feat(admin): manual account blocking (suspensions)
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Operator-driven hard block, the counterpart to the soft high-rate flag: permanent or until a date, with an optional reason chosen from an editable en+ru picklist (snapshotted onto the block). A block forfeits the player's active games (opponent wins, as a resignation) and cancels their open matchmaking games. A backend gate refuses a blocked account on every /api/v1/user/* route except the block-status probe with 403 account_blocked, which threads through the gateway as the Execute result_code; the UI surfaces it as a terminal blocked screen and stops all push/poll. Temporary blocks self-expire; the operator can unblock at any time (lost games stay lost). Sessions are not revoked, so the blocked client can still reach the exempt block-status endpoint. Backend: migration 00003 (account_suspensions + suspension_reasons) + jet regen; account suspension store; game.ForfeitAllForAccount; requireNotSuspended gate + block-status endpoint; admin console block/unblock + Reasons CRUD. Wire: fbs BlockStatus + account.block_status gateway op. UI: blocked screen, app state, transport/codec, i18n. Docs: ARCHITECTURE, FUNCTIONAL(+ru), PRERELEASE (AB).
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@@ -4,6 +4,7 @@ export { AccountRef } from './scrabblefb/account-ref.js';
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export { Ack } from './scrabblefb/ack.js';
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export { AlphabetEntry } from './scrabblefb/alphabet-entry.js';
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export { BlockList } from './scrabblefb/block-list.js';
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export { BlockStatus } from './scrabblefb/block-status.js';
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export { ChatList } from './scrabblefb/chat-list.js';
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export { ChatMessage } from './scrabblefb/chat-message.js';
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export { ChatPostRequest } from './scrabblefb/chat-post-request.js';
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