feat(export): server-rendered artifacts behind one signed download URL (#160)
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The finished-game export (GCG + a new PNG of the final position) is one signed, short-lived relative URL (game.export_url; HMAC-SHA256, 10-min TTL, BACKEND_EXPORT_SIGN_KEY) resolved against the client's own origin and delivered by the best affordance each platform has (five on-device review rounds): - TG Android/desktop: native showPopup chooser -> native downloadFile dialog (bridge-only chain, activation-safe). - TG iOS: app-modal chooser -> OS share sheet with the fetched file (a popup callback cannot supply the activation the sheet needs). - VK iOS: VKWebAppDownloadFile for both formats. - VK Android: the PNG opens in VK's native image viewer, the GCG copies to the clipboard (the VK Android downloader hangs on any download, Content-Length/Range notwithstanding). - VK desktop iframe / desktop browsers: plain anchor downloads. - Mobile browsers: the OS share sheet (fetch-then-share). - Legacy TG (< Bot API 8.0): app modal + GCG clipboard, no image option. The PNG is rasterized on demand by the new internal `renderer` sidecar (node:22-slim + skia-canvas + baked Liberation/Noto Color Emoji fonts) executing the SAME ui/src/lib/gameimage.ts the ui project unit-tests; the backend rebuilds the render payload from the journal + engine.AlphabetTable, and the device date locale, IANA time zone and localized non-play labels ride the signed URL. Nothing is stored — the artifact re-derives from the immutable journal on each GET. The gateway forwards /dl/* (caddy @gateway matcher extended) behind the per-IP public rate limiter and serves bytes via http.ServeContent. Deploy: renderer service in compose + prod overlay + rolling order + prod push list; TEST_/PROD_EXPORT_SIGN_KEY secrets; the sidecar smoke runs in the ui CI job. Docs: ARCHITECTURE, FUNCTIONAL(+_ru), UI_DESIGN, TESTING, deploy/README, renderer/README.
This commit was merged in pull request #160.
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@@ -125,9 +125,10 @@ gateway/ # module scrabble/gateway: Connect-RPC edge, embeds
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ui/ # Svelte + Vite SPA + landing (Node project, not in go.work)
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pkg/ # shared: telemetry, version, wire/FlatBuffers, proto, mtls
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platform/telegram/ # Telegram side-service: cmd/validator (HMAC, no VPN) + cmd/bot (Bot API; dials gateway over reverse mTLS bot-link)
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renderer/ # image-render sidecar (Node + skia-canvas): runs ui/src/lib/gameimage.ts server-side for the finished-game PNG export
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loadtest/ # module scrabble/loadtest: the load/stress harness
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docs/ .gitea/workflows/ CLAUDE.md README.md
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backend/Dockerfile gateway/Dockerfile platform/telegram/Dockerfile loadtest/Dockerfile # multi-stage distroless; gateway/Dockerfile has the `landing` target, platform/telegram/Dockerfile has `validator`+`bot` targets
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backend/Dockerfile gateway/Dockerfile platform/telegram/Dockerfile loadtest/Dockerfile renderer/Dockerfile # multi-stage distroless (renderer: node:22-slim + skia-canvas + fonts); gateway/Dockerfile has the `landing` target, platform/telegram/Dockerfile has `validator`+`bot` targets
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deploy/ # docker-compose (+ prod overlay + bot host) + ansible provisioning + caddy + landing + otelcol (OTLP + docker_stats) + prometheus/tempo/grafana + node_exporter + postgres_exporter; prod-deploy.sh
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```
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@@ -143,6 +144,7 @@ go run ./backend/cmd/backend # /healthz, /readyz on :8080
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cd ui && pnpm install && pnpm check && pnpm test:unit && pnpm build # the UI
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pnpm start # UI mock mode: lobby -> game, no backend
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cd renderer && pnpm install && pnpm test # image-render sidecar (bundles ui/src/lib/gameimage.ts, skia smoke)
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docker build --build-arg DICT_VERSION=v1.3.0 -f backend/Dockerfile -t scrabble-backend . # DICT_VERSION required (no default); gateway embeds the SPA
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docker build -f gateway/Dockerfile --target gateway -t scrabble-gateway .
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