feat(export): server-rendered artifacts behind one signed download URL (#160)
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The finished-game export (GCG + a new PNG of the final position) is one signed, short-lived relative URL (game.export_url; HMAC-SHA256, 10-min TTL, BACKEND_EXPORT_SIGN_KEY) resolved against the client's own origin and delivered by the best affordance each platform has (five on-device review rounds): - TG Android/desktop: native showPopup chooser -> native downloadFile dialog (bridge-only chain, activation-safe). - TG iOS: app-modal chooser -> OS share sheet with the fetched file (a popup callback cannot supply the activation the sheet needs). - VK iOS: VKWebAppDownloadFile for both formats. - VK Android: the PNG opens in VK's native image viewer, the GCG copies to the clipboard (the VK Android downloader hangs on any download, Content-Length/Range notwithstanding). - VK desktop iframe / desktop browsers: plain anchor downloads. - Mobile browsers: the OS share sheet (fetch-then-share). - Legacy TG (< Bot API 8.0): app modal + GCG clipboard, no image option. The PNG is rasterized on demand by the new internal `renderer` sidecar (node:22-slim + skia-canvas + baked Liberation/Noto Color Emoji fonts) executing the SAME ui/src/lib/gameimage.ts the ui project unit-tests; the backend rebuilds the render payload from the journal + engine.AlphabetTable, and the device date locale, IANA time zone and localized non-play labels ride the signed URL. Nothing is stored — the artifact re-derives from the immutable journal on each GET. The gateway forwards /dl/* (caddy @gateway matcher extended) behind the per-IP public rate limiter and serves bytes via http.ServeContent. Deploy: renderer service in compose + prod overlay + rolling order + prod push list; TEST_/PROD_EXPORT_SIGN_KEY secrets; the sidecar smoke runs in the ui CI job. Docs: ARCHITECTURE, FUNCTIONAL(+_ru), UI_DESIGN, TESTING, deploy/README, renderer/README.
This commit was merged in pull request #160.
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@@ -658,6 +658,27 @@ table GcgExport {
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content:string;
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}
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// ExportUrlRequest asks for a signed download URL of a finished game's export artifact.
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// kind is "png" or "gcg". For the PNG the client passes its presentation context — the
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// UI-localized non-play move labels (pass, exchange, resign, timeout, in that order),
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// the device date locale and the device IANA time zone — which ride the signed URL so
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// the server render matches what the player would have seen locally.
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table ExportUrlRequest {
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game_id:string;
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kind:string;
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date_locale:string;
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action_labels:[string];
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time_zone:string;
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}
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// ExportUrl is the minted download link: a relative, signed, short-lived path the client
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// resolves against its own origin (the SPA and the gateway share it), plus the filename
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// the download will carry.
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table ExportUrl {
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path:string;
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filename:string;
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}
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// --- push event payloads ---
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// YourTurnEvent signals that it is now the recipient's turn. The trailing fields enrich the
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