Stage 8: UI social/account/history surfaces
Wire the deferred Stage 7 surfaces end-to-end (UI -> gateway transcode -> backend REST -> existing domain services): friends (incl. one-time friend codes), per-user blocks, friend-game invitations, profile editing + email binding, the statistics screen, and the in-game history + GCG export. Friends gain two add paths (interview decision, a deliberate plan change): one-time 6-digit codes (friend_codes table, 12h TTL, single-use, rate-limited redeem); and play-gated requests (shared game required) where an explicit decline is permanent, an ignored request lapses after 30 days, and a code bypasses a decline. Migration 00006 widens friendships_status_chk and adds friend_codes. Lobby notification badge is poll + push: a new generic `notify` event drives it live; the client polls on open/focus. Language stays a single Settings control that writes through to the durable account's preferred_language. GCG export is finished-only (game.ErrGameActive) and shares/downloads the .gcg file. Tests: backend unit + inttest (friend gate/decline/code, ListInvitations, GetStats, GCG gate), gateway transcode round-trips + notify constructor, UI vitest (codecs, win-rate, share choice) + Playwright social specs. Docs: PLAN (Stage 8 done + refinements + TODO-5), ARCHITECTURE, FUNCTIONAL(+ru), UI_DESIGN, TESTING, module READMEs.
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package server
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import (
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"net/http"
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"github.com/gin-gonic/gin"
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"github.com/google/uuid"
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)
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// The /api/v1/user/blocks/* handlers wire the per-user block list (Stage 8). A block
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// is mutual in effect (the social checks apply it both ways) and severs any
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// friendship between the pair. They reuse the friend handlers' targetIDRequest and
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// account-ref resolution.
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// blockListDTO is the accounts the caller has blocked.
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type blockListDTO struct {
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Blocked []accountRefDTO `json:"blocked"`
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}
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// handleBlock blocks the body-supplied account.
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func (s *Server) handleBlock(c *gin.Context) {
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uid, ok := userID(c)
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if !ok {
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abortBadRequest(c, "missing identity")
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return
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}
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var req targetIDRequest
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if err := c.ShouldBindJSON(&req); err != nil {
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abortBadRequest(c, "invalid request body")
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return
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}
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target, ok := parseUUIDField(req.AccountID)
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if !ok {
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abortBadRequest(c, "invalid account id")
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return
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}
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if err := s.social.Block(c.Request.Context(), uid, target); err != nil {
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s.abortErr(c, err)
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return
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}
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c.JSON(http.StatusOK, okResponse{OK: true})
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}
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// handleUnblock removes the caller's block on the :id account.
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func (s *Server) handleUnblock(c *gin.Context) {
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uid, ok := userID(c)
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if !ok {
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abortBadRequest(c, "missing identity")
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return
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}
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target, err := uuid.Parse(c.Param("id"))
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if err != nil {
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abortBadRequest(c, "invalid account id")
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return
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}
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if err := s.social.Unblock(c.Request.Context(), uid, target); err != nil {
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s.abortErr(c, err)
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return
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}
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c.JSON(http.StatusOK, okResponse{OK: true})
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}
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// handleListBlocks returns the accounts the caller has blocked.
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func (s *Server) handleListBlocks(c *gin.Context) {
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uid, ok := userID(c)
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if !ok {
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abortBadRequest(c, "missing identity")
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return
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}
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ids, err := s.social.ListBlocks(c.Request.Context(), uid)
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if err != nil {
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s.abortErr(c, err)
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return
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}
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c.JSON(http.StatusOK, blockListDTO{Blocked: s.accountRefs(c.Request.Context(), ids)})
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}
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Reference in New Issue
Block a user