Stage 8: UI social/account/history surfaces
Wire the deferred Stage 7 surfaces end-to-end (UI -> gateway transcode -> backend REST -> existing domain services): friends (incl. one-time friend codes), per-user blocks, friend-game invitations, profile editing + email binding, the statistics screen, and the in-game history + GCG export. Friends gain two add paths (interview decision, a deliberate plan change): one-time 6-digit codes (friend_codes table, 12h TTL, single-use, rate-limited redeem); and play-gated requests (shared game required) where an explicit decline is permanent, an ignored request lapses after 30 days, and a code bypasses a decline. Migration 00006 widens friendships_status_chk and adds friend_codes. Lobby notification badge is poll + push: a new generic `notify` event drives it live; the client polls on open/focus. Language stays a single Settings control that writes through to the durable account's preferred_language. GCG export is finished-only (game.ErrGameActive) and shares/downloads the .gcg file. Tests: backend unit + inttest (friend gate/decline/code, ListInvitations, GetStats, GCG gate), gateway transcode round-trips + notify constructor, UI vitest (codecs, win-rate, share choice) + Playwright social specs. Docs: PLAN (Stage 8 done + refinements + TODO-5), ARCHITECTURE, FUNCTIONAL(+ru), UI_DESIGN, TESTING, module READMEs.
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@@ -76,6 +76,21 @@ func TestAccountProvisionByIdentity(t *testing.T) {
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}
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}
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// TestGetStatsZeroForFreshAccount checks that an account with no finished games
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// reads back the zero statistics rather than an error (the Stage 8 stats screen).
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func TestGetStatsZeroForFreshAccount(t *testing.T) {
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ctx := context.Background()
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store := account.NewStore(testDB)
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id := provisionAccount(t)
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st, err := store.GetStats(ctx, id)
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if err != nil {
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t.Fatalf("get stats: %v", err)
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}
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if (st != account.Stats{}) {
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t.Fatalf("fresh stats = %+v, want zero", st)
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}
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}
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// identityConfirmed reads the confirmed flag for one identity directly.
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func identityConfirmed(t *testing.T, kind, externalID string) bool {
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t.Helper()
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