feat(export): server-rendered artifacts behind one signed download URL (#160)
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The finished-game export (GCG + a new PNG of the final position) is one signed, short-lived relative URL (game.export_url; HMAC-SHA256, 10-min TTL, BACKEND_EXPORT_SIGN_KEY) resolved against the client's own origin and delivered by the best affordance each platform has (five on-device review rounds): - TG Android/desktop: native showPopup chooser -> native downloadFile dialog (bridge-only chain, activation-safe). - TG iOS: app-modal chooser -> OS share sheet with the fetched file (a popup callback cannot supply the activation the sheet needs). - VK iOS: VKWebAppDownloadFile for both formats. - VK Android: the PNG opens in VK's native image viewer, the GCG copies to the clipboard (the VK Android downloader hangs on any download, Content-Length/Range notwithstanding). - VK desktop iframe / desktop browsers: plain anchor downloads. - Mobile browsers: the OS share sheet (fetch-then-share). - Legacy TG (< Bot API 8.0): app modal + GCG clipboard, no image option. The PNG is rasterized on demand by the new internal `renderer` sidecar (node:22-slim + skia-canvas + baked Liberation/Noto Color Emoji fonts) executing the SAME ui/src/lib/gameimage.ts the ui project unit-tests; the backend rebuilds the render payload from the journal + engine.AlphabetTable, and the device date locale, IANA time zone and localized non-play labels ride the signed URL. Nothing is stored — the artifact re-derives from the immutable journal on each GET. The gateway forwards /dl/* (caddy @gateway matcher extended) behind the per-IP public rate limiter and serves bytes via http.ServeContent. Deploy: renderer service in compose + prod overlay + rolling order + prod push list; TEST_/PROD_EXPORT_SIGN_KEY secrets; the sidecar smoke runs in the ui CI job. Docs: ARCHITECTURE, FUNCTIONAL(+_ru), UI_DESIGN, TESTING, deploy/README, renderer/README.
This commit was merged in pull request #160.
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// Smoke test for the render core: feeds the committed fixture (a real 35-move self-played
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// Russian Scrabble game) through renderRequest and asserts a sane PNG comes back. Pixel
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// goldens are deliberately avoided — font rasterization differs across hosts; the shared
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// drawing logic itself is unit-tested in ui/ (gameimage.test.ts).
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import test from 'node:test';
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import assert from 'node:assert/strict';
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import { readFileSync } from 'node:fs';
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import { dirname, join } from 'node:path';
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import { fileURLToPath } from 'node:url';
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import { renderRequest } from '../src/render.mjs';
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const here = dirname(fileURLToPath(import.meta.url));
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const fixture = () => JSON.parse(readFileSync(join(here, '../testdata/request.json'), 'utf8'));
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function pngSize(buf) {
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// IHDR is the first chunk: width/height are big-endian u32 at offsets 16/20.
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return { w: buf.readUInt32BE(16), h: buf.readUInt32BE(20) };
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}
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test('renders the fixture game to a plausible PNG', async () => {
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const png = await renderRequest(fixture());
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assert.ok(png.length > 50_000, `png too small: ${png.length}`);
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assert.deepEqual([...png.subarray(0, 8)], [0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a]);
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const { w, h } = pngSize(png);
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// scale 2 over a MIN_SIDE 620 board + two seat columns: sanity bounds, not a golden.
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assert.ok(w > 1600 && w < 3000, `unexpected width ${w}`);
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assert.ok(h > 1000 && h < 3000, `unexpected height ${h}`);
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});
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test('rejects a payload without a game', async () => {
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await assert.rejects(() => renderRequest({ moves: [] }), /bad payload/);
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});
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test('renders concurrently without cross-talk', async () => {
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const [a, b] = await Promise.all([renderRequest(fixture()), renderRequest(fixture())]);
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assert.equal(a.length, b.length);
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});
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