feat(export): server-rendered artifacts behind one signed download URL (#160)
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The finished-game export (GCG + a new PNG of the final position) is one signed, short-lived relative URL (game.export_url; HMAC-SHA256, 10-min TTL, BACKEND_EXPORT_SIGN_KEY) resolved against the client's own origin and delivered by the best affordance each platform has (five on-device review rounds): - TG Android/desktop: native showPopup chooser -> native downloadFile dialog (bridge-only chain, activation-safe). - TG iOS: app-modal chooser -> OS share sheet with the fetched file (a popup callback cannot supply the activation the sheet needs). - VK iOS: VKWebAppDownloadFile for both formats. - VK Android: the PNG opens in VK's native image viewer, the GCG copies to the clipboard (the VK Android downloader hangs on any download, Content-Length/Range notwithstanding). - VK desktop iframe / desktop browsers: plain anchor downloads. - Mobile browsers: the OS share sheet (fetch-then-share). - Legacy TG (< Bot API 8.0): app modal + GCG clipboard, no image option. The PNG is rasterized on demand by the new internal `renderer` sidecar (node:22-slim + skia-canvas + baked Liberation/Noto Color Emoji fonts) executing the SAME ui/src/lib/gameimage.ts the ui project unit-tests; the backend rebuilds the render payload from the journal + engine.AlphabetTable, and the device date locale, IANA time zone and localized non-play labels ride the signed URL. Nothing is stored — the artifact re-derives from the immutable journal on each GET. The gateway forwards /dl/* (caddy @gateway matcher extended) behind the per-IP public rate limiter and serves bytes via http.ServeContent. Deploy: renderer service in compose + prod overlay + rolling order + prod push list; TEST_/PROD_EXPORT_SIGN_KEY secrets; the sidecar smoke runs in the ui CI job. Docs: ARCHITECTURE, FUNCTIONAL(+_ru), UI_DESIGN, TESTING, deploy/README, renderer/README.
This commit was merged in pull request #160.
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@@ -22,6 +22,7 @@ import type {
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EvalResult,
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FeedbackState,
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FriendCode,
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ExportUrl,
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GameList,
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GameView,
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GcgExport,
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@@ -882,6 +883,36 @@ export function decodeGcg(buf: Uint8Array): GcgExport {
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return { gameId: s(g.gameId()), filename: s(g.filename()), content: s(g.content()) };
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}
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export function encodeExportUrlRequest(
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gameId: string,
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kind: 'png' | 'gcg',
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dateLocale: string,
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actionLabels: string[],
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timeZone: string,
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): Uint8Array {
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const b = new Builder(256);
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const gid = b.createString(gameId);
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const k = b.createString(kind);
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const dl = b.createString(dateLocale);
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const tz = b.createString(timeZone);
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const labels = fb.ExportUrlRequest.createActionLabelsVector(
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b,
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actionLabels.map((l) => b.createString(l)),
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);
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fb.ExportUrlRequest.startExportUrlRequest(b);
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fb.ExportUrlRequest.addGameId(b, gid);
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fb.ExportUrlRequest.addKind(b, k);
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fb.ExportUrlRequest.addDateLocale(b, dl);
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fb.ExportUrlRequest.addActionLabels(b, labels);
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fb.ExportUrlRequest.addTimeZone(b, tz);
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return finish(b, fb.ExportUrlRequest.endExportUrlRequest(b));
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}
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export function decodeExportUrl(buf: Uint8Array): ExportUrl {
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const e = fb.ExportUrl.getRootAsExportUrl(new ByteBuffer(buf));
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return { path: s(e.path()), filename: s(e.filename()) };
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}
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function emptyGame(): GameView {
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return {
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id: '',
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