perf(ui): deprioritise the dictionary download; drop the lobby prefetch
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On a slow link (EDGE) the background dictionary download starved the game's own traffic — the board and the move preview stalled behind a 450KB fetch. Fetch the dawg at low priority (Priority Hints; ignored on iOS WebKit, harmless) so the browser schedules it behind the game's requests, and load it only on game open — the lobby no longer prefetches, which was its main competitor for the channel. Evict a cached blob the reader rejects (a stale or partial entry) so it self-heals instead of lingering and re-fetches. Raise the app-entry bundle budget to 110KB (the feature's small in-entry game/debug wiring; the heavy dict code stays lazy).
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@@ -19,8 +19,10 @@ import { join } from 'node:path';
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const DIST = 'dist';
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// Per-chunk gzip budgets in KB.
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const BUDGET = { app: 100, shared: 30, landing: 5 };
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// Per-chunk gzip budgets in KB. The app entry was raised to 110 when the local
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// move-preview wiring landed (the heavy dict subsystem stays in lazy chunks; this
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// covers the small in-entry game/debug wiring it needs).
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const BUDGET = { app: 110, shared: 30, landing: 5 };
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// gzipped returns the gzipped byte size of a built asset, or 0 when the reference is not a
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// local file (e.g. the Telegram SDK loaded from a CDN) or is missing.
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