feat(export): server-rendered artifacts behind one signed download URL (#160)
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The finished-game export (GCG + a new PNG of the final position) is one signed, short-lived relative URL (game.export_url; HMAC-SHA256, 10-min TTL, BACKEND_EXPORT_SIGN_KEY) resolved against the client's own origin and delivered by the best affordance each platform has (five on-device review rounds): - TG Android/desktop: native showPopup chooser -> native downloadFile dialog (bridge-only chain, activation-safe). - TG iOS: app-modal chooser -> OS share sheet with the fetched file (a popup callback cannot supply the activation the sheet needs). - VK iOS: VKWebAppDownloadFile for both formats. - VK Android: the PNG opens in VK's native image viewer, the GCG copies to the clipboard (the VK Android downloader hangs on any download, Content-Length/Range notwithstanding). - VK desktop iframe / desktop browsers: plain anchor downloads. - Mobile browsers: the OS share sheet (fetch-then-share). - Legacy TG (< Bot API 8.0): app modal + GCG clipboard, no image option. The PNG is rasterized on demand by the new internal `renderer` sidecar (node:22-slim + skia-canvas + baked Liberation/Noto Color Emoji fonts) executing the SAME ui/src/lib/gameimage.ts the ui project unit-tests; the backend rebuilds the render payload from the journal + engine.AlphabetTable, and the device date locale, IANA time zone and localized non-play labels ride the signed URL. Nothing is stored — the artifact re-derives from the immutable journal on each GET. The gateway forwards /dl/* (caddy @gateway matcher extended) behind the per-IP public rate limiter and serves bytes via http.ServeContent. Deploy: renderer service in compose + prod overlay + rolling order + prod push list; TEST_/PROD_EXPORT_SIGN_KEY secrets; the sidecar smoke runs in the ui CI job. Docs: ARCHITECTURE, FUNCTIONAL(+_ru), UI_DESIGN, TESTING, deploy/README, renderer/README.
This commit was merged in pull request #160.
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@@ -29,6 +29,7 @@ import (
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"scrabble/backend/internal/lobby"
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"scrabble/backend/internal/notify"
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"scrabble/backend/internal/ratewatch"
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"scrabble/backend/internal/render"
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"scrabble/backend/internal/session"
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"scrabble/backend/internal/social"
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"scrabble/backend/internal/telemetry"
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@@ -96,6 +97,12 @@ type Deps struct {
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// signal the banner/hint/role console actions emit. A nil Notifier discards
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// them (notify.Nop).
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Notifier notify.Publisher
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// ExportSignKey signs the finished-game export download URLs (export.go). An
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// empty key leaves the export-URL endpoints answering 503/404.
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ExportSignKey string
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// Renderer is the image-render sidecar client for the PNG export artifact. A
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// nil Renderer makes the PNG download answer 404 (the GCG artifact still works).
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Renderer *render.Client
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}
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// Server owns the gin engine, the underlying HTTP server and the readiness
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@@ -124,6 +131,8 @@ type Server struct {
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ads *ads.Service
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notifier notify.Publisher
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console *adminconsole.Renderer
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exportKey []byte
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renderer *render.Client
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public *gin.RouterGroup
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user *gin.RouterGroup
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@@ -173,8 +182,12 @@ func New(addr string, deps Deps) *Server {
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banview: deps.BanView,
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ads: deps.Ads,
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notifier: notifier,
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renderer: deps.Renderer,
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http: &http.Server{Addr: addr, Handler: engine},
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}
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if deps.ExportSignKey != "" {
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s.exportKey = []byte(deps.ExportSignKey)
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}
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s.registerProbes(engine)
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s.registerAPIGroups(engine)
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s.registerRoutes()
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