Stage 8: UI social/account/history surfaces
Tests · Go / test (push) Successful in 7s
Tests · Integration / integration (push) Successful in 13s
Tests · UI / test (push) Successful in 16s

Wire the deferred Stage 7 surfaces end-to-end (UI -> gateway transcode ->
backend REST -> existing domain services): friends (incl. one-time friend
codes), per-user blocks, friend-game invitations, profile editing + email
binding, the statistics screen, and the in-game history + GCG export.

Friends gain two add paths (interview decision, a deliberate plan change):
one-time 6-digit codes (friend_codes table, 12h TTL, single-use, rate-limited
redeem); and play-gated requests (shared game required) where an explicit
decline is permanent, an ignored request lapses after 30 days, and a code
bypasses a decline. Migration 00006 widens friendships_status_chk and adds
friend_codes.

Lobby notification badge is poll + push: a new generic `notify` event drives
it live; the client polls on open/focus. Language stays a single Settings
control that writes through to the durable account's preferred_language. GCG
export is finished-only (game.ErrGameActive) and shares/downloads the .gcg file.

Tests: backend unit + inttest (friend gate/decline/code, ListInvitations,
GetStats, GCG gate), gateway transcode round-trips + notify constructor, UI
vitest (codecs, win-rate, share choice) + Playwright social specs. Docs: PLAN
(Stage 8 done + refinements + TODO-5), ARCHITECTURE, FUNCTIONAL(+ru), UI_DESIGN,
TESTING, module READMEs.
This commit is contained in:
Ilia Denisov
2026-06-03 19:47:40 +02:00
parent 539e24fba1
commit d733ce3119
114 changed files with 8210 additions and 149 deletions
+4
View File
@@ -43,6 +43,8 @@ func encodeProfile(p backendclient.ProfileResp) []byte {
name := b.CreateString(p.DisplayName)
lang := b.CreateString(p.PreferredLanguage)
tz := b.CreateString(p.TimeZone)
awayStart := b.CreateString(p.AwayStart)
awayEnd := b.CreateString(p.AwayEnd)
fb.ProfileStart(b)
fb.ProfileAddUserId(b, uid)
fb.ProfileAddDisplayName(b, name)
@@ -52,6 +54,8 @@ func encodeProfile(p backendclient.ProfileResp) []byte {
fb.ProfileAddBlockChat(b, p.BlockChat)
fb.ProfileAddBlockFriendRequests(b, p.BlockFriendRequests)
fb.ProfileAddIsGuest(b, p.IsGuest)
fb.ProfileAddAwayStart(b, awayStart)
fb.ProfileAddAwayEnd(b, awayEnd)
b.Finish(fb.ProfileEnd(b))
return b.FinishedBytes()
}