feat(rules): forbid repeating a word already on the board in Erudit
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Russian "Эрудит" treats a word laid on the board as belonging to the game: it cannot be laid again. Neither the solver, the backend nor the offline JS port knew the rule, so a player (and the robot) could replay a word freely. Official Scrabble places no such restriction, so both Scrabble variants keep playing unrestricted. The rule applies in two ways. A play whose main word is already on the board is illegal, and is neither accepted nor generated. A play whose perpendicular cross-word is already there stands — that word is incidental to laying the main word — but scores nothing. The set of played words is the game's own move journal, main words and cross-words alike, compared decoded, so a word spelled with a blank is the same word. It lives in the game layer, not the solver: only a game knows its history, and the solver stays stateless and standard-rules. The backend applies it at submit, at the move preview and over generated moves (filtering and re-ranking them, so neither the robot nor the hint can offer a play the engine would then refuse); the client port does the same for the offline engine and for the on-device preview of an online game. The rule is pinned per game (games.no_repeat_words, set from the variant at creation) rather than keyed on the variant, because a game is replayed from its journal on every open. Applied retroactively it would make an already-played repeat illegal — closing that game as a draw — and would rescore a play whose cross-word repeats an earlier word, shifting a live game's totals. Games created before the rule keep playing without it. The flag rides the wire as a trailing field because the client's preview must score the way the server does, and offline games pin the same answer in their own record.
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@@ -284,6 +284,13 @@ func (svc *Service) versionResident(version string) bool {
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return false
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}
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// noRepeatWordsFor reports whether a game of variant v is created with the no-repeat-words rule
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// (see engine/norepeat.go): a word already on the board cannot be laid again. It is a rule of
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// Russian "Эрудит" alone — both Scrabble variants let a word be played as often as a player can
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// manage. The answer is pinned into games.no_repeat_words at creation and read back from there
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// afterwards, never re-derived, so games created before the rule existed keep their own answer.
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func noRepeatWordsFor(v engine.Variant) bool { return v == engine.VariantErudit }
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// Create starts and persists a new game seating the given accounts in turn order
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// (seat 0 first), deals the racks, and warms the live-game cache. It validates
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// the player count (2–4), the move clock, the hint allowance and that every seat
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@@ -359,6 +366,7 @@ func (svc *Service) Create(ctx context.Context, params CreateParams) (Game, erro
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Seed: seed,
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DropoutTiles: params.DropoutTiles,
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MultipleWordsPerTurn: params.MultipleWordsPerTurn,
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NoRepeatWords: noRepeatWordsFor(params.Variant),
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})
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if err != nil {
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if errors.Is(err, engine.ErrUnknownVariant) || errors.Is(err, engine.ErrUnknownVersion) {
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@@ -382,6 +390,7 @@ func (svc *Service) Create(ctx context.Context, params CreateParams) (Game, erro
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hintsPerPlayer: params.HintsPerPlayer,
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dropoutTiles: params.DropoutTiles.String(),
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multipleWordsPerTurn: params.MultipleWordsPerTurn,
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noRepeatWords: noRepeatWordsFor(params.Variant),
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vsAI: params.VsAI,
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kind: params.Kind,
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}
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@@ -445,6 +454,7 @@ func (svc *Service) OpenOrJoin(ctx context.Context, accountID uuid.UUID, params
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hintsPerPlayer: params.HintsPerPlayer,
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dropoutTiles: params.DropoutTiles.String(),
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multipleWordsPerTurn: params.MultipleWordsPerTurn,
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noRepeatWords: noRepeatWordsFor(params.Variant),
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status: StatusOpen,
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openDeadline: &deadline,
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kind: gamelimits.KindRandom,
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@@ -1584,6 +1594,7 @@ func (svc *Service) replay(ctx context.Context, pre Game) (*engine.Game, error)
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Seed: seed,
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DropoutTiles: pre.DropoutTiles,
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MultipleWordsPerTurn: pre.MultipleWordsPerTurn,
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NoRepeatWords: pre.NoRepeatWords,
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})
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if err != nil {
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return nil, err
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