feat(rules): forbid repeating a word already on the board in Erudit
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Russian "Эрудит" treats a word laid on the board as belonging to the game: it cannot be laid again. Neither the solver, the backend nor the offline JS port knew the rule, so a player (and the robot) could replay a word freely. Official Scrabble places no such restriction, so both Scrabble variants keep playing unrestricted. The rule applies in two ways. A play whose main word is already on the board is illegal, and is neither accepted nor generated. A play whose perpendicular cross-word is already there stands — that word is incidental to laying the main word — but scores nothing. The set of played words is the game's own move journal, main words and cross-words alike, compared decoded, so a word spelled with a blank is the same word. It lives in the game layer, not the solver: only a game knows its history, and the solver stays stateless and standard-rules. The backend applies it at submit, at the move preview and over generated moves (filtering and re-ranking them, so neither the robot nor the hint can offer a play the engine would then refuse); the client port does the same for the offline engine and for the on-device preview of an online game. The rule is pinned per game (games.no_repeat_words, set from the variant at creation) rather than keyed on the variant, because a game is replayed from its journal on every open. Applied retroactively it would make an already-played repeat illegal — closing that game as a draw — and would rescore a play whose cross-word repeats an earlier word, shifting a live game's totals. Games created before the rule keep playing without it. The flag rides the wire as a trailing field because the client's preview must score the way the server does, and offline games pin the same answer in their own record.
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@@ -196,7 +196,16 @@ the simplified **single-word rule** — only the word laid along the player's li
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real word (and it must still cross or extend letters already on the board along that line),
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and any incidental perpendicular words are ignored and not scored — while on is
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standard Scrabble. English games are always standard and show no such toggle. In auto-match
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the choice joins the pairing key, so a player only meets opponents who picked the same rule. Friend games (2–4) are
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the choice joins the pairing key, so a player only meets opponents who picked the same rule.
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**Erudite forbids repeating a word.** A word laid on the board belongs to the game: it cannot be laid
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again, and the AI never plays one either. A play whose main word is already on the board is rejected
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like any illegal move; a play that only forms an already-played word **across** its main word stands —
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that word is incidental to the move — but scores nothing. The rule is not a choice: every Erudite
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game takes it, and both Scrabble variants (where the official rules place no such restriction) never
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do, so the variant's one-line description on **New Game** reads "no repeated words". Games started
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before the rule existed keep playing without it, so a game in progress never changes rules under its
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players. Friend games (2–4) are
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formed by inviting players from the friend list (an invitation, like a friend code,
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is shareable as a Telegram deep link that opens it directly — on VK, which forwards no payload to the
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Mini App, the link only opens the app and the recipient enters the copied code by hand): the inviter chooses the
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