Stage 8: UI social/account/history surfaces
Wire the deferred Stage 7 surfaces end-to-end (UI -> gateway transcode -> backend REST -> existing domain services): friends (incl. one-time friend codes), per-user blocks, friend-game invitations, profile editing + email binding, the statistics screen, and the in-game history + GCG export. Friends gain two add paths (interview decision, a deliberate plan change): one-time 6-digit codes (friend_codes table, 12h TTL, single-use, rate-limited redeem); and play-gated requests (shared game required) where an explicit decline is permanent, an ignored request lapses after 30 days, and a code bypasses a decline. Migration 00006 widens friendships_status_chk and adds friend_codes. Lobby notification badge is poll + push: a new generic `notify` event drives it live; the client polls on open/focus. Language stays a single Settings control that writes through to the durable account's preferred_language. GCG export is finished-only (game.ErrGameActive) and shares/downloads the .gcg file. Tests: backend unit + inttest (friend gate/decline/code, ListInvitations, GetStats, GCG gate), gateway transcode round-trips + notify constructor, UI vitest (codecs, win-rate, share choice) + Playwright social specs. Docs: PLAN (Stage 8 done + refinements + TODO-5), ARCHITECTURE, FUNCTIONAL(+ru), UI_DESIGN, TESTING, module READMEs.
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@@ -15,7 +15,12 @@ tests or touching CI.
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`go test -tags=integration -count=1 -p=1 ./backend/...` (needs Docker), guarded
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by a separate CI workflow (`integration.yaml`; Ryuk disabled, serial). Slow.
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- **UI** *(introduced with the UI in Stage 7)* — Vitest (unit) + Playwright
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(e2e), mirroring the chosen plain-Svelte + Vite toolchain.
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(e2e), mirroring the chosen plain-Svelte + Vite toolchain. Stage 8 adds Vitest for
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the new FlatBuffers codecs (friend list, invitation, stats), the win-rate
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derivation and the GCG share/download choice, plus Playwright specs against the
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mock for the friends screen (code issue/redeem, accept a request), the lobby
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invitations section, the stats screen, profile editing, and the GCG export's
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finished-only visibility.
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- **Engine** *(Stage 2+)* — correctness of scoring and move generation is owned
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by `scrabble-solver`'s own GCG-backed tests. `backend/internal/engine` adds, on
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top of the embedded solver: per-variant smoke tests (load all three committed
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@@ -48,7 +53,11 @@ tests or touching CI.
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content and block-visibility rules, the nudge turn/rate-limit rules, the
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invitation flow (all-accept starts the game, decline cancels, lazy expiry,
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inviter-only cancel), and the email confirm-code flow (request/confirm, taken
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email, expiry and attempt-cap) with a fixture mailer.
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email, expiry and attempt-cap) with a fixture mailer. Stage 8 adds the
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**befriend-an-opponent** gate (a request needs a shared game), the **permanent
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decline** and 30-day re-send rule, the **one-time friend code** (issue/redeem,
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self/single-use, decline-bypass), `ListInvitations`, the zero-value `GetStats`, and
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the GCG **finished-only** gate.
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- **Robot** *(Stage 5+)* — `backend/internal/robot` unit-tests the pure strategy:
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the ≈ 40% play-to-win split over many seeds, the right-skewed move-delay
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(bounds, ~10-min median, determinism), the margin selection (win/lose, in-band
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@@ -70,7 +79,9 @@ tests or touching CI.
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(guest auth, unauthenticated rejection, unknown message type). The backend gains
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the **guest** lifecycle (a guest plays an auto-match to a natural end yet accrues
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no statistics) and the **email-as-login** flow (request/verify, returning user)
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in `inttest`.
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in `inttest`. Stage 8 adds gateway transcode round-trips for the new social/account
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operations (friends list, friend code issue/redeem, invitation create, stats, GCG,
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the profile-update away round-trip) and a `notify`-event constructor round-trip.
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## Principles
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