feat(rules): forbid repeating a word already on the board in Erudit
CI / changes (pull_request) Successful in 3s
CI / unit (pull_request) Successful in 11s
CI / integration (pull_request) Successful in 22s
CI / ui (pull_request) Successful in 1m16s
CI / conformance (pull_request) Successful in 10s
CI / gate (pull_request) Successful in 0s
CI / deploy (pull_request) Successful in 1m48s

Russian "Эрудит" treats a word laid on the board as belonging to the
game: it cannot be laid again. Neither the solver, the backend nor the
offline JS port knew the rule, so a player (and the robot) could replay a
word freely. Official Scrabble places no such restriction, so both
Scrabble variants keep playing unrestricted.

The rule applies in two ways. A play whose main word is already on the
board is illegal, and is neither accepted nor generated. A play whose
perpendicular cross-word is already there stands — that word is
incidental to laying the main word — but scores nothing. The set of
played words is the game's own move journal, main words and cross-words
alike, compared decoded, so a word spelled with a blank is the same word.

It lives in the game layer, not the solver: only a game knows its
history, and the solver stays stateless and standard-rules. The backend
applies it at submit, at the move preview and over generated moves
(filtering and re-ranking them, so neither the robot nor the hint can
offer a play the engine would then refuse); the client port does the same
for the offline engine and for the on-device preview of an online game.

The rule is pinned per game (games.no_repeat_words, set from the variant
at creation) rather than keyed on the variant, because a game is replayed
from its journal on every open. Applied retroactively it would make an
already-played repeat illegal — closing that game as a draw — and would
rescore a play whose cross-word repeats an earlier word, shifting a live
game's totals. Games created before the rule keep playing without it. The
flag rides the wire as a trailing field because the client's preview must
score the way the server does, and offline games pin the same answer in
their own record.
This commit is contained in:
Ilia Denisov
2026-07-27 18:33:56 +02:00
parent ebd1f05da8
commit d7337d24ea
49 changed files with 802 additions and 26 deletions
+6
View File
@@ -35,6 +35,10 @@ export interface LocalGameRecord {
seed: string;
players: number;
multipleWords: boolean;
/** Forbids laying a word that is already on the board (the Erudit rule). Pinned at creation from
* the variant, so a game started before the rule existed (where it is absent, read as false)
* replays and scores exactly as it was played. */
noRepeatWords?: boolean;
dropoutTiles: DropoutTiles;
seats: Seat[];
/** The dictionary-independent, alphabet-index-space move journal. */
@@ -87,6 +91,7 @@ export function serializeGame(game: LocalGame, meta: RecordMeta): LocalGameRecor
seed: game.seed.toString(),
players: game.playerCount,
multipleWords: cfg.multipleWords,
noRepeatWords: cfg.noRepeatWords || undefined,
dropoutTiles: cfg.dropoutTiles,
seats: meta.seats,
journal: game.history,
@@ -113,6 +118,7 @@ export function replayGame(record: LocalGameRecord, dawg: Dawg): LocalGame {
players: record.players,
dawg,
multipleWords: record.multipleWords,
noRepeatWords: record.noRepeatWords,
dropoutTiles: record.dropoutTiles,
};
const game = new LocalGame(opts);