feat(export): server-rendered artifacts behind one signed download URL (#160)
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The finished-game export (GCG + a new PNG of the final position) is one signed, short-lived relative URL (game.export_url; HMAC-SHA256, 10-min TTL, BACKEND_EXPORT_SIGN_KEY) resolved against the client's own origin and delivered by the best affordance each platform has (five on-device review rounds): - TG Android/desktop: native showPopup chooser -> native downloadFile dialog (bridge-only chain, activation-safe). - TG iOS: app-modal chooser -> OS share sheet with the fetched file (a popup callback cannot supply the activation the sheet needs). - VK iOS: VKWebAppDownloadFile for both formats. - VK Android: the PNG opens in VK's native image viewer, the GCG copies to the clipboard (the VK Android downloader hangs on any download, Content-Length/Range notwithstanding). - VK desktop iframe / desktop browsers: plain anchor downloads. - Mobile browsers: the OS share sheet (fetch-then-share). - Legacy TG (< Bot API 8.0): app modal + GCG clipboard, no image option. The PNG is rasterized on demand by the new internal `renderer` sidecar (node:22-slim + skia-canvas + baked Liberation/Noto Color Emoji fonts) executing the SAME ui/src/lib/gameimage.ts the ui project unit-tests; the backend rebuilds the render payload from the journal + engine.AlphabetTable, and the device date locale, IANA time zone and localized non-play labels ride the signed URL. Nothing is stored — the artifact re-derives from the immutable journal on each GET. The gateway forwards /dl/* (caddy @gateway matcher extended) behind the per-IP public rate limiter and serves bytes via http.ServeContent. Deploy: renderer service in compose + prod overlay + rolling order + prod push list; TEST_/PROD_EXPORT_SIGN_KEY secrets; the sidecar smoke runs in the ui CI job. Docs: ARCHITECTURE, FUNCTIONAL(+_ru), UI_DESIGN, TESTING, deploy/README, renderer/README.
This commit was merged in pull request #160.
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@@ -87,12 +87,17 @@ func (s *Server) registerRoutes() {
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u.POST("/games/:id/complaint", s.handleComplaint)
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u.GET("/games/:id/history", s.handleHistory)
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u.GET("/games/:id/gcg", s.handleExportGCG)
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u.GET("/games/:id/export-url", s.handleExportURL)
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u.GET("/games/:id/draft", s.handleGetDraft)
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u.PUT("/games/:id/draft", s.handleSaveDraft)
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u.POST("/games/:id/hide", s.handleHideGame)
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// Raw dictionary download for the client-side local move preview, keyed by
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// the game's pinned (variant, version); immutable, so cached hard.
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u.GET("/dict/:variant/:version", s.handleDictBytes)
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// The signed finished-game export download — the only public data route:
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// the URL's HMAC + expiry are the whole grant (export.go), because the
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// platforms' native download calls carry no credentials.
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s.public.GET("/dl/:id/:kind", s.handleExportDownload)
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}
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if s.feedback != nil {
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u.POST("/feedback", s.handleFeedbackSubmit)
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