Stage 8: UI social/account/history surfaces
Tests · Go / test (push) Successful in 7s
Tests · Integration / integration (push) Successful in 13s
Tests · UI / test (push) Successful in 16s

Wire the deferred Stage 7 surfaces end-to-end (UI -> gateway transcode ->
backend REST -> existing domain services): friends (incl. one-time friend
codes), per-user blocks, friend-game invitations, profile editing + email
binding, the statistics screen, and the in-game history + GCG export.

Friends gain two add paths (interview decision, a deliberate plan change):
one-time 6-digit codes (friend_codes table, 12h TTL, single-use, rate-limited
redeem); and play-gated requests (shared game required) where an explicit
decline is permanent, an ignored request lapses after 30 days, and a code
bypasses a decline. Migration 00006 widens friendships_status_chk and adds
friend_codes.

Lobby notification badge is poll + push: a new generic `notify` event drives
it live; the client polls on open/focus. Language stays a single Settings
control that writes through to the durable account's preferred_language. GCG
export is finished-only (game.ErrGameActive) and shares/downloads the .gcg file.

Tests: backend unit + inttest (friend gate/decline/code, ListInvitations,
GetStats, GCG gate), gateway transcode round-trips + notify constructor, UI
vitest (codecs, win-rate, share choice) + Playwright social specs. Docs: PLAN
(Stage 8 done + refinements + TODO-5), ARCHITECTURE, FUNCTIONAL(+ru), UI_DESIGN,
TESTING, module READMEs.
This commit is contained in:
Ilia Denisov
2026-06-03 19:47:40 +02:00
parent 539e24fba1
commit d733ce3119
114 changed files with 8210 additions and 149 deletions
+9 -1
View File
@@ -32,12 +32,15 @@ type resolveResponse struct {
UserID string `json:"user_id"`
}
// profileResponse is the authenticated account's own profile.
// profileResponse is the authenticated account's own profile. AwayStart and AwayEnd
// are the daily away window's "HH:MM" local-time bounds (in TimeZone).
type profileResponse struct {
UserID string `json:"user_id"`
DisplayName string `json:"display_name"`
PreferredLanguage string `json:"preferred_language"`
TimeZone string `json:"time_zone"`
AwayStart string `json:"away_start"`
AwayEnd string `json:"away_end"`
HintBalance int `json:"hint_balance"`
BlockChat bool `json:"block_chat"`
BlockFriendRequests bool `json:"block_friend_requests"`
@@ -149,6 +152,8 @@ func profileResponseFor(acc account.Account) profileResponse {
DisplayName: acc.DisplayName,
PreferredLanguage: acc.PreferredLanguage,
TimeZone: acc.TimeZone,
AwayStart: acc.AwayStart.Format(awayTimeLayout),
AwayEnd: acc.AwayEnd.Format(awayTimeLayout),
HintBalance: acc.HintBalance,
BlockChat: acc.BlockChat,
BlockFriendRequests: acc.BlockFriendRequests,
@@ -156,6 +161,9 @@ func profileResponseFor(acc account.Account) profileResponse {
}
}
// awayTimeLayout is the "HH:MM" wire form of the daily away-window bounds.
const awayTimeLayout = "15:04"
// gameDTOFromGame projects a game.Game into its DTO.
func gameDTOFromGame(g game.Game) gameDTO {
seats := make([]seatDTO, 0, len(g.Seats))