hintsPerPlayer int32) {
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builder.PrependInt32Slot(6, hintsPerPlayer, 0)
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}
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func InvitationAddDropoutTiles(builder *flatbuffers.Builder, dropoutTiles flatbuffers.UOffsetT) {
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builder.PrependUOffsetTSlot(7, flatbuffers.UOffsetT(dropoutTiles), 0)
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}
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func InvitationAddStatus(builder *flatbuffers.Builder, status flatbuffers.UOffsetT) {
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builder.PrependUOffsetTSlot(8, flatbuffers.UOffsetT(status), 0)
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}
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func InvitationAddGameId(builder *flatbuffers.Builder, gameId flatbuffers.UOffsetT) {
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builder.PrependUOffsetTSlot(9, flatbuffers.UOffsetT(gameId), 0)
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}
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func InvitationAddExpiresAtUnix(builder *flatbuffers.Builder, expiresAtUnix int64) {
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builder.PrependInt64Slot(10, expiresAtUnix, 0)
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}
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func InvitationEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
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return builder.EndObject()
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}
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