feat(export): server-rendered artifacts behind one signed download URL (#160)
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The finished-game export (GCG + a new PNG of the final position) is one signed, short-lived relative URL (game.export_url; HMAC-SHA256, 10-min TTL, BACKEND_EXPORT_SIGN_KEY) resolved against the client's own origin and delivered by the best affordance each platform has (five on-device review rounds): - TG Android/desktop: native showPopup chooser -> native downloadFile dialog (bridge-only chain, activation-safe). - TG iOS: app-modal chooser -> OS share sheet with the fetched file (a popup callback cannot supply the activation the sheet needs). - VK iOS: VKWebAppDownloadFile for both formats. - VK Android: the PNG opens in VK's native image viewer, the GCG copies to the clipboard (the VK Android downloader hangs on any download, Content-Length/Range notwithstanding). - VK desktop iframe / desktop browsers: plain anchor downloads. - Mobile browsers: the OS share sheet (fetch-then-share). - Legacy TG (< Bot API 8.0): app modal + GCG clipboard, no image option. The PNG is rasterized on demand by the new internal `renderer` sidecar (node:22-slim + skia-canvas + baked Liberation/Noto Color Emoji fonts) executing the SAME ui/src/lib/gameimage.ts the ui project unit-tests; the backend rebuilds the render payload from the journal + engine.AlphabetTable, and the device date locale, IANA time zone and localized non-play labels ride the signed URL. Nothing is stored — the artifact re-derives from the immutable journal on each GET. The gateway forwards /dl/* (caddy @gateway matcher extended) behind the per-IP public rate limiter and serves bytes via http.ServeContent. Deploy: renderer service in compose + prod overlay + rolling order + prod push list; TEST_/PROD_EXPORT_SIGN_KEY secrets; the sidecar smoke runs in the ui CI job. Docs: ARCHITECTURE, FUNCTIONAL(+_ru), UI_DESIGN, TESTING, deploy/README, renderer/README.
This commit was merged in pull request #160.
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@@ -31,6 +31,7 @@ const (
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MsgProfileUpdate = "profile.update"
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MsgStatsGet = "stats.get"
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MsgGameGCG = "game.gcg"
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MsgGameExportURL = "game.export_url"
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)
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// registerSocialOps adds the social, account and history operations to the
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@@ -56,6 +57,7 @@ func registerSocialOps(r *Registry, backend *backendclient.Client) {
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r.ops[MsgProfileUpdate] = Op{Handler: profileUpdateHandler(backend), Auth: true}
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r.ops[MsgStatsGet] = Op{Handler: statsHandler(backend), Auth: true}
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r.ops[MsgGameGCG] = Op{Handler: gcgHandler(backend), Auth: true}
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r.ops[MsgGameExportURL] = Op{Handler: exportURLHandler(backend), Auth: true}
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}
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// --- friends ---
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@@ -290,6 +292,21 @@ func gcgHandler(backend *backendclient.Client) Handler {
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}
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}
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func exportURLHandler(backend *backendclient.Client) Handler {
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return func(ctx context.Context, req Request) ([]byte, error) {
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in := fb.GetRootAsExportUrlRequest(req.Payload, 0)
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labels := make([]string, 0, in.ActionLabelsLength())
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for i := range in.ActionLabelsLength() {
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labels = append(labels, string(in.ActionLabels(i)))
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}
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res, err := backend.ExportURL(ctx, req.UserID, string(in.GameId()), string(in.Kind()), string(in.DateLocale()), string(in.TimeZone()), labels)
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if err != nil {
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return nil, err
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}
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return encodeExportURL(res), nil
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}
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}
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// decodeInviteeIDs reads the invitee id vector from a CreateInvitationRequest.
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func decodeInviteeIDs(in *fb.CreateInvitationRequest) []string {
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n := in.InviteeIdsLength()
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