feat(export): server-rendered artifacts behind one signed download URL (#160)
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The finished-game export (GCG + a new PNG of the final position) is one signed, short-lived relative URL (game.export_url; HMAC-SHA256, 10-min TTL, BACKEND_EXPORT_SIGN_KEY) resolved against the client's own origin and delivered by the best affordance each platform has (five on-device review rounds): - TG Android/desktop: native showPopup chooser -> native downloadFile dialog (bridge-only chain, activation-safe). - TG iOS: app-modal chooser -> OS share sheet with the fetched file (a popup callback cannot supply the activation the sheet needs). - VK iOS: VKWebAppDownloadFile for both formats. - VK Android: the PNG opens in VK's native image viewer, the GCG copies to the clipboard (the VK Android downloader hangs on any download, Content-Length/Range notwithstanding). - VK desktop iframe / desktop browsers: plain anchor downloads. - Mobile browsers: the OS share sheet (fetch-then-share). - Legacy TG (< Bot API 8.0): app modal + GCG clipboard, no image option. The PNG is rasterized on demand by the new internal `renderer` sidecar (node:22-slim + skia-canvas + baked Liberation/Noto Color Emoji fonts) executing the SAME ui/src/lib/gameimage.ts the ui project unit-tests; the backend rebuilds the render payload from the journal + engine.AlphabetTable, and the device date locale, IANA time zone and localized non-play labels ride the signed URL. Nothing is stored — the artifact re-derives from the immutable journal on each GET. The gateway forwards /dl/* (caddy @gateway matcher extended) behind the per-IP public rate limiter and serves bytes via http.ServeContent. Deploy: renderer service in compose + prod overlay + rolling order + prod push list; TEST_/PROD_EXPORT_SIGN_KEY secrets; the sidecar smoke runs in the ui CI job. Docs: ARCHITECTURE, FUNCTIONAL(+_ru), UI_DESIGN, TESTING, deploy/README, renderer/README.
This commit was merged in pull request #160.
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@@ -6,6 +6,7 @@ import {
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decodeBlockStatus,
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decodeDraftView,
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decodeEvent,
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decodeExportUrl,
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decodeFriendList,
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decodeGameList,
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decodeInvitation,
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@@ -24,6 +25,7 @@ import {
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encodeDraftSave,
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encodeEnqueue,
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encodeExchange,
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encodeExportUrlRequest,
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encodeGuestLogin,
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encodeStateRequest,
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encodeSubmitPlay,
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@@ -34,6 +36,30 @@ import {
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} from './codec';
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describe('codec', () => {
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it('round-trips the export-url request and response', () => {
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const req = fb.ExportUrlRequest.getRootAsExportUrlRequest(
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new ByteBuffer(
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encodeExportUrlRequest('g-1', 'png', 'ru-RU', ['пас', 'обмен', 'сдался', 'таймаут'], 'Europe/Moscow'),
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),
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);
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expect(req.gameId()).toBe('g-1');
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expect(req.kind()).toBe('png');
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expect(req.dateLocale()).toBe('ru-RU');
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expect(req.timeZone()).toBe('Europe/Moscow');
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expect(req.actionLabelsLength()).toBe(4);
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expect(req.actionLabels(1)).toBe('обмен');
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const b = new Builder(128);
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const path = b.createString('/dl/g-1/png?e=1&s=x');
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const fn = b.createString('game-g-1.png');
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fb.ExportUrl.startExportUrl(b);
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fb.ExportUrl.addPath(b, path);
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fb.ExportUrl.addFilename(b, fn);
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b.finish(fb.ExportUrl.endExportUrl(b));
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const out = decodeExportUrl(b.asUint8Array());
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expect(out).toEqual({ path: '/dl/g-1/png?e=1&s=x', filename: 'game-g-1.png' });
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});
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it('encodes an enqueue request carrying the variant, word rule and vs_ai flag', () => {
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for (const vsAi of [false, true]) {
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const req = fb.EnqueueRequest.getRootAsEnqueueRequest(
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