feat(export): server-rendered artifacts behind one signed download URL (#160)
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The finished-game export (GCG + a new PNG of the final position) is one signed, short-lived relative URL (game.export_url; HMAC-SHA256, 10-min TTL, BACKEND_EXPORT_SIGN_KEY) resolved against the client's own origin and delivered by the best affordance each platform has (five on-device review rounds): - TG Android/desktop: native showPopup chooser -> native downloadFile dialog (bridge-only chain, activation-safe). - TG iOS: app-modal chooser -> OS share sheet with the fetched file (a popup callback cannot supply the activation the sheet needs). - VK iOS: VKWebAppDownloadFile for both formats. - VK Android: the PNG opens in VK's native image viewer, the GCG copies to the clipboard (the VK Android downloader hangs on any download, Content-Length/Range notwithstanding). - VK desktop iframe / desktop browsers: plain anchor downloads. - Mobile browsers: the OS share sheet (fetch-then-share). - Legacy TG (< Bot API 8.0): app modal + GCG clipboard, no image option. The PNG is rasterized on demand by the new internal `renderer` sidecar (node:22-slim + skia-canvas + baked Liberation/Noto Color Emoji fonts) executing the SAME ui/src/lib/gameimage.ts the ui project unit-tests; the backend rebuilds the render payload from the journal + engine.AlphabetTable, and the device date locale, IANA time zone and localized non-play labels ride the signed URL. Nothing is stored — the artifact re-derives from the immutable journal on each GET. The gateway forwards /dl/* (caddy @gateway matcher extended) behind the per-IP public rate limiter and serves bytes via http.ServeContent. Deploy: renderer service in compose + prod overlay + rolling order + prod push list; TEST_/PROD_EXPORT_SIGN_KEY secrets; the sidecar smoke runs in the ui CI job. Docs: ARCHITECTURE, FUNCTIONAL(+_ru), UI_DESIGN, TESTING, deploy/README, renderer/README.
This commit was merged in pull request #160.
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@@ -39,10 +39,18 @@ const backendMaxIdleConns = 512
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type Client struct {
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baseURL string
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http *http.Client
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conn *grpc.ClientConn
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push pushv1.PushClient
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// dl serves the export downloads: the backend may wait on the render sidecar
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// for several seconds, so these calls get their own, longer deadline than the
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// ordinary REST budget.
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dl *http.Client
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conn *grpc.ClientConn
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push pushv1.PushClient
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}
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// exportDownloadTimeout bounds one export-download fetch end to end (the backend's
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// own sidecar budget is 15s).
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const exportDownloadTimeout = 30 * time.Second
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// New dials the backend push gRPC endpoint and prepares the REST client. The
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// backend lives on a trusted network segment, so the gRPC connection uses
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// insecure (plaintext) transport credentials (ARCHITECTURE.md §12).
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@@ -62,11 +70,39 @@ func New(httpURL, grpcAddr string, timeout time.Duration) (*Client, error) {
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return &Client{
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baseURL: strings.TrimRight(httpURL, "/"),
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http: &http.Client{Timeout: timeout, Transport: transport},
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dl: &http.Client{Timeout: exportDownloadTimeout, Transport: transport},
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conn: conn,
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push: pushv1.NewPushClient(conn),
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}, nil
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}
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// ExportDownload fetches a signed finished-game export artifact from the backend's
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// public group, forwarding the caller's public Host for the image footer. It returns
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// the bytes with the backend's Content-Type and Content-Disposition. rest is the
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// public path suffix after /dl (e.g. "/<game>/<kind>?e=…&s=…").
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func (c *Client) ExportDownload(ctx context.Context, rest, publicHost string) ([]byte, string, string, error) {
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req, err := http.NewRequestWithContext(ctx, http.MethodGet, c.baseURL+"/api/v1/public/dl"+rest, nil)
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if err != nil {
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return nil, "", "", fmt.Errorf("backendclient: new request: %w", err)
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}
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if publicHost != "" {
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req.Header.Set("X-Public-Host", publicHost)
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}
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resp, err := c.dl.Do(req)
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if err != nil {
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return nil, "", "", fmt.Errorf("backendclient: GET export: %w", err)
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}
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defer func() { _ = resp.Body.Close() }()
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data, err := io.ReadAll(resp.Body)
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if err != nil {
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return nil, "", "", fmt.Errorf("backendclient: read export: %w", err)
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}
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if resp.StatusCode >= http.StatusMultipleChoices {
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return nil, "", "", parseAPIError(resp.StatusCode, data)
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}
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return data, resp.Header.Get("Content-Type"), resp.Header.Get("Content-Disposition"), nil
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}
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// Close releases the gRPC connection.
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func (c *Client) Close() error { return c.conn.Close() }
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