Stage 8: UI social/account/history surfaces
Tests · Go / test (push) Successful in 7s
Tests · Integration / integration (push) Successful in 13s
Tests · UI / test (push) Successful in 16s

Wire the deferred Stage 7 surfaces end-to-end (UI -> gateway transcode ->
backend REST -> existing domain services): friends (incl. one-time friend
codes), per-user blocks, friend-game invitations, profile editing + email
binding, the statistics screen, and the in-game history + GCG export.

Friends gain two add paths (interview decision, a deliberate plan change):
one-time 6-digit codes (friend_codes table, 12h TTL, single-use, rate-limited
redeem); and play-gated requests (shared game required) where an explicit
decline is permanent, an ignored request lapses after 30 days, and a code
bypasses a decline. Migration 00006 widens friendships_status_chk and adds
friend_codes.

Lobby notification badge is poll + push: a new generic `notify` event drives
it live; the client polls on open/focus. Language stays a single Settings
control that writes through to the durable account's preferred_language. GCG
export is finished-only (game.ErrGameActive) and shares/downloads the .gcg file.

Tests: backend unit + inttest (friend gate/decline/code, ListInvitations,
GetStats, GCG gate), gateway transcode round-trips + notify constructor, UI
vitest (codecs, win-rate, share choice) + Playwright social specs. Docs: PLAN
(Stage 8 done + refinements + TODO-5), ARCHITECTURE, FUNCTIONAL(+ru), UI_DESIGN,
TESTING, module READMEs.
This commit is contained in:
Ilia Denisov
2026-06-03 19:47:40 +02:00
parent 539e24fba1
commit d733ce3119
114 changed files with 8210 additions and 149 deletions
+15
View File
@@ -76,6 +76,21 @@ func TestAccountProvisionByIdentity(t *testing.T) {
}
}
// TestGetStatsZeroForFreshAccount checks that an account with no finished games
// reads back the zero statistics rather than an error (the Stage 8 stats screen).
func TestGetStatsZeroForFreshAccount(t *testing.T) {
ctx := context.Background()
store := account.NewStore(testDB)
id := provisionAccount(t)
st, err := store.GetStats(ctx, id)
if err != nil {
t.Fatalf("get stats: %v", err)
}
if (st != account.Stats{}) {
t.Fatalf("fresh stats = %+v, want zero", st)
}
}
// identityConfirmed reads the confirmed flag for one identity directly.
func identityConfirmed(t *testing.T, kind, externalID string) bool {
t.Helper()