feat(export): server-rendered artifacts behind one signed download URL (#160)
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The finished-game export (GCG + a new PNG of the final position) is one signed, short-lived relative URL (game.export_url; HMAC-SHA256, 10-min TTL, BACKEND_EXPORT_SIGN_KEY) resolved against the client's own origin and delivered by the best affordance each platform has (five on-device review rounds): - TG Android/desktop: native showPopup chooser -> native downloadFile dialog (bridge-only chain, activation-safe). - TG iOS: app-modal chooser -> OS share sheet with the fetched file (a popup callback cannot supply the activation the sheet needs). - VK iOS: VKWebAppDownloadFile for both formats. - VK Android: the PNG opens in VK's native image viewer, the GCG copies to the clipboard (the VK Android downloader hangs on any download, Content-Length/Range notwithstanding). - VK desktop iframe / desktop browsers: plain anchor downloads. - Mobile browsers: the OS share sheet (fetch-then-share). - Legacy TG (< Bot API 8.0): app modal + GCG clipboard, no image option. The PNG is rasterized on demand by the new internal `renderer` sidecar (node:22-slim + skia-canvas + baked Liberation/Noto Color Emoji fonts) executing the SAME ui/src/lib/gameimage.ts the ui project unit-tests; the backend rebuilds the render payload from the journal + engine.AlphabetTable, and the device date locale, IANA time zone and localized non-play labels ride the signed URL. Nothing is stored — the artifact re-derives from the immutable journal on each GET. The gateway forwards /dl/* (caddy @gateway matcher extended) behind the per-IP public rate limiter and serves bytes via http.ServeContent. Deploy: renderer service in compose + prod overlay + rolling order + prod push list; TEST_/PROD_EXPORT_SIGN_KEY secrets; the sidecar smoke runs in the ui CI job. Docs: ARCHITECTURE, FUNCTIONAL(+_ru), UI_DESIGN, TESTING, deploy/README, renderer/README.
This commit was merged in pull request #160.
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@@ -73,6 +73,9 @@ jobs:
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go=false; ui=false
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if echo "$files" | grep -qE '^(backend/|pkg/|gateway/|platform/|loadtest/|go\.work)'; then go=true; fi
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if echo "$files" | grep -qE '^ui/'; then ui=true; fi
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# The render sidecar bundles ui/src/lib, so its dir rides the ui lane (the
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# deploy's compose build picks it up either way).
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if echo "$files" | grep -qE '^renderer/'; then ui=true; fi
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# A workflow or deploy change re-runs everything as a safety net.
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if echo "$files" | grep -qE '^(\.gitea/workflows/|deploy/)'; then go=true; ui=true; fi
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else
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@@ -199,6 +202,14 @@ jobs:
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- name: Bundle-size budget
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run: node scripts/bundle-size.mjs
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# The render sidecar executes the shared ui/src/lib/gameimage.ts on skia-canvas;
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# its smoke test guards the bundling + skia seam (docs/TESTING.md).
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- name: Render sidecar test
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working-directory: renderer
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run: |
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pnpm install --frozen-lockfile
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pnpm test
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- name: Install Playwright browsers
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run: pnpm exec playwright install chromium webkit
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timeout-minutes: 5
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@@ -319,6 +330,8 @@ jobs:
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# VK Mini App protected key (offline HMAC for the launch-param signature); empty
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# leaves the VK auth path (auth.vk) disabled until the operator sets the secret.
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GATEWAY_VK_APP_SECRET: ${{ secrets.TEST_GATEWAY_VK_APP_SECRET }}
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# Signs the finished-game export download URLs (backend + compose interpolation).
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EXPORT_SIGN_KEY: ${{ secrets.TEST_EXPORT_SIGN_KEY }}
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GM_BASICAUTH_USER: ${{ vars.TEST_GM_BASICAUTH_USER }}
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GRAFANA_ROOT_URL: ${{ vars.TEST_GRAFANA_ROOT_URL }}
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CADDY_SITE_ADDRESS: ${{ vars.TEST_CADDY_SITE_ADDRESS }}
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