Stage 8: UI social/account/history surfaces
Wire the deferred Stage 7 surfaces end-to-end (UI -> gateway transcode -> backend REST -> existing domain services): friends (incl. one-time friend codes), per-user blocks, friend-game invitations, profile editing + email binding, the statistics screen, and the in-game history + GCG export. Friends gain two add paths (interview decision, a deliberate plan change): one-time 6-digit codes (friend_codes table, 12h TTL, single-use, rate-limited redeem); and play-gated requests (shared game required) where an explicit decline is permanent, an ignored request lapses after 30 days, and a code bypasses a decline. Migration 00006 widens friendships_status_chk and adds friend_codes. Lobby notification badge is poll + push: a new generic `notify` event drives it live; the client polls on open/focus. Language stays a single Settings control that writes through to the durable account's preferred_language. GCG export is finished-only (game.ErrGameActive) and shares/downloads the .gcg file. Tests: backend unit + inttest (friend gate/decline/code, ListInvitations, GetStats, GCG gate), gateway transcode round-trips + notify constructor, UI vitest (codecs, win-rate, share choice) + Playwright social specs. Docs: PLAN (Stage 8 done + refinements + TODO-5), ARCHITECTURE, FUNCTIONAL(+ru), UI_DESIGN, TESTING, module READMEs.
This commit is contained in:
@@ -83,6 +83,19 @@ func MatchFound(userID, gameID uuid.UUID) Intent {
|
||||
return Intent{UserID: userID, Kind: KindMatchFound, Payload: b.FinishedBytes(), EventID: eventID()}
|
||||
}
|
||||
|
||||
// Notification is a lightweight "re-poll" signal to userID that a friend request or
|
||||
// invitation changed. kind is a sub-discriminator (NotifyFriendRequest,
|
||||
// NotifyFriendAdded, NotifyInvitation, NotifyGameStarted) the client may use to
|
||||
// scope its refresh.
|
||||
func Notification(userID uuid.UUID, kind string) Intent {
|
||||
b := flatbuffers.NewBuilder(32)
|
||||
k := b.CreateString(kind)
|
||||
fb.NotificationEventStart(b)
|
||||
fb.NotificationEventAddKind(b, k)
|
||||
b.Finish(fb.NotificationEventEnd(b))
|
||||
return Intent{UserID: userID, Kind: KindNotification, Payload: b.FinishedBytes(), EventID: eventID()}
|
||||
}
|
||||
|
||||
// eventID returns a best-effort correlation id for one emitted event.
|
||||
func eventID() string {
|
||||
if id, err := uuid.NewV7(); err == nil {
|
||||
|
||||
@@ -24,6 +24,18 @@ const (
|
||||
KindChatMessage = "chat_message"
|
||||
KindNudge = "nudge"
|
||||
KindMatchFound = "match_found"
|
||||
// KindNotification is a lightweight "re-poll your lobby counters" signal
|
||||
// (incoming friend requests, invitations) that drives the lobby badge.
|
||||
KindNotification = "notify"
|
||||
)
|
||||
|
||||
// Notification sub-kinds carried in a KindNotification event payload; the client
|
||||
// re-fetches its lobby counters on any of them.
|
||||
const (
|
||||
NotifyFriendRequest = "friend_request"
|
||||
NotifyFriendAdded = "friend_added"
|
||||
NotifyInvitation = "invitation"
|
||||
NotifyGameStarted = "game_started"
|
||||
)
|
||||
|
||||
// Intent is one live event destined for a single user. Payload is the
|
||||
|
||||
@@ -98,3 +98,15 @@ func TestChatMessagePayloadRoundTrips(t *testing.T) {
|
||||
t.Fatalf("decoded wrong chat message: %+v", ev)
|
||||
}
|
||||
}
|
||||
|
||||
func TestNotificationPayloadRoundTrips(t *testing.T) {
|
||||
uid := uuid.New()
|
||||
in := notify.Notification(uid, notify.NotifyFriendRequest)
|
||||
if in.UserID != uid || in.Kind != notify.KindNotification || in.EventID == "" {
|
||||
t.Fatalf("intent metadata wrong: %+v", in)
|
||||
}
|
||||
ev := fb.GetRootAsNotificationEvent(in.Payload, 0)
|
||||
if got := string(ev.Kind()); got != notify.NotifyFriendRequest {
|
||||
t.Fatalf("notification sub-kind = %q, want %q", got, notify.NotifyFriendRequest)
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user