feat(export): server-rendered artifacts behind one signed download URL (#160)
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The finished-game export (GCG + a new PNG of the final position) is one signed, short-lived relative URL (game.export_url; HMAC-SHA256, 10-min TTL, BACKEND_EXPORT_SIGN_KEY) resolved against the client's own origin and delivered by the best affordance each platform has (five on-device review rounds): - TG Android/desktop: native showPopup chooser -> native downloadFile dialog (bridge-only chain, activation-safe). - TG iOS: app-modal chooser -> OS share sheet with the fetched file (a popup callback cannot supply the activation the sheet needs). - VK iOS: VKWebAppDownloadFile for both formats. - VK Android: the PNG opens in VK's native image viewer, the GCG copies to the clipboard (the VK Android downloader hangs on any download, Content-Length/Range notwithstanding). - VK desktop iframe / desktop browsers: plain anchor downloads. - Mobile browsers: the OS share sheet (fetch-then-share). - Legacy TG (< Bot API 8.0): app modal + GCG clipboard, no image option. The PNG is rasterized on demand by the new internal `renderer` sidecar (node:22-slim + skia-canvas + baked Liberation/Noto Color Emoji fonts) executing the SAME ui/src/lib/gameimage.ts the ui project unit-tests; the backend rebuilds the render payload from the journal + engine.AlphabetTable, and the device date locale, IANA time zone and localized non-play labels ride the signed URL. Nothing is stored — the artifact re-derives from the immutable journal on each GET. The gateway forwards /dl/* (caddy @gateway matcher extended) behind the per-IP public rate limiter and serves bytes via http.ServeContent. Deploy: renderer service in compose + prod overlay + rolling order + prod push list; TEST_/PROD_EXPORT_SIGN_KEY secrets; the sidecar smoke runs in the ui CI job. Docs: ARCHITECTURE, FUNCTIONAL(+_ru), UI_DESIGN, TESTING, deploy/README, renderer/README.
This commit was merged in pull request #160.
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@@ -19,8 +19,15 @@ tests or touching CI.
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the FlatBuffers codecs (friend list, invitation, stats), the win-rate
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derivation and the GCG share/copy/download choice, plus Playwright specs against the
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mock for the friends screen (code issue/redeem, accept a request), the lobby
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invitations section, the stats screen, profile editing, and the GCG export's
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finished-only visibility.
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invitations section, the stats screen, profile editing, and the export chooser's
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finished-only visibility + its signed-URL download flow (route-intercepted).
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- **Render sidecar** — `renderer/` (Node + skia-canvas executing the shared
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`ui/src/lib/gameimage.ts`) carries a `node --test` smoke: the committed fixture (a
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real self-played 35-move game) must rasterize to a plausible PNG
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(`pnpm -C renderer test`). The drawing module's pure parts (scoresheet, layout,
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notation) stay unit-tested in `ui/` — the sidecar test guards only the
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skia/bundling seam. Pixel goldens are deliberately avoided (fonts differ across
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hosts).
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- **Local-eval conformance** — the client's on-device move preview (the ported
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dawg reader + validator, `ui/src/lib/dict`) is checked byte-for-byte against the
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authoritative Go engine. `backend/cmd/dictgen` and `backend/cmd/validategen` emit
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