feat(export): server-rendered artifacts behind one signed download URL (#160)
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The finished-game export (GCG + a new PNG of the final position) is one signed, short-lived relative URL (game.export_url; HMAC-SHA256, 10-min TTL, BACKEND_EXPORT_SIGN_KEY) resolved against the client's own origin and delivered by the best affordance each platform has (five on-device review rounds): - TG Android/desktop: native showPopup chooser -> native downloadFile dialog (bridge-only chain, activation-safe). - TG iOS: app-modal chooser -> OS share sheet with the fetched file (a popup callback cannot supply the activation the sheet needs). - VK iOS: VKWebAppDownloadFile for both formats. - VK Android: the PNG opens in VK's native image viewer, the GCG copies to the clipboard (the VK Android downloader hangs on any download, Content-Length/Range notwithstanding). - VK desktop iframe / desktop browsers: plain anchor downloads. - Mobile browsers: the OS share sheet (fetch-then-share). - Legacy TG (< Bot API 8.0): app modal + GCG clipboard, no image option. The PNG is rasterized on demand by the new internal `renderer` sidecar (node:22-slim + skia-canvas + baked Liberation/Noto Color Emoji fonts) executing the SAME ui/src/lib/gameimage.ts the ui project unit-tests; the backend rebuilds the render payload from the journal + engine.AlphabetTable, and the device date locale, IANA time zone and localized non-play labels ride the signed URL. Nothing is stored — the artifact re-derives from the immutable journal on each GET. The gateway forwards /dl/* (caddy @gateway matcher extended) behind the per-IP public rate limiter and serves bytes via http.ServeContent. Deploy: renderer service in compose + prod overlay + rolling order + prod push list; TEST_/PROD_EXPORT_SIGN_KEY secrets; the sidecar smoke runs in the ui CI job. Docs: ARCHITECTURE, FUNCTIONAL(+_ru), UI_DESIGN, TESTING, deploy/README, renderer/README.
This commit was merged in pull request #160.
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@@ -4,6 +4,7 @@ import (
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"context"
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"net/http"
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"net/url"
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"strings"
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)
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// The response structs and client methods mirror the backend's social,
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@@ -347,3 +348,28 @@ func (c *Client) ExportGCG(ctx context.Context, userID, gameID string) (GcgResp,
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err := c.do(ctx, http.MethodGet, c.gamePath(gameID, "/gcg"), userID, "", nil, &out)
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return out, err
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}
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// ExportURLResp is the minted signed download link for an export artifact.
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type ExportURLResp struct {
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Path string `json:"path"`
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Filename string `json:"filename"`
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}
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// ExportURL mints a signed download URL for a finished game's artifact (kind
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// "png" or "gcg"). dateLocale and the localized non-play labels ride the URL so
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// the server render matches the player's presentation.
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func (c *Client) ExportURL(ctx context.Context, userID, gameID, kind, dateLocale, timeZone string, labels []string) (ExportURLResp, error) {
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q := url.Values{"kind": {kind}}
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if dateLocale != "" {
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q.Set("dl", dateLocale)
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}
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if timeZone != "" {
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q.Set("tz", timeZone)
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}
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if len(labels) > 0 {
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q.Set("t", strings.Join(labels, ","))
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}
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var out ExportURLResp
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err := c.do(ctx, http.MethodGet, c.gamePath(gameID, "/export-url")+"?"+q.Encode(), userID, "", nil, &out)
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return out, err
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}
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