feat(export): server-rendered artifacts behind one signed download URL (#160)
CI / changes (push) Successful in 1s
CI / unit (push) Successful in 9s
CI / integration (push) Successful in 15s
CI / ui (push) Successful in 1m2s
CI / conformance (push) Successful in 9s
CI / gate (push) Successful in 0s
CI / deploy (push) Successful in 1m42s

The finished-game export (GCG + a new PNG of the final position) is one
signed, short-lived relative URL (game.export_url; HMAC-SHA256, 10-min
TTL, BACKEND_EXPORT_SIGN_KEY) resolved against the client's own origin
and delivered by the best affordance each platform has (five on-device
review rounds):

- TG Android/desktop: native showPopup chooser -> native downloadFile
  dialog (bridge-only chain, activation-safe).
- TG iOS: app-modal chooser -> OS share sheet with the fetched file
  (a popup callback cannot supply the activation the sheet needs).
- VK iOS: VKWebAppDownloadFile for both formats.
- VK Android: the PNG opens in VK's native image viewer, the GCG copies
  to the clipboard (the VK Android downloader hangs on any download,
  Content-Length/Range notwithstanding).
- VK desktop iframe / desktop browsers: plain anchor downloads.
- Mobile browsers: the OS share sheet (fetch-then-share).
- Legacy TG (< Bot API 8.0): app modal + GCG clipboard, no image option.

The PNG is rasterized on demand by the new internal `renderer` sidecar
(node:22-slim + skia-canvas + baked Liberation/Noto Color Emoji fonts)
executing the SAME ui/src/lib/gameimage.ts the ui project unit-tests;
the backend rebuilds the render payload from the journal +
engine.AlphabetTable, and the device date locale, IANA time zone and
localized non-play labels ride the signed URL. Nothing is stored — the
artifact re-derives from the immutable journal on each GET. The gateway
forwards /dl/* (caddy @gateway matcher extended) behind the per-IP
public rate limiter and serves bytes via http.ServeContent.

Deploy: renderer service in compose + prod overlay + rolling order +
prod push list; TEST_/PROD_EXPORT_SIGN_KEY secrets; the sidecar smoke
runs in the ui CI job. Docs: ARCHITECTURE, FUNCTIONAL(+_ru), UI_DESIGN,
TESTING, deploy/README, renderer/README.
This commit was merged in pull request #160.
This commit is contained in:
2026-07-02 21:58:07 +00:00
parent 16a4431158
commit d5fbaa3034
62 changed files with 2449 additions and 234 deletions
+59
View File
@@ -7,6 +7,7 @@
package connectsrv
import (
"bytes"
"context"
"crypto/subtle"
"encoding/json"
@@ -193,6 +194,7 @@ func (s *Server) HTTPHandler() http.Handler {
// The client-side local move preview pulls each game's pinned dictionary blob
// through this session-gated route (not public); see dictBytesHandler.
mux.Handle("/dict/", s.dictBytesHandler())
mux.Handle("/dl/", s.exportDownloadHandler())
// The client posts its local-move-preview adoption telemetry here (session-gated).
mux.Handle("/metrics/local-eval", s.localEvalMetricsHandler())
// The embedded UI: the game SPA under /app/ (web), /telegram/ (the Telegram Mini
@@ -415,6 +417,63 @@ func (s *Server) limitAdmin(next http.Handler) http.Handler {
// user-class limiter, and forwards the backend's immutable Cache-Control so the
// browser caches the blob hard. Only GET is allowed; the path is
// /dict/{variant}/{version}.
// exportDownloadHandler serves the signed finished-game export downloads (/dl/*).
// It is the gateway's only unauthenticated data route: the platforms' native
// download calls (Telegram downloadFile, VKWebAppDownloadFile, a plain anchor)
// carry no session, so the URL's HMAC — verified by the backend — is the whole
// grant. The gateway only rate-limits by IP and forwards, passing the public Host
// along for the image footer.
func (s *Server) exportDownloadHandler() http.Handler {
return http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
if s.backend == nil {
http.NotFound(w, r)
return
}
if r.Method != http.MethodGet {
http.Error(w, "method not allowed", http.StatusMethodNotAllowed)
return
}
ip := peerIP(r.RemoteAddr, r.Header)
if !s.limiter.Allow("public:"+ip, s.publicPolicy) {
s.noteRateLimited(r.Context(), classPublic, ip, "export-dl")
http.Error(w, "rate limited", http.StatusTooManyRequests)
return
}
rest := strings.TrimPrefix(r.URL.Path, "/dl")
if rest == "" || rest == "/" {
http.NotFound(w, r)
return
}
if r.URL.RawQuery != "" {
rest += "?" + r.URL.RawQuery
}
data, contentType, disposition, err := s.backend.ExportDownload(r.Context(), rest, r.Host)
if err != nil {
var apiErr *backendclient.APIError
if errors.As(err, &apiErr) && apiErr.Status < http.StatusInternalServerError {
http.NotFound(w, r) // invalid, expired or unknown link
return
}
s.log.Warn("export download failed", zap.Error(err))
http.Error(w, "bad gateway", http.StatusBadGateway)
return
}
if contentType != "" {
w.Header().Set("Content-Type", contentType)
}
if disposition != "" {
w.Header().Set("Content-Disposition", disposition)
}
w.Header().Set("X-Content-Type-Options", "nosniff")
w.Header().Set("Cache-Control", "private, max-age=0")
// ServeContent (not a bare Write): the platforms' native downloaders are picky —
// Android's system DownloadManager (the VKWebAppDownloadFile executor) hangs on a
// chunked body of unknown length and may probe with Range. ServeContent emits
// Content-Length, honours Range/If-* and answers 206s from the buffered artifact.
http.ServeContent(w, r, "", time.Time{}, bytes.NewReader(data))
})
}
func (s *Server) dictBytesHandler() http.Handler {
return http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
if s.backend == nil {