feat: AI-game refinements (GCG, your_turn, admin, metrics)
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Follow-ups on the honest-AI game, same PR:
- GCG export labels the robot seat "AI" instead of its pool name (ExportGCG
  overrides via accounts.IsRobot); the in-app 🤖 is unchanged.
- vs_ai games emit no your_turn (the robot replies instantly, so it would be
  redundant); opponent_moved still advances the UI.
- Admin console shows the AI flag: a 🤖 column in /games and an "AI game" line
  on the game card (GameRow/GameDetailView gain VsAI).
- games_started_total / games_abandoned_total gain a vs_ai attribute; the
  Grafana Game-domain dashboard splits started/abandoned into human and AI
  panels.

Tests: metrics unit (vs_ai split); integration (no your_turn, GCG "AI").
This commit is contained in:
Ilia Denisov
2026-06-15 20:49:49 +02:00
parent aa765a0c06
commit d2a9441287
12 changed files with 166 additions and 41 deletions
@@ -7,6 +7,7 @@
<li><b>Variant</b> {{.Variant}}</li>
<li><b>Dictionary</b> {{.DictVersion}}</li>
<li><b>Status</b> {{.Status}}{{if .EndReason}} ({{.EndReason}}){{end}}</li>
<li><b>AI game</b> {{if .VsAI}}🤖 yes{{else}}no{{end}}</li>
<li><b>Players</b> {{.Players}}</li>
<li><b>To move</b> seat {{.ToMove}}</li>
<li><b>Moves</b> {{.MoveCount}}</li>
@@ -8,11 +8,11 @@
<a href="/_gm/games?status=finished"{{if eq .Status "finished"}} class="active"{{end}}>finished</a>
</nav>
<table class="list">
<thead><tr><th>Game</th><th>Variant</th><th>Status</th><th class="num">Players</th><th>Updated</th></tr></thead>
<thead><tr><th>Game</th><th>Variant</th><th>Status</th><th>🤖</th><th class="num">Players</th><th>Updated</th></tr></thead>
<tbody>
{{range .Items}}
<tr><td><a href="/_gm/games/{{.ID}}">{{.ID}}</a></td><td>{{.Variant}}</td><td>{{.Status}}</td><td class="num">{{.Players}}</td><td>{{.UpdatedAt}}</td></tr>
{{else}}<tr><td colspan="5"><span class="note">no games</span></td></tr>{{end}}
<tr><td><a href="/_gm/games/{{.ID}}">{{.ID}}</a></td><td>{{.Variant}}</td><td>{{.Status}}</td><td>{{if .VsAI}}🤖{{end}}</td><td class="num">{{.Players}}</td><td>{{.UpdatedAt}}</td></tr>
{{else}}<tr><td colspan="6"><span class="note">no games</span></td></tr>{{end}}
</tbody>
</table>
<nav class="pager">
+5 -1
View File
@@ -192,6 +192,8 @@ type GameRow struct {
Status string
Players int
UpdatedAt string
// VsAI marks an honest-AI game (rendered as 🤖 in the list's AI column).
VsAI bool
}
// GamesView is the paginated games list, optionally filtered by status.
@@ -214,7 +216,9 @@ type GameDetailView struct {
CreatedAt string
UpdatedAt string
FinishedAt string
Seats []SeatRow
// VsAI marks an honest-AI game (shown as a 🤖 flag in the summary).
VsAI bool
Seats []SeatRow
// HasRobot is true when any seat is a robot, gating the robot-target caption;
// RobotTargetPct is the configured global play-to-win rate, in percent.
HasRobot bool