feat(export): server-rendered artifacts behind one signed download URL (#160)
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The finished-game export (GCG + a new PNG of the final position) is one signed, short-lived relative URL (game.export_url; HMAC-SHA256, 10-min TTL, BACKEND_EXPORT_SIGN_KEY) resolved against the client's own origin and delivered by the best affordance each platform has (five on-device review rounds): - TG Android/desktop: native showPopup chooser -> native downloadFile dialog (bridge-only chain, activation-safe). - TG iOS: app-modal chooser -> OS share sheet with the fetched file (a popup callback cannot supply the activation the sheet needs). - VK iOS: VKWebAppDownloadFile for both formats. - VK Android: the PNG opens in VK's native image viewer, the GCG copies to the clipboard (the VK Android downloader hangs on any download, Content-Length/Range notwithstanding). - VK desktop iframe / desktop browsers: plain anchor downloads. - Mobile browsers: the OS share sheet (fetch-then-share). - Legacy TG (< Bot API 8.0): app modal + GCG clipboard, no image option. The PNG is rasterized on demand by the new internal `renderer` sidecar (node:22-slim + skia-canvas + baked Liberation/Noto Color Emoji fonts) executing the SAME ui/src/lib/gameimage.ts the ui project unit-tests; the backend rebuilds the render payload from the journal + engine.AlphabetTable, and the device date locale, IANA time zone and localized non-play labels ride the signed URL. Nothing is stored — the artifact re-derives from the immutable journal on each GET. The gateway forwards /dl/* (caddy @gateway matcher extended) behind the per-IP public rate limiter and serves bytes via http.ServeContent. Deploy: renderer service in compose + prod overlay + rolling order + prod push list; TEST_/PROD_EXPORT_SIGN_KEY secrets; the sidecar smoke runs in the ui CI job. Docs: ARCHITECTURE, FUNCTIONAL(+_ru), UI_DESIGN, TESTING, deploy/README, renderer/README.
This commit was merged in pull request #160.
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@@ -263,6 +263,54 @@ func TestGcgRoundTrip(t *testing.T) {
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}
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}
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func TestExportURLRoundTrip(t *testing.T) {
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backend, cleanup := fakeBackend(t, func(w http.ResponseWriter, r *http.Request) {
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if r.URL.Path != "/api/v1/user/games/g-1/export-url" {
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t.Errorf("unexpected path %q", r.URL.Path)
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}
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q := r.URL.Query()
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if q.Get("kind") != "png" || q.Get("dl") != "ru-RU" || q.Get("tz") != "Europe/Moscow" || q.Get("t") != "пас,обмен,сдался,таймаут" {
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t.Errorf("unexpected query %q", r.URL.RawQuery)
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}
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_, _ = w.Write([]byte(`{"path":"/dl/g-1/png?e=1&s=x","filename":"game-g-1.png"}`))
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})
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defer cleanup()
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reg := transcode.NewRegistry(backend, nil)
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op, _ := reg.Lookup(transcode.MsgGameExportURL)
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b := flatbuffers.NewBuilder(256)
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gid := b.CreateString("g-1")
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kind := b.CreateString("png")
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dl := b.CreateString("ru-RU")
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tz := b.CreateString("Europe/Moscow")
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labels := make([]flatbuffers.UOffsetT, 0, 4)
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for _, s := range []string{"пас", "обмен", "сдался", "таймаут"} {
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labels = append(labels, b.CreateString(s))
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}
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fb.ExportUrlRequestStartActionLabelsVector(b, len(labels))
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for i := len(labels) - 1; i >= 0; i-- {
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b.PrependUOffsetT(labels[i])
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}
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vec := b.EndVector(len(labels))
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fb.ExportUrlRequestStart(b)
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fb.ExportUrlRequestAddGameId(b, gid)
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fb.ExportUrlRequestAddKind(b, kind)
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fb.ExportUrlRequestAddDateLocale(b, dl)
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fb.ExportUrlRequestAddActionLabels(b, vec)
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fb.ExportUrlRequestAddTimeZone(b, tz)
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b.Finish(fb.ExportUrlRequestEnd(b))
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payload, err := op.Handler(context.Background(), transcode.Request{UserID: "u-1", Payload: b.FinishedBytes()})
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if err != nil {
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t.Fatalf("handler: %v", err)
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}
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res := fb.GetRootAsExportUrl(payload, 0)
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if string(res.Path()) != "/dl/g-1/png?e=1&s=x" || string(res.Filename()) != "game-g-1.png" {
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t.Fatalf("export url decoded wrong: path=%q filename=%q", res.Path(), res.Filename())
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}
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}
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func TestProfileUpdateRoundTripAway(t *testing.T) {
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var gotBody map[string]any
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backend, cleanup := fakeBackend(t, func(w http.ResponseWriter, r *http.Request) {
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