feat(export): server-rendered artifacts behind one signed download URL (#160)
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The finished-game export (GCG + a new PNG of the final position) is one signed, short-lived relative URL (game.export_url; HMAC-SHA256, 10-min TTL, BACKEND_EXPORT_SIGN_KEY) resolved against the client's own origin and delivered by the best affordance each platform has (five on-device review rounds): - TG Android/desktop: native showPopup chooser -> native downloadFile dialog (bridge-only chain, activation-safe). - TG iOS: app-modal chooser -> OS share sheet with the fetched file (a popup callback cannot supply the activation the sheet needs). - VK iOS: VKWebAppDownloadFile for both formats. - VK Android: the PNG opens in VK's native image viewer, the GCG copies to the clipboard (the VK Android downloader hangs on any download, Content-Length/Range notwithstanding). - VK desktop iframe / desktop browsers: plain anchor downloads. - Mobile browsers: the OS share sheet (fetch-then-share). - Legacy TG (< Bot API 8.0): app modal + GCG clipboard, no image option. The PNG is rasterized on demand by the new internal `renderer` sidecar (node:22-slim + skia-canvas + baked Liberation/Noto Color Emoji fonts) executing the SAME ui/src/lib/gameimage.ts the ui project unit-tests; the backend rebuilds the render payload from the journal + engine.AlphabetTable, and the device date locale, IANA time zone and localized non-play labels ride the signed URL. Nothing is stored — the artifact re-derives from the immutable journal on each GET. The gateway forwards /dl/* (caddy @gateway matcher extended) behind the per-IP public rate limiter and serves bytes via http.ServeContent. Deploy: renderer service in compose + prod overlay + rolling order + prod push list; TEST_/PROD_EXPORT_SIGN_KEY secrets; the sidecar smoke runs in the ui CI job. Docs: ARCHITECTURE, FUNCTIONAL(+_ru), UI_DESIGN, TESTING, deploy/README, renderer/README.
This commit was merged in pull request #160.
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@@ -14,6 +14,7 @@ import type {
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FriendCode,
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GameList,
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GameView,
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ExportUrl,
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GcgExport,
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History,
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HintResult,
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@@ -161,6 +162,10 @@ export interface GatewayClient {
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profileUpdate(p: ProfileUpdate): Promise<Profile>;
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statsGet(): Promise<Stats>;
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exportGcg(gameId: string): Promise<GcgExport>;
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/** Mints a signed download URL for a finished game's artifact. dateLocale and the
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* localized non-play labels (pass/exchange/resign/timeout, in that order) ride the
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* URL so the server-rendered image matches the player's presentation. */
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exportUrl(gameId: string, kind: 'png' | 'gcg', dateLocale: string, actionLabels: string[], timeZone: string): Promise<ExportUrl>;
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// --- account linking & merge ---
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linkEmailRequest(email: string): Promise<void>;
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